Gravity Rush 2 – PS4 Review


Being down to earth is overrated! In Gravity Rush 2, leave the ground behind as you float your way through a crazy adventure.

If you never played the first Gravity Rush, don’t worry! The game fills you in on what happened in the story so far and teaches you how to use your powers from the start.


You play as Kat, a young girl granted magical gravity changing powers by her mystic pet kitty called Dusty! In the first game, she was like a superhero in her home town and in Gravity Rush 2 you’ve got to try to get her back home!

Gravity Rush 2 is all about controlling gravity. You hit one button to become weightless, then choose where you want to make gravity pull you. You can use this to walk on walls, upside down, or fly like Superman!

It all gets really crazy very quickly and you easily lose track of which way is up! If you use the motion controls, controlling Kat feels more natural, but you can get even more turned around!

Kat can also use her gravity powers to fight. Float around to find weak spots on baddies then fly in to take them out with a powerful kick!

If you don’t want to get up close, you can also pull objects from around you and launch them at the bad guys to take them out from a distance!

With all these awesome powers, it’s easy to forget about the story, but Gravity Rush 2’s story is super-cool! It’s filled with mystery, suspense and even some laughs.

Outside of gameplay, a lot of the story is told like a comic book! If you tilt your controller, you can see the scenes from different angles.

This isn’t the game for someone who struggles with motion sickness, but if you have a PS4 it’s an adventure you really shouldn’t miss!


Rating: 80/100

Eight Classic Point and Click Adventure Games


In many respects, Grim Fandango should never have worked. Not only was it the first adventure  game from LucasArts to use 3D graphics overlaid across static prerendered backgrounds, but it was  also a strange blend of ideas – mixing film noir staples and a Day Of The Dead aesthetic. Grim Fandango was both an overwhelming success and a colossal failure; despite being one of the most  critically-acclaimed games of the Nineties, it was a commercial failure that pushed LucasArts to terminate its involvement in the genre.

When Day Of The Tentacle released in 1993 it set a benchmark of quality for the genre. It has a  near-perfect blend of comedy and character, of puzzling perfection and personality. DOTT is a  timebending adventure that encapsulated everything that made these games so enjoyable to begin with. Just as Maniac Mansion made Ron Gilbert and Gary Winnick so legendary, DOTT would do  the same for Dave Grossman and Tim Schafer, who would go on to be prolific creators for Telltale and Double Fine respectively.

Look, we know what you’re thinking and, no, we aren’t smut lords – we just like to celebrate good gaming! Leisure Suit Larry got himself one hell of bad reputation over the years, but when it comes  to Love For Sail it’s worth overlooking for a few hours of pleasure. Legitimately funny, (relatively) sex-positive and well designed, Love For Sail is a rare example of Sierra On-line showing that it has  the capacity to develop adventure games that don’t require a masochistic penchant for punishment to enjoy.

One of the most visually-stunning adventure games ever released, Broken Sword: The Shadow Of The Templars might just be the best adventure game that wasn’t created by LucasArts. While it can be punishing, it also features masterful puzzle design, with its logic rooted in the real world. Still, it’s influence is far reaching, with many believing (including director Charles Cecil) that The Shadow Of The Templars was the primary influence behind Dan Brown’s Da Vinci Code. If that’s true – and trust us on this one – Broken Sword is much better.

It’s difficult to pinpoint what it is that made Ron Gilbert’s Maniac Mansion follow-up so successful, but there’s a potent mixture of humour, expertise and spirit to The Secret Of Monkey Island that just, well, works. While the sequel is arguably better, the first is cleverer. It inspires childlike wonder when exploring its world, from the larger-than-life characters to its intricately-bizarre puzzle designs.  If Maniac Mansion set the template for the modern adventure game, it was Monkey Island that set the benchmark for style and substance. Besides, who isn’t partial to a little sword-battling banter?

The best Indiana Jones film never to hit the big screen, LucasArts’ 1992 adventure stands as one of the best licensed games ever released. This adventure sees Indy heading off in search of the legendary sunken city of Atlantis alongside archaeologist-turnedpsychic, Sophia Hapgood. With three paths to select – lovingly known as the Team, Wits, Fists system – which gave way to an adaptable story structure and a dose of reply value, The Fate Of Atlantis is a welcome alternative to Crystal Skull.

A smaller, more intimate affair, Zak McKracken And the Alien Mindbenders never quite reached the heights of Maniac Mansion – but it became a classic all the same. Like many other LucasArts games of the era, it uses puzzles and humour to propel its story, but it’s the introduction of intricate mazes and its movie set feel that brought Zak’s wayward adventure to life. Director David Fox, famed for  is collaboration with Ron Gilbert and Gary Winnick, would return to the adventure games 2017 to work on Thimbleweed Park.

An oft-overlooked gem of the genre, Beneath A Steel Sky swaps out fantasy for science fiction in this somewhat darker tale. Designed by Charles Cecil, of Broken Sword fame, Beneath A Steel Sky found a middle ground between the punishing puzzles of Sierra and the slapstick comedy of LucasArts. The result is a game full of logical but testing challenges; a serious and satirical story cut with beautifully witty dialogue, all alongside one of the most intuitive UI and control schemes to feature in the genre. Once it gets going, you’ll be hardpressed to find an adventure as enthralling or compelling.

Mario Sports Superstars 3DS Review

Five Mario sporting outings in one package? It sounds like the kind of situation where we are going to get stiffed on the final quality of each of the sports, doesn’t it? A classic case of breadth and not depth. It seems like it will have all of the Mario polish, but none of sports sims will really beworth a damn. Thankfully, what Nintendo has actually done is deliver a pretty full-blooded version of its take on Tennis, Football, Baseball Golf andHorse Racing. Unfortunately, though, in some instances even its best take on those sports is still pretty poor.

Let’s concentrate on the positives of Mario Sports Superstars for a moment and say that the Baseball and Golf stood out as particularly solid outings. Both have been well tested in the past, of course. Golf, as it turns out, is a pretty hard genre to mess up. Classic power-up meters, a little spin and wind reading and you’ve pretty much got it covered. Baseball, with the aid of the 3DS’ signature screen feature, is one of the best arcade versionsof the sportwe’veplayed in recentmemory. It makes reading the flight of the ball much easier.

However, that leaves Football, Tennis and Horse Racing. Football is just lightweight and pedestrian. It’s no different from the game available in theRioOlympics titles and thatwasn’t muchbetter. Tennis isbetter than theWiiUgame weplayedawhileback, but it’s still tooobsessed with power-ups. It asks for a little more skill to use themnow, but it’s a hecticmess. AndHorse Racing, we imagine someone thought this was a good idea, but we found it slow and frankly going around in circuits with Mario characters just made us want to play Mario Kart. Whichwe did. It’s a very good game, you should check it out. So, there’s a mixed bag in terms of the final quality of each sport, but if the options in
terms of single-player and multiplayer offered something that would offset the balance. Alas, it’s a pretty shallowofferingwith a few cups per sport. It’s enjoyable enough, but nothing to get too excited by.

Rating: 60/100

Software Planning,
Bandai Namco
PRICE: £27.99
RELEASE: Out now

Ed Revealed as the Next Street Fighter V Season 2 DLC Character by Accident?

Looks like Capcom unintentionally revealed Ed as the next Street Fighter V Season 2 DLC character. Or it may have been a marketing stunt, who knows. Street Fighter V – Season 2 Character Pass on PlayStation Store listed Akuma, Kolin, and Ed as the first three DLC characters in Season 2. Akuma and Kolin were already introduced, but Ed is a novelty.It is probably an honest mistake, since the description now just says “Street Fighter V – Season 2 Character Pass”. You can check the picture before the coverup below, courtesy of Shoryuken.

Ed made an entry in the series as non-playable character in Rose’s Street Fighter IV ending, appearing again in Balrog’s Super Street Fighter IV prologue and ending. He was then refereed as Bandaged Boy. The most recent time we have seen him is in SFV, being Balrog’s partner in crime.

The next Street Fighter V Season 2 DLC character reveal was recently delayed, alongside with balance changes and CFN update. Now, we expect Capcom to jump ahead of this, and give some official announcement. Stay tuned for more infos.

In other Street Fighter V related news, the Capcom Pro Tour 2017 DLC content details and pricing were revealed. There will be plenty of stuff you can get your hands on including Capcom Cup Collection Costumes for Ryu and Ken, Champion’s Choice Costume and new Capcom Pro Tour Stage. Sounds promising right?

Mr. Shifty Download Trainer and more

+ Fun, Satisfying Combat. Very Fast Paced.
+ Nice Artstyle.
+ TONS of Destrucable Object. Make combat even more satisfying.
+- Not As Brutal as Hotline Miami, Could use some blood violence to make the game more satisfying. no need to go hotline miami level but atleast some red stuff will help the game alot.
+- Not my kind of soundtrack. it feel too generic. so i turn off and open HM2 soundtrack instead.
+- Story was somewhat lackluster. but not the focus of this game anyway.

– Can’t Use gun. One of the most dissappointing aspect of the game. dear developer. if you read this, please add this feature in the game. don’t keep it and use in sequel or dlc.
– Too Easy. The enemy took way too long to aim and shoot. i know the player have teleportation but it could use a much faster enemy AI reaction.
– Boring Level Design. Feel like i’m in same room with same texture but different layout the entire game .some room like last room in chapter 2 was ridiculous and make no sense.
– Artifical Difficulty, Half of the game so far i die because laser. not because enemy kill me. and as soon as you figure out how to dodge laser. it become easy again.

overall i give the game 75/100. buy on full price is ok. but recommended to wait for 33%+ discount.

if you’re looking for more of hotline miami action. this MIGHT be the game for you. (i said might, due to too easy difficulty i can’t really say it’s a must buy) but if you looking for a game that let you be a badass. then it’s a buy.

Trainer Options:
F1 > Unlimited Lives
F2 > Unlimited Energy
F3 > Unlimited Power


Dawn of War III Trainer Download

info: Warhammer 40,000: Dawn of War III is an upcoming real-time strategy game, currently being produced by Relic Entertainment and Sega in partnership with Games Workshop, the creators of the Warhammer 40,000 universe. It is the third stand-alone title in the Dawn of War series, and the first new release in the series since Dawn of War II: Retribution in 2011. It is set to be released for Microsoft Windows on April 27, 2017.


The Best Karting Games for PC, Snes, N64, Amiga and Wii U

Kart racers are some of the most fun you can have on four wheels. Typically based around intense multiplayer battles and featuring a colourful collections of characters (who often have unique abilities and different stats) they represent fantastic fun for the vast majority of gamers and always go down well in multiplayer sessions. 

While it wasn’t the first karting game to appear, Nintendo’s Super Mario Kart nevertheless kick-started a template that many other games would and continue to emulate. In short it started everything. With so many colourful characters appear in Nintendo’s classic game, it’s perhaps inevitable that so many other karting games would go on to use licences, from  Looney Toons and Star Wars, to The Muppets and M&Ms. Popular mascots like Crash Bandicoot and Sonic The Hedgehog have also tried their luck, with varying degrees of success. Join us then as we look at the many Mario Kart games that have evolved the genre and the notable successes and  failures that followed in Super Mario Kart’s speedy wake.


The success of Super Mario Kart meant that many copycat clones quickly followed. One of the most interesting was this early effort from Beavis Soft, which featured escaped zoo animals and collectibles in the form of bombs and hedgehogs. Originally distributed as shareware, it was rereleased on Steam in 2015 and received a sequel the following year.


Everything about modern karting games can be found in this spectacular debut. Its motley selection of classic Mario characters are varied and cater to different playing styles, while the tracks are extremely well designed and offer clever shortcuts for the skilled player. Super Mario Kart introduced a large number of defensive and offensive items, which have been copied ever since and features different difficulty classes in the form of 50, 100 and 150cc groups. While its multiplayer and Battle Mode only catered for two players, the incredible track design meant many spent ages in Time Trial mode, desperately trying to shave seconds off their high scores, thanks to the clever power-sliding and hopping mechanics the game featured. It might not have been the first karting game, but it laid the groundwork for everything that followed.


While it only ran on AGA systems like the Amiga 1200 and 4000, and featured standard looking cars, this was still one of the best examples of the genre on Amiga, beating Street Racer by a good two ears. It features Battle Modes, offensive pick-ups and 12 impressive looking tracks to race across, but it lacked the personality of Nintendo’s racer and Street Racer. Its advantage compared to similar games was that up to 8 players could compete at once on two linked Amigas.


While it’s perhaps not as polished as Nintendo’s racer, it was far more imaginative, with an amazing Adventure Mode that featured frantic races against giant bosses and saw the player having to collect aseries of balloons to unlock new areas. It was also notable for adding brand new vehicles in the form of hovercrafts and airplanes, which dramatically altered the routes you could take on certain levels. Originally intended as a sequel to Rare’s earlier Pro-Am games, Rare added Diddy Kong for stronger brand awareness. While a planned sequel was cancelled for the GameCube, an enhanced update with improved graphics and the ability to create racetracks was released for the DS in 2007.


Cross Mario Kart with Nintendo’s long forgotten F-Zero series and this was the result. It’s anexcellent addition to the series thanks to its anti-gravity sections that let Mario and company race  across walls and ceilings, which greatly opened up its gameplay. It had the strongest online  functionality of any Mario Kart to date and was impressively bolstered by some incredible DLC that added 16 additional tracks and six more characters.

Vampyr Video Game Preview

On the surface, it may look like the time to start worrying about Vampyr. At a Focus Home showcase event allpcgame recently attended, we were supposed to be given the opportunity to see the progress developer Dontnod – working on its follow up to Life Is Strange – had been making to its upcoming action RPG, but there was little new to see.

Vampyr is based on the 1918 London Spanish flu pandemic, with the influenza flu outbreak augmented by the struggles of a doctor turned vampire; the push and pull between upholding the Hippocratic Oath and fulfilling a growing hunger for human blood the central narrative mechanic and gameplay hook. “The sum of your decisions and  experiences as a Vampyr will trigger very different endings,” said Dontnod’s Phillipe Moreau, adding, “We have four endings, including one if you manage to finish the game without killing anyone. Trust me, that’s a hard challenge.”

We can see why. The story and levelling up mechanics are essentially tied together, where you are only rewarded XP if you decide to drain victims of their blood. That act will, of course, have its own set of consequences throughout Vampyr’s semi-open world, with the moral quandaries behind such an act pulling the story and difficulties in different directions; investigating potential victims, their lives, and trying to suss out any potential consequences is as open or closed as you’d like it to be. It’s an interesting attempt to tie RPG levelling together with nonlinear narrative conventions, but we’re desperate to play it for ourselves now, especially after such a lengthy development cycle – not to mention a release date on the near horizon.

Still, Dontnod did show us new alpha footage of Vampyr in an effort to showcase  how far the game has come since E3 2016, citing a desire to avoid wasting time and resources on a new demo build. And, well, it looks impressive; a far cry from the some what limited production values of episodic Life Is Strange and its somewhat forgettable predecessor,  Remember Me. Vampyr has a finality to its investigation and decision systems that other games rarely attempt to include, let alone succeed at. It promises an experience that will force us to question and confront the acts that we are committing, a game of careful selfexamination more than action blockbuster. While this all sounds good on paper, and the latest footage looks promising, it’s simply impossible to tell until we have the opportunity to finally get hands-on for ourselves. The time for Vampyr to emerge from the shadows is here. Whether Dontnod can guide it successfully into the light remains to be seen.

Format: Xbox One, PS4, PC
Origin: France
Publisher: Focus Home Interactive
Developer: Dontnod Entertainment
Release: Q4 2017

Outlast 2 Official PC Requirements

Outlast 2 releases in a few days and its final PC requirements have been unveiled via the game’s official Steam store page. According to the PC specs, PC gamers will at least need a 64-bit operating system, a modern-day dual-core CPU, 4GB of RAM and an NVIDIA Geforce GTX 260 or an ATI Radeon HD 4870 graphics card.

Red Barrels recommends an Intel Core i5 with 8GB of RAM and an NVIDIA Geforce GTX 660 or an ATI Radeon HD 7850.

In other words, Outlast 2 will most likely run on a variety of PC systems, though it will be interesting to see whether it will be able to compete with Resident Evil VII’s visuals.

Outlast 2 releases on April 25th!


    • OS: Windows Vista / 7 / 8 / 10, 64-bits
    • Processor: Intel Core i3-530
    • Memory: 4 GB RAM
    • Graphics: 1GB VRAM, NVIDIA Geforce GTX 260 / ATI Radeon HD 4870
    • DirectX: Version 10
    • Storage: 30 GB available space
    • Sound Card: DirectX Compatible
    • Additional Notes: Targetting 720p @ 30 fps


    • OS: Windows Vista / 7 / 8 / 10, 64-bits
    • Processor: Intel Core i5
    • Memory: 8 GB RAM
    • Graphics: 1.5GB VRAM, NVIDIA Geforce GTX 660 / ATI Radeon HD 7850
    • DirectX: Version 11
    • Storage: 30 GB available space
    • Sound Card: DirectX Compatible
    • Additional Notes: Targetting 1080p @ 60 fps