Game Over Online
I’m having trouble remembering when I’ve had this much fun with a FPS in the dozens I’ve played over the years. The first Half-Life for sure, and BioShock. Dishonored probably. Prey is better than the recent Wolfenstein revival, as good as that was. Deus Ex? Solid, but IMHO not as good. So, anyway, bottom line, I’m giving Prey what I believe is the highest score I’ve ever given. It’s that good.
Two days after finishing it, I’m still having Prey dreams. I’m still thinking about the ending, still wondering about the places I went, the things I did. I’m itching to talk about the things that occurred within it and similarly knowing I can’t because nobody I know has yet finished it. It took me 24 and a half hours. I loved every minute of it. I woke up early to play it and went to bed late because I didn’t want to stop.
For all practical intents and purposes, this is System Shock 3. Arkane Studios has salvaged Looking Glass’ throne, gorgeously decorated it with alien glass from the valleys of Neptune and now comfortably sits on the immersive sim throne, presiding over one of PC gaming’s founding and most influential genres. A masterclass in every respect, Prey is a very strong contender for 2017’s Game of the Year award.
Prey is a masterpiece of the science-fiction genre. A game that hooks the player from beginning to end and creates a wonderful experience.
The Games Machine
Once again, Arkane Studios delivers an amazing title. Prey is a huge, non-linear adventure in which the player really is the king, a simulation where everything works just fine, with a deep and inspired sci-fi story. A true masterpiece.
Excellent first person action with a strong RPG element allows countless gameplay approaches with its sensitively set systems and fantastic game- and level- design. It brings an eye-catching story, a great scriptwriting, a mercilessly exciting atmosphere, and it does not allow criticism of logical deficiencies because it explains everything carefully. Technically, it is flawless and runs smoothly. A handful of minor flaws can be overlooked with no regret.
Prey truly is more than the sum of its parts. Don’t let its immediate familiarity or obvious influences fool you, because when you look under the hood, it’s not just Dishonored set in space.
Deep, systemic and old school, Prey is a beautiful and haunting world to explore and overcome. A reminder of long forgotten design philosophies applied to modern game design.
With a setting that tells a story better than any human voice, Prey’s combat and quests will suck you even deeper into its world.
Prey is the best BioShock-style game we’ve seen in years. It gets better the more you play it, and hides secrets that encourage repeat playthroughs. For fans of single-player titles, Prey is a game that belongs in Game of the Year discussions.
Arkane really did it again. Against all preconceptions, Prey has come out as a great product. It has a great visual and sound design, fluid mechanics and a whole space station waiting to be explored. Play as Morgan Yu, who needs to uncover the past and survive.
Prey is satisfying for anyone looking for a deeply immersive gaming experience, and it might just make you think a bit more than the surface-level tension would lead you to believe. Prey is not only smart enough to let you figure out how to get into a locked room, but it also lets you decide what the point of that locked room is. That may frustrate some, but Prey is a very special game with guts to treat you like an intelligent human being.
Prey sure did change between its original inception and the new one, and honestly I’d say it’s almost entirely for the better. The original Prey didn’t stick with me, or much of the gaming community, and seemed to fade away quietly. While die hard fans of the original game may claim that this reboot is only Prey in name alone, I would argue that this is what Prey should’ve been in the first place. It’s not perfect, but it is engrossing and stole quite a few hours of my life between start to finish. Here’s hoping for a sequel that builds upon the solid ideas here, and improves them much in the same way Arkane did for their Dishonored series.
Arkane has the confidence to let Prey end on its own terms, even if it occasionally leans too heavily on its least interesting aspects. When it looks most like a shooter, Prey is merely competent. But as a mystery, a deep space haunted house with dozens of stories of tragedy and humanity to tell, Prey is a remarkably successful archaeological expedition — and it manages to compellingly ruminate on what it means to be.
I just like them, these “Great scenery with lots of freedom and story-snippets” games. Whether underwater ideology as in Bioshock, transhumanist dystopia like in Deus Ex or magic steampunk as in Dishonored – as long as I am allowed to explore and experiment, I am happy. Prey satisfies both needs perfectly.
Although Prey never rises to the first Bioshock for me anyway, but it does not have to be: If you are looking for a game in the style of a System Shock and do not expect an exceptionally good shooter, you’ll get an exciting, comprehensive and challenging Sci- Survival adventure.
All in all I would definitely recommend Prey to anyone interested. It is very reminiscent of Bioshock with some hefty Dead Space elements thrown in and some solid Deus Ex mechanics driving it all. It is a well-balanced, lengthy game with a substantial story that is intriguing enough to keep you interested for an extended period of time. Lackluster combat can make some stretches a drag, but that next room to explore and that next secret to uncover keeps you going. If you are on the fence, I would suggest you pick this one up. In a year that seems to just keep on delivering, Prey is yet another success story.
New Game Network
Prey’s dynamic gameplay adapts beautifully to players as they explore an interesting space station crawling with bizarre alien life forms. Its involving action proves entertaining when combined with a solid base of resource management. Despite a few presentation problems and minor issues, Prey is one mind-altering trip that should be played by fans of the genre.
Prey is an accomplished game in an under-served genre. Its problems are those of a game that tries to do more, and give the player more, than most shooters aspire to – and to that extent, they’re forgivable.
Arkane’s work on PC is finally up to expectations.
Prey’s greatest success is its approach to choice and exploration. For players looking for a direct and focused single player shooter experience, this will undoubtedly disappoint and perhaps even frustrate, but for players looking for a smart and immersive world rife with intrigue and tension, Prey is a quality companion for some true classics.
Arkane’s tale of wrench-wielding, audio log sleuthing, and human hubris wears its videogame heritage on its bright red space suit sleeve. Until such time that System Shock 3 may challenge it, Prey is the worthy follow up to System Shock 2 in everything but name.
The Overpowered Noobs
With Prey, the developer Arkane Studios has built on the proven success of its stealth shooters. The gameplay discourages a head-on approach, slowing down the pace of the action. However, the frustration of having to hide instead of fighting enemies is remedied by excellent graphic and sound design, a strong RPG element, and the possibility to gather resources and build useful devices. An additional perk is the inventive writing, which manages an immersive, haunting atmosphere.
Prey is a collection of past influences – a bit of System Shock here, some Bioshock there, a bit of Dead Space – but the whole is something we don’t get very much these days. With the twisting halls of Talos I, Prey gives you meaningful choices in your abilities, as the level design challenges you to find interesting ways forward. The game falters in combat, but overall, Prey is a wonderful love letter some older titles that are sorely missed.
Sure, it doesn’t add much to the ol’ audiolog/email/locked room paradigm pioneered by its predecessors, nor does it reinvent the space station, but Prey and Talos I are so well-constructed I honestly don’t care. You’re given systems, you’re given spaces, you’re given a goal, and how you exploit the former to accomplish the latter is a source of so many surprises in Prey it makes up for the overfamiliar setting and story.
Prey offers a good story, utilizing great environmental storytelling and design. Combat, especially melee combat, suffers somewhat, but the game deserves credit for delivering on story and ambience above all else.
It’s let down by lacklustre combat and some annoying enemy design, but Prey is still a compelling, beautiful immersive sim.
There are precious few games right now which do what Prey is trying to do, preserving the core single-player FPS experience for those who don’t want to just blast everything in sight. I wouldn’t say Prey is the thinking man’s FPS, but it’s certainly got plenty of substance. In the absence of BioShock 3, this is going to be as good as it gets.
Prey is a game that is a patchwork of other titles with no swatches of originality added to the mix.
If the PC version of Prey hadn’t become completely unplayable from crashes and save-game corruption just as it was hitting its stride, I’d have called it a very good or perhaps even great game. Its strange alternate-history universe, sidequests, hidden threats, and detailed environmental storytelling make Talos I a joy to explore, one that’s well worth slogging through combat that doesn’t feel fresh enough to sustain it throughout a long game.