The ‘A Way Out’ the Best and Worst of Video Game Storytelling

Finally we waited for the long-awaited release of the game A Way out. And what can we offer this game? This simultaneous passage on the same screen or on the network with your friends for free. The prison, consisting of five heads starts on the familiarity of the characters and not a very difficult task with the transfer of items for opening the ventilation and the distraction of protection,while the partner stealing the sheets or unscrews the nut. The interaction between the characters reaches a certain voltage, and some episodes look really interesting in terms of computer graphics, like the episode where you have to peek out of the camera and watch the crossing guard, while your partner tries to make a hole in the wall. But since this game is presented at best resembles a second-rate movie, which Yusef and shot in Sweden before his game debut.

Small episodes of experience, where you together with another player trying to hide traces of crime. A Way Out is destroying the intrigue of boring dialogue, weak action of the characters and a boring script.
Some of the scenes are so funny that together with the dialogues it seems that the player Comedy drama about bandits. And that story about the relatives of our game characters can not stand on a par with the students-writers who wrote this masterpiece.

But along with this can be considered A Way Out a new successful step in the adventure genre. All sorts of scenarios lead us to encrypted tasks. However, the ending tries to break the game curtain, taking us into emotional decisions, but still predictable, not allowing us to choose an easier solution. In addition, the final shows an important plot point from the background. It seems that the heroes of A Way Out live in some other, or rather in his world, in which there is no logic. At the same time, a Way Out is good for its landscape and some details. The battle scenes in A Way Out are made very competently and do not cause negative emotions, pleasantly decorating the gameplay.

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