The creative Assembly development team is simply the epitome of British conservatism (in the best sense of the word). Generations of consoles are changing, virtual reality is progressing, people are already catching pokemon in the parks, and the guys from Assembly since 2000 develop a single series of global strategies, waving off the mournful predictions of the death of the genre.
An offshoot of Saga, subtitled the developers intended for smaller, but also notable historical events. In Thrones of Britannia, the passions boil exclusively on the British Isles, it’s a story about how the UK was formed today — a process bloody, but very exciting. The great Viking army was defeated, but many of the Danes settled on the lands of the Britons. Descendants of the Celts and Anglo-Saxons are considering the establishment of centralized authority we must all Albion, and blond robbers on Drakkar increasingly plagued the coastal settlements…
The reduced area of the global map confuses only at first. The Islands are densely populated, cities and villages of dozens of factions-States are located in one pedestrian crossing from each other. On the lands of Albion there are no dull voids: everything is densely placed among the forests and mountains, and we do not have a few moves to dust on the faceless wasteland, as in Medieval 2. Reducing the space only added to the game dynamics.
Brave old world
The early middle ages are shown masterfully: immersion in the past epochs — in General a skate of Creative Assembly. Eternal strife, intrigue at the court and within the ruling family, bribes and payment of tribute, priests and bards, the threat of hunger and constant raids of barbarians from the sea — that’s how they lived at that time in Europe, according to historical sources.
Thrones of Britannia only throws savory details, convincing in the reliability of what is happening. Do not be surprised, for example, if your best Governor dies at the age of fifty-five years from some gout, and the game will give the message:”Your elderly subject died.” For the middle ages it is really a solid life span.
Stand under their banners we offer five nationalities with two factions in each: the Anglo-Saxons, Welsh, Gaelic (Scots), settled Vikings and sea kings-robbers. Everyone got a special kinds of resources: the subjects of Wales accumulate valuable heroism, performing feats, and the Vikings collected the profits from the slave trade.
Someone has national bonuses in battles with a specific enemy, others in the barracks miss the elite swordsmen, and the miracle weapon in the form of powerful crossbows got only a cunning Gaelic from Kirkenna. Vikings, as they should be, released on the battlefield Berserkers and feel great in the sea, not carrying there side losses.
The basic difficulty of the game for each side is uneven. After a few hours of intense play for the people of Wales, you will relax noticeably, leading the Saxon Wessex. The first-a starving army, poor allies at the other end of the island and a crowd of well-fed rosy-cheeked invaders on the border. The second-half a dozen prosperous provinces, dense rows of warriors and high morale of each peasant.
The whip, the carrot and the arranged marriage
Peaceful activities in the new Total War is not less than in the best samples of the series (for example, in the first Rome and Empire). We cajole the neighboring kings with gifts, if we have violated the boundaries of their possessions, and also force vassal vows, make alliances and help attacked friends (which is often).
Diplomacy is especially important here because of the limited living space: local princes are pushing their elbows from the very beginning of the party. In Thrones of Britannia, the leader is constantly involved in the life of his subjects: he tries to marry off the girls of his faction, approves marriages or makes an evil face for the young, chooses an heir to the throne and gives estates so as not to doubt the loyalty of his beneficiaries.
In addition to foreign and domestic policy, we are engaged in the study of technology (to begin scientific research, you need to perform certain tasks: to raise the rank of commanders or hire a dozen units of a certain type). We are also preparing unique events like the Irish fair-a large-scale trade and cultural event. We follow the public order and the level of wealth: the food in this game is even more important than in Attila, and the hungry desertion — the first and very fast reaction of soldiers to an empty pot.
Classes weight, they are fascinatingly furnished and easy to learn. You can, of course, ignore something, but then there is a great risk to drive the country into a deep crisis. The strategic mode is as multifaceted as before — only some changes are aimed at increasing the speed of gameplay. What is at least instant (for the first time!) hiring units…
With all this, some time-tested gameplay elements disappeared somewhere. We have been deprived of spies, priests, merchants, and all any secondary controlled heroes — now map trample some generals. Garrison soldiers can be found only in the provincial capital, smaller settlements are easy to take without a fight, just dispersed the villagers. In addition, the struggle of Christians with pagans is not included in the plot — and in fact it was possible to build something interesting on this material.
I have a sword, Yes a horse — and in the line of fire
But the mechanics of tactical battles in real time, regularly working for almost twenty years, did not touch. Assault towers at the walls, burning arrows, running in a panic enemies — all this we have seen and, let’s be honest, glad to see again. Added the option of night attacks when the enemy is not able to call for reinforcements, as well as the ability to wait out the weather or attack in the bad weather. In one form or another, these gameplay elements have already appeared before: night battles, for example, were still in Rome: Total War — Barbarian Invasion (2005).
The main advantages of Total War in full moved here from the previous parts of the franchise: the action, albeit limited geographically to one Britain, spectacular and large-scale, free camera takes luxurious angles, and savvy and care can win even with an unsuccessful balance of power.
The game is still nice to the eye global map and detailed picture in tactical battles. Added atmospheric styling for medieval painting in the menu, interface elements and animated screensavers, and the soundtrack, as before, epic. In other words, Creative Assembly issued another classic version of Total War. There are no revolutionary changes in it — but why to mow what and so perfectly works and yet did not become boring