Warhammer: Vermintide 2

Warhammer: Vermintide 2-this is the second entry into the same river for Fatshark Studio, and, strictly speaking, this approach turned out much more convincing than the past. Yes, the original is also perfectly used the basic concept of Left 4 Dead, to create a good “grinder” in the universe of Warhammer Fantasy, but on the second attempt at the developers from Sweden everything turned out quite well. What players need from the co-operative action about the brutal massacre? Anything extra: only a fascinating gameplay, adequately, the maps and any balance that was not boring, and at the same time to every second fight is not ended with death and all. Vermintide 2 has it all. As well as the complete absence of any competitors. In such circumstances, it would be extremely strange if the game would not have reached a few days mark of 500 thousand copies sold.

The main thing that is in Warhammer: Vermintide 2-is the gameplay. Action game in which players run from point a to point B, simultaneously fighting off hordes of enemies. Around the action and collected the rest of the game. If you have at least a couple of times run Left 4 Dead, then instantly feel at home-only adjusted for the setting, as well as the fact that the Vermintide 2 was not the main firearm, and cold. In the rest of the same all roughly the same. There are hordes of enemies, bosses, too, the lack of first-aid kits has not gone away, and the local AI Director, as in the game Valve, loves to Troll players in all possible ways.

Warhammer: Vermintide 2-this is the second entry into the same river for Fatshark Studio, and, strictly speaking, this approach turned out much more convincing than the past. Yes, the original is also perfectly used the basic concept of Left 4 Dead, to create a good “grinder” in the universe of Warhammer Fantasy, but on the second attempt at the developers from Sweden everything turned out quite well. What players need from the co-operative action about the brutal massacre? Anything extra: only a fascinating gameplay, adequately, the maps and any balance that was not boring, and at the same time to every second fight is not ended with death and all. Vermintide 2 has it all. As well as the complete absence of any competitors. In such circumstances, it would be extremely strange if the game would not have reached a few days mark of 500 thousand copies sold.

The main thing that is in Warhammer: Vermintide 2-is the gameplay. Action game in which players run from point a to point B, simultaneously fighting off hordes of enemies. Around the action and collected the rest of the game. If you have at least a couple of times run Left 4 Dead, then instantly feel at home-only adjusted for the setting, as well as the fact that the Vermintide 2 was not the main firearm, and cold. In the rest of the same all roughly the same. There are hordes of enemies, bosses, too, the lack of first-aid kits has not gone away, and the local AI Director, as in the game Valve, loves to Troll players in all possible ways.

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However, some aspects of the creation of the Fatshark much left from its “parent”. For example, here, as in any Diablo, there is equipment. There are character classes, each with subclasses. Well, the purpose of each mission — not just to run to another shelter, but to do something in the process. For example, to kill someone with a sledgehammer.

Subclasses and equipment — one of the key points of the game. No one, of course, will not prevent you to run in standard equipment and with the base class (some downright beg for nerf), but it will still be better if you dress up. Experience characters earn after completing missions, chests with items are extracted from the same. Someone now may say, well, “luchbox, what the hell this game is luchbox!”— but that’s mined these luchbox exclusively in-game way to buy advantage for money will not work. And over whom an advantage over the bots?

From boxes falls equipment of different power levels and different colors. Everything is as it should be: ordinary things, unusual, rare and legendary. The higher your level and the level of chests that you open, the more chances that you will fall standing items.

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A lot of items in the game. Not only that, they are divided into specific characters (there are five of them in the game), so things are also for different subclasses. However, it concerns only all weapons and all sorts of amulets, armor plays a cosmetic role that reflects your subclass. Tinkering mainly to be with weapons.

All this (except for pulling the appearance of weapons) is necessary in order to fight effectively. Enemies are many, and most are stupid meat, which is rushing at you from different sides. Die the meat quickly, and there is, in principle, do not care, two-handed sword in your hands or a pair of daggers. But sometimes the game throws unique enemies, and at such moments, and the choice of weapons, and the approach to the enemy matter.

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It’s easier to shoot someone from a distance. Someone needs to beat in melee, and always power attacks to the head. Some, on the contrary, to blows to the head are immune. Some of the unique enemies takes players out of order, and if you did not help, you can write a will in the chat, where you specify who will get your healing potion.

In the game there are bosses. They are few, but they have a lot of health, bad attack, and besides, the AI Director constantly throws more meat to the rescue, as if mocking the players. Boss battles — a kind of test, which, however, mainly tied to randomness. The most ” fun ” happens when the Director of the game forgets that there is a mandatory boss behind that tree, and sends the players “random”. Fight in a row with two such creatures — it is still fun.

In addition to weapons, which is necessary to competently use (especially firearms!), a significant influence on the course of battles have character classes. Just Vermintide 2 five characters, and four can go “to work” together. The gameplay is generally similar for all-the only difference is in the nuances. In our case, special abilities and passive skills.

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Each of the characters available 3 profession, which gives a total of fifteen. And each profession changes both the active skill of the hero and his passive skills. The elf, for example, instead of a powerful volley learns to go into invisibility, the Pyromancer — to cast a fireball, and the gnome gets the ability to fly into the crowd with a powerful jump.

From professions depends on the behavior of players in battle. Someone will be a great destroyer of unique enemies, someone will help the team in the event that all managed to fall. Of course, in the end it all comes down to rubilovo, however, to ignore the abilities of classes not — depends on them very much.

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Local maps are very beautiful, although after a masterfully executed Imperial city to get into any of the next catacombs, which are already a thousand and once seen-a dubious pleasure. But for the most part, the locations do look great and work great for the atmosphere. Although it would seem-the game is not about it.

At some point (after passing the story campaign, to be exact) you will see all the cards. After that, you will only have to clean up the old locations, carefully examining them for volumes and grimoires that increase your experience and the quality of the chests at the end of the match, but to work on improving their skills.

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However, even if you remember the card by heart, from unexpected attacks you still will not save. As I mentioned above, Cradle 2 uses an AI Director, similar to the one that was in Left 4 Dead. Yes, it is probably called differently, but its essence is the same — to make players difficult and diverse. Yes, you can remember the places where grimoires lie, where potions and bombs can be caught (moreover, this really should be remembered), but this will not work with enemies. On some maps, of course, there are mandatory bosses, but nothing will prevent the Director to throw you a bonus a couple more, and in between — the Horde.

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So far, the game has two troubles. And if one of them is purely “taste”, the second is much more serious. The first is music. I know it won’t be a problem for everyone, but I was really surprised when I realized that I don’t remember a single motive, not a single second of music. And in the game itself, when the music sounded, it seemed to me absolutely no, therefore it was quickly replaced by the soundtrack of Doom (2016) (thank you, Mick Gordon!) and the set of varying degrees of savagery of metal. This, however, does not interfere with the game — everyone has their own tastes.

The second problem concerns all players. The claim is a small amount of content. Yes, 13 cards-it’s a little: you can run them for 6-8 hours, then start running on “random” tasks to get a more valuable reward. You can still do the collection of all the legendary weapons, which will have-right! – run on these 13 cards back and forth without stopping to pump yourself and get a normal weapon.

At some point, you do catch yourself thinking that the game has turned from a fun simulator fantasy sewage with a flamethrower at the ready in the simulator grind. Again, someone may object and say that in Left 4 Dead players ran on the same cards, only there is a fundamental difference. There was no progression, and there was no need to rush over them in the hope that now something sensible would fall out of the chest. Here everything will eventually come down to this, and not all players will find it worth their time (although I, for example, do not mind).

However, if you are not afraid of the grind and you like to destroy monsters in the company of friends, the Vermintide 2 is suitable. This game manages to generate a huge number of emotions (not always positive, but still) and constantly something to surprise, creating one interesting situation after another.

The developers also have big plans for the future-already planned to support custom modifications using Steam Workshop, launch dedicated servers and release a few small additions. And somewhere near the end of the year most likely  will be a console release.

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In total, Warhammer: Vermintide 2 is worth the money. Excellent, brutal action, beautiful locations, tolerable (but not without problems, of course) network code and addictive gameplay in the company of friends. What else do you need from cooperative action?

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