The Walking Dead: The Final Season

The right path from death

How to make a good game? Recipe is simple. You just have to fulfill one condition: stop being assholes and consider your customers idiots. Unfortunately, Telltale Games took a few not too successful games and a series of layoffs to realize this. The name of the Studio managed to become a household name, it is firmly associated with players with secondary and insane, bastard, even suicidal conservatism against the background of the changing market of interactive movies and TV series. Now the Studio will need a lot of time to restore its reputation, but the team is definitely going in the right direction. Batman: the Enemy Within proved that Telltale still has sensible screenwriters who are able both in a good plot with self-irony, and in the real nonlinearity. And now here comes the Walking Dead: The Final Season-a game from Telltale, which is not ashamed to call it a game, not just a one-time movie.

 

Картинки по запросу the walking dead the final season обзор

For the sake of the Walking Dead: the Final Season, the engine was reworked again, and it affected almost all aspects of the project, including graphics. For a stylish picture is to thank the artists, it still resembles the original comic book, but it is so filled with details and so plays with light that significantly exceeds the original paper material. The decoration of the houses here is so detailed that it seems as if every speck of dust in its place. And if you study the inscriptions on the walls, you can find out almost the entire history of the room where you were.

 

Картинки по запросу the walking dead the final season обзор

But much more interesting gameplay. The camera now almost always hangs over Clementine’s shoulder, allowing you to more closely examine each location. The new home of the heroine-left shelter for difficult children in the wilderness. The nature of adolescents allowed them to survive the Apocalypse, get organized and become stronger. That is, such a society is an ideal place for Clementine, who grew and matured in the heart of the end of the world, becoming almost steel in nature. But this story is definitely not about her now. In the second season she received the burden of responsibility in the form of another child that was raised, but now have to start to raise him. Here involuntarily there are analogies with the last God of War, where the camera also went behind the center character, and a solid part of the plot was devoted to the education of the boy.

 

Картинки по запросу the walking dead the final season обзор

Of course, The Walking Dead: the Final Season — it’s not AAA-exclusive for the Japanese console, everything is somewhat more budget and easier. But even despite the limited finances, there was a variety in the combat system. QTE has not gone anywhere, but now the player decides what to press, when, where and on whom. Here is, for example, you and the crowd zombakov, and occurs at least three solutions for the problem: 1) step away to the crowd stretched, and beat one, using “A” on the controller, driving the knife deeper in tambacu head; 2) lure the whole Horde, beat the knees (“B”), and then finish off enemies with sharp blows (“Y”); 3) use traps scattered by kids in the forest — why not?

 

Картинки по запросу the walking dead the final season обзор

The Walking Dead has not ceased to be a” kintz”, but clearly realized their mistakes. The story has become more dynamic, the dialogues are no longer full of delays and rarely go beyond six or seven replicas. And get all the achievements for a simple following the story players will not-now you need to study the location for rare items and decorations for the room and the car, as well as to fulfill special conditions in the dialogues.

 

Картинки по запросу the walking dead the final season обзор

The game looks so good, especially against the background of the Walking Dead: a New Frontier, which becomes fearful, as it is not leaked. With Batman everything turned out, and I want to believe that the Studio has finally found the right direction. Wait for the denouement. Waiting for and believe, as long not believed.

Starlink: Battle for Atlas

 

Всё, что мы узнали про Starlink: Battle for Atlas. Я у мамы трансформер

Video games with toys-to-life (real collectible figures, somehow affecting the gameplay) in our area is not too popular, and not least because of the high cost of figures. But for the same reason, these projects are also damn profitable. Many eyes climbed on a forehead from annual reports of Skylanders or Disney Infinity and Nintendo surely masters this market from the universe of interactive figures of Amiibo.

Despite the success of these franchises, the niche of such entertainment is not too busy — no wonder that it continues to break new developers. What is especially nice, they do not exploit existing ideas, and make their own, and some of them are quite able to persuade players to additional costs.

Space simulator called Starlink: Battle for Atlas — one of these projects. Develops his team from Ubisoft Toronto. In the game we are waited for by non-standard mechanics of flight and fight, an opportunity to sit down on a surface of planets, a fascinating plot, various opponents and nice animation graphics. But the main feature of the project-the same system toys-to-life. And your game character, and the ship on which he flies, are determined by using quite a material figure that you attach to the gamepad. The most important thing is that the player can build such a ship by himself with the help of additional components.

In the same Skylanders player put the figure on the stand, and it appeared in the game as a whole, without the ability to change something. Toys Amiibo is also not very prone to customization. But in Starlink we build our ship from scratch. Fasten the stand in the slot expansion gamepad, put it on the figure of the pilot, cover it with the body of the spaceship, add the wings, and they hang guns and other body kit from a fairly large number of options.

Several pilots to choose from, and each has its own skill. The body and wings vary, and each cannon has its values of strength, damage type and armor penetration. You can combine anything you want, even if it is to achieve symmetry. Just think, because of the heavy gun on the left wing of the ship will warp-it will still fly, except that the handling will suffer! But, of course, nothing prevents you from following the Canon and carefully select the pilot exactly those starships that he put.

Switching between pilots and ships is incredibly simple, you can do it right in battle. You just need to detach the corresponding components from the controller and add new ones. Moreover, the mechanics of the game encourages variable builds, because you have a lot of enemies, and each has different abilities, vulnerabilities and types of protection. Is the enemy immune to lasers? Immediately switch to the machine gun! Does the next one have physical damage protection? Put down the machine gun, where are our favorite laser turrets?

Despite the abundance of enemies and mechanics, the developers claim that Starlink will be no problem to go with the characters and ships from the starter kit. Additional components-there will be about twenty-buy on their own. How, then, to get additional profit from the players? The creators of the game have the answer. They don’t want to make you buy new figurines. They want to make them so that you want to buy them and collect the full collection.

 

Starlink: Battle for Atlas is not just another endless online farming, but a full — fledged finished story, developing the mechanics of toys-to-life in a very entertaining direction. How it will be exciting and whether it will make you spend extra money on collectible figures, we will know only after the release. The game comes out in late 2018 for PS4, Xbox One and Nintendo Switch.

Pathfinder: Kingmaker The Brilliant Chance

Pathfinder: Kingmaker is a GRPG, as close as possible to its original (desktop) form, according to Chris Avellon’s script.

According to developers (Owlcat Games) their game – the first isometric party rpg in the Pathfinder universe, and sources of inspiration were such well-known game franchises as Baldur’s Gate and Neverwinter Nights.

By available today in the steam demo is already noticeable, with some love for desktops, Owlcat Games created this game. For example, if your party makes some action that requires a parameter check and a roll of the cube, you can see with your own eyes what fell on the twenty-sided, and find out why the check was successful or not.

I as a lover of such problems, such in-depth things will have exactly the taste, but I stand the same confidence I can say that the game will not be pleasant to everyone, because now people are very unaccustomed to dive into the worlds of games and their mechanics to twenty hours (and this, if anything not in reproach but simply as an observation).

RANDOM FIGHTS

Desktop-centric approach can be traced in the combat system – it is very slow. The closest landmarks in terms of similar games are Tyranny and Pilars of Enernity.

Due to the colossal spread in damage, almost every hit can be lethal – for both the opponent and a member of your party. As a result, you sit and say: come on, come on! And in such situations, and on the side of the majority, rather than on the side of “old-school role-players” (I think that’s too random).

Pumping global-everything is as it should be: levels in the specialty, pumping characteristics, the choice of new abilities (again, reminded “Pilars…”and ” Tyranny”).

Уровень сложности связан с типами оригинальных правил настолькной игры.

SIMPLIFICATION

Although, in some aspects of the game and managed to upset me (or rather a little upset) – for example, the game at the exit from the location offers to pick up all the things from the corpses of enemies — that’s just one click. Yes, it greatly simplifies the game and someone like it, but I’m still a supporter of what would search every inch of the game world and look for any unimportant trinket.

THE WORLD AND QUESTS

If role-playing system is specifically designed for connoisseurs, then the world itself and the interaction with him will appeal to all without exception. The plot, side quests, random quests on the global map and cute locations with their”secret rooms”.

HALTS

Much and very pleasant work was carried out with halts. In Pathfinder: Kingmaker you will literally manually configure the duties of each of the characters (who will sleep, who will cook potions, and who will monitor the safety of your group) + the world really lives around you, even when you are on a halt.

This setting is very important. Hungry men will experience weakness, uncloaked camp is easy to find enemies, and the sleeping guard they missed the threat etc.

Карты (и глобальные и локационные) выполнены довольно здорово

RESULT

This game is a great generator of stories, and that’s why we need GRPG, made with love and knowledge. It is for this and should learn the Pathfinder system, if you are not a fan. As soon as you stop noticing the mechanics, Kingmaker immediately throws up a portion of first-class adventures, and it does not matter whether you follow the story or just hang out.

To date the game shows a cheerful start, quite unexpected development, intriguing characters and good dialogue which is the place to win (hurray!a safety!). But despite all the above, today this game is difficult to compete with the same Pilars of Enernity or Tyranny, the similarity with which (in many mechanics and even appearance) is noticeable and visible to the naked eye. It has its advantages but on many points it loses (for example: boevka, graphics)

BUT WHAT THEN?
Pathfinder: Kingmaker is a very good game. Excellent, if you take into account the domestic igrostroy and I think that it will appeal to many. And in particular, will appeal to those who are willing to turn a blind eye to the existence of more graphitic games and those

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Yo-kai Watch Blasters

Cats vs dogs

 

Action games series Yo-Kai Watch takes place in Japan, a country with its amazing traditions and views. So, in Japanese culture all supernatural beings are called succinctly and simply-youkai. This mystical animals (Hello, Kappa and Kitsune), and borrowed from the Western culture of creation, and even revived household utensils. If you believe the myths, the spirits literally surround the inhabitants of the land of the rising sun, which, in fact, is reflected in Yo-Kai Watch.

 

The essence of the series is that as you progress through we have to find and recruit to his team new youkai. Just like the game about collecting pocket monsters in red and white spheres, Yo-Kai Watch Blasters is released in two versions-Red Cat Corps and White Dog Squad. “Cats” and “Dogs” are slightly different missions, “bosses”, starting youkai (in the first case, you will get a frisky Jibanyan, the second — shy Komasan) and the side to which the team is adjacent.

Yo-Kai Watch Blasters обзор игры

Collect them all

 

If in the previous games of the series we saw the world through the eyes of a child who collects magical creatures, in Yo-Kai Watch Blasters the role of protagonists perform the spirits themselves. Another important innovation-the traditional turn-based battle turned into an isometric battle in real time. Now this is a real hack and slash.

 

Controlling one of the four youkai (this is the maximum size of the team), the player must complete the mission-to defeat a certain number of enemies, defeat the “boss”, collect or protect objects. If desired, you can switch between the members of the squad: each of them has its own role. Other party members are controlled by artificial intelligence, special claims to which I have no.

 

Fighters are ideal for close combat, “tanks” will take on the blow of opponents, and healers will cure. To create a balanced team is not difficult, and, to tell the truth, I do not really understand why you should change the starting game, if everything goes with a Bang.

 

But if you suddenly want variety, the game will offer a choice of four hundred youkai, which, of course, still need to meet. It is necessary to make friends with them using a mini-game or display them in a special menu. The evolution of the perfume also has not been canceled.

 

It may seem like Yo-Kai Watch Blasters is like Pokemon — collecting creatures alone is worth it! However far more ideas a series of borrows from Shin Megami Tensei and Dragon Quest. By the way, Level-5 — Studio responsible for Yo-Kai — developed Dragon Quest VIII and IX, so that some intersections, at least in terms of appearance, should not be surprised.

Yo-Kai Watch Blasters обзор игры

There is no cow level

 

It is desirable to collect not only youkai, but also orange balls. They fall out of enemies, are issued for the passage of missions and just lie … hand stretches to print” in secluded places”, but they, alas, never secluded and even marked on the map. Balls — the universal currency. It serves both to increase the level of youkai, and to purchase consumables and new weapons. It is rather strange to feel that they are actively fighting spirits are developing, but only if they spend sphere. Still, the scheme of “from each according to his ability, to each according to “experimental”” in these games works much better.

 

In addition to the passage of missions in the history mode, you can send youkai fight with already passed “bosses” and patrol areas. Subject tasks are limited in time, but not to have time to perform them, you need to try hard.

 

By the way, about the plot. Don’t expect depth from it. The story is presented in short chapters: in one, for example, we bring together two brothers who have lost each other, in the other we save the area from the next, speaking in serial language, monster of the week. The whole process is accompanied by jokes and puns. In General, a sort of Comedy farce in Japanese manners.

 

Pass the game can be either alone or in an online co-op four. Given that some youkai are exclusive to each of the two versions, sharing a passage with other people is the only way to gather a complete collection of spirits.

Yo-Kai Watch Blasters обзор игры

Destiny 2: Forsaken from all

Error correction

Destiny 2: Forsaken resembles the final breakthrough, as if all the employees of Bungie gathered at the round table and agreed to give everything in full as the last time. Something similar happened in 2015 with the release of the Taken King, which turned the first game of a good shooter with a lot of problems in a great game with a good story and a mountain of entertainment. Something addition Forsakenполучилось even better at least with Bungie clear plans for the future. Now is the best time to return to Destiny 2 if the game managed to disappoint. Without some flaws of course has not done, but the ideal no one expected.

The story campaign, for example, raises a number of questions. The most charismatic character in the entire series, hunter Cade-6, dies at the very beginning of the passage. And the developers to release all the forces tried to convey this information to the players: the debut trailer was dedicated to the death, in an interview talked about it in detail, also released on YouTube the coolest video in the whole addition, where Cade-6 fights off the Despicable. So in the game itself it does not cause any emotions — when you read spoilers in the Network, it is difficult to empathize with characters. And then suddenly the Guard decided to single-handedly fly to the Reef and to take revenge for Cade-6? When did they become such close friends?

But the rest of the campaign here turned out better than in the usual Destiny 2. To reach Oldrina Owl, which still survived in The Taken King and responsible for the deaths of Cade-6, you must defeat ministered to him of all the Barons. They belong to a new race of Despicable, which only at first glance seem to be a copy of the bored Fallen. To fight this little thing is fun — I especially liked the spoilers with the fire bowls in their hands. You can shoot the old-fashioned way on the heads, and you can shoot at these bowls and cause explosions, touching the monsters running near the target. Kamikaze spiders, named scribes, also succeeded and look creepy in dark rooms.

Initially, the “plot” is linear: you meet again with Petra Wenge, which was first seen more than three years ago in the House of Wolves, then fly to the reef located on the Tangled shores and get acquainted there with a Spider. It is a Fallen one, ready to cooperate with the Guardian to eradicate evil in his land. He knows where the Barons are hiding, and offers to hunt them in any order. If in Destiny 2 you have not played for a long time, it is desirable to look at the recommended strength indicator for each goal — some will suit low-level players, others it is desirable to leave for later. But otherwise, no you in no way limits.

Each battle with the Baron is unique. One does not get off his bike and turns circles on the arena, filled with acid — you can either just run from corner to corner and shoot, and you can take the same bike and arrange a chase. I remember also a sniper who creates his own copies, which are destroyed after a couple of shots. All these fights are fascinating, but one similarity between them is still there — almost all Barons strip “lives” is divided into three parts, and after one-third is empty, the enemy will be invulnerable and briefly disappear or gain new strength. And it is terribly annoying, especially if you play with friends. You get the rocket launcher, use all the superpowers, but in the end, after one second it’s all no longer necessary. Hopefully, in the next addition Bungie will come up with mechanics more interesting.

 

Картинки по запросу Destiny 2: Forsaken

Only the beginning

The campaign was not very short, but after the victory over Oldroom story is not completed. In addition to the Tangled shores, which are a large area with patrols and open events, the Guards after performing some actions will open another large area — the city of dreams. Beautiful location with breathtaking architecture offers additional entertainment, including the arena “Blind well”, where the owners of found or purchased “tickets” can participate in battles with waves of enemies. How many years have passed, and Bungie still can not implement a human system of selection of players in such modes — we must hope that you will not come there alone, and constantly fly into orbit and return for the sake of finding random comrades.

In the City of dreams is also a RAID “Last wish”, which was very, very good. Unlike the past, it does not consist almost entirely of puzzles — now it is necessary to solve puzzles, and excessively strong “bosses” to cause damage. Mechanics-interesting and unusual for the series, opponents — dangerous and unworn, and communicate with each other team members have to constantly. Certainly undergo this RAID with a group of strangers will be extremely difficult, especially if you do not know the solution to the puzzles. But with partners you will find a really exciting adventure.

However, run it “casual” players are not recommended until they gain at least 550 strength. Yes, in Destiny 2 returned “grind” -someone was glad his absence a year ago, someone because of this quickly lost interest. Here, “pumping” will take a few weeks — to RAID for 10 days, not even prepared many streamers who sat in the game for days. As you progress through the normal modes, you will reach 500 units of force, and then up to 600 to be reached by performing weekly and daily tests: and in the “Furnace” will have to participate, and in the raids look, and for the benefit of the clan to work. In a sense, this is an artificial stretching of content, but for fans to sit for a long time in Destiny 2 it does not matter.

Картинки по запросу Destiny 2: Forsaken

Bored once

The main thing is that the game has become much more fun, because the shooter finally returned weapons with random bonuses. If earlier machine “avant-Garde”, for example, had the same characteristics even if it got you the tenth time, now” perks ” will always be different. And therefore it is much more interesting to “farm” the same monsters or to pass the same raids or missions for the sake of obtaining the ideal weapon which to your companion dropped out from the first attempt.

With the addition also came new subclasses, with which the gameplay has become much more dynamic. Most of all I liked the Titan-the sun — instead of hitting his hand he throws a fire hammer, which you can pick up and throw again, doing it infinitely many times. As soon as you pick it up, the health of the character is quickly restored, so even in the crowd of monsters to jump is not afraid.

Another innovation was appreciated not only by buyers of the add-on, but also by all players in Destiny 2. From now on, sniper rifles and shotguns can be installed not only in the third slot, but also in all the others. Nothing prevents to arm three shotguns and run from one enemy to another or equip a sniper rifle with a rocket launcher or grenade launcher. It is still unclear why the game originally had an idiotic system with two main weapons, which did not bring anything new to the series and severely limited the possibilities in combat. But now everything is fine — and you get pleasure from PvE, and from PvP.

Speaking of PvP, not to mention the hybrid mode “Gambit”. Battles with other players never really attracted me, unless it was about the “Tests of Osiris” (in Destiny 2 mode is called “Test of Nine”) — that’s where I was ready to sit with friends every weekend because of the constant stress and danger to bring the team. In the “Gambit” something similar happens. You need to kill monsters, take the collected particles from them to the Bank, call on the enemy’s side even larger monsters, and sometimes jump into the portal and destroy opponents or stay in place and catch the invading enemies. Mode for Destiny is very unusual, but I would like to see it in a separate rating system or even something in the manner of “Test Nine” with special awards.

In General, from Destiny 2 in its current form is difficult to break away, and list its advantages can be long. Bows (a new type of weapon) great fit into the game, and with his first bow you are unlikely to quickly part. New raids, as before, not really needed outside the tests in the playlist, but still entertaining — one of them is full of references to the first part, the other allows a little better understanding of the history of the city of dreams. This location, by the way, has changed after the RAID of one of the teams — I want to believe that Bungie plans to continue to work with the community and somehow modify the environment, offering bonus content. And there is a hope that the authors will change back the process of” infusion ” of things into each other — previously, it was possible to wear whatever you want, and not to reduce the rate of force, and now requires too much material.

Картинки по запросу Destiny 2: Forsaken

Destiny and additions to it is always dangerous to praise-at first everything is great, but after a week you start to notice more and more shortcomings, and a month later in the game there is absolutely nothing to do. In Vipdieeto understand, so the new content is planned to be introduced every week-the “Iron banner” will start, the new mode in PvP, and during the year will be a lot of free patches and three paid updates with RAID logs, tasks, tests and equipment. If Destiny 2 developers have made a lot of mistakes, in Forsaken many flaws have been fixed, even for this and had to borrow something from the first game. So let under this review flaunts “Amazing” – I want to once again give the game a chance, though you understand that Bungie at any time can spoil everything and disappoint.

Immortal: Unchained

Surprisingly “Dark Souls with guns” had to wait so long. Many followers and clones of the hardcore series from From From Software blindly took the combat system, in which the hero fizzles out after three swings and one roll, but did not really think about what the creation of Hidetki Miyazaki so hooked players around the world. Toadman Interactive, to her credit, tried to understand what is the magic of Souls. But I don’t think that makes any game good.

Space gray

That Lords of the Fallen that The Surge — more followers okay-what-game — stepped on the same rake: random borrowed for themselves, many elements of the work From Software not understanding that they are suitable or not. First of all, I’m talking about the stingy and lengthy supply quite a conventional plot. Immortal: Unchained on the other hand, such mystique is very much to the face.

In the distant future, the race of primes seized power in nine known worlds. They ruled with an iron hand did not shun slavery but lifted up mankind to unprecedented heights — the Golden age came. Although history teaches that no Empire can exist forever: that primes fell under the onslaught of the mysterious Darkness that gave rise to terrible monsters.

Чтобы вы понимали, перед нами один из самых красивых пейзажей в игре

Now only ancient immortal warriors immured in tombs can prevent the extinction of all things. As you know, for one of them and we have to play. Immortal: Unchained good job gloomy atmosphere of the end times. All the worlds connected by a mysterious Monolith are in decline and inhabited only by monsters and rare madmen. At the same time in different parts of the world and in the descriptions of objects laid enough pieces of mythology to make the big picture.

Immortal: Unchained draws a really interesting fantastic entourage, but can not present it to the player. The first impression-this is an extremely important point of any game, and here with this all bad. We spend the first hour in dull gray-green rooms. Empty, boring rooms without a single remarkable detail. Even containers with things merge with the background, these interiors are so monotonous.

Okay, this is an abandoned tomb, and it’s supposed to be. Here we get to the Monolith and go on an epic journey through the promised nine worlds! That’s where we’ll turn around! Yes? No. Only three of them are available for research: snow — covered Arden, tropical Verdun and the abandoned capital of the primates-Apexion. The rest, apparently laid up for additions or a full sequel — there are portals but they will remain closed.

And caught in the game is now the worlds eyes are not encouraging. Everywhere dominates the monotony and boredom of different shades, whether green forests or purple glow futuristic fortress. There is not a single landscape, which would take your breath away and technical performance leaves much to be desired. At the same time, in some locations the performance is noticeably sagging (especially the rainy Apexion suffers) regardless of the graphics settings

Портал навстречу приключениям!

Private can’t be saved.

On the other hand, the architecture of the levels is well thought out. Different areas are well connected to each other, the cuts are woven neatly and to the place, and sometimes you can find cleverly hidden loopholes that will circumvent the danger. Obelisks playing the role of safe Islands, where you can improve the character and change equipment, placed exactly so that at the sight of each of them exhausted player was relieved.

In Immortal: Unchained danger lurks on every corner — the whole environment is set against you. Stumbled and fell-go back to the obelisk. Gape and got a gun fire in the face-go back to the obelisk. Of course, all defeated enemies are reborn, and the accumulated experience remains in place of inglorious death and you have only one attempt to return it.

There are melee weapons, but the emphasis is on shooting. Swords and axes — rather, extreme measure, Ah or way to finish off enemy and save several patrons. Basically in the course are pistols, shotguns, rifles and the like. However shootings work according to strange rules. It would seem that the classic third-person shooter with rifts. But there are many “but”.

Система прокачки знакома всем поклонникам жанра

First, that life did not seem honey, the enemies are incredibly tough, and simple a zombie can handle a few bursts of machine head. Even some rockets. Secondly, you are perplexed by the shooting distance. Ten, twenty meters really? This parameter cannot be increased by character characteristics, it is fixed for each type of weapon. And it looks very strange — you see how the bullets hit the enemy, but if it is at least a millimeter further than the position the projectile just bounces off the enemy carcass causing no damage.

One of the interesting features of the authors implemented half-heartedly. Each enemy has a weak point, hit which causes critical damage. What would you think? Absolutely all of it is on the back. And after all such potential for search of weak places at each new opponent… And if to capture the enemy in a sight and to come for a back, the hero will always shoot at it. How well here would fit the system of the latest license Grand Theft Auto, when the default character shoots at the body of the enemy but a slight deviation of the stick can be aimed to hit the limbs…

Подлый расстрел недругов в спину — основной способ выживания

Finally in the balance there is a clear bias to shotguns and sniper rifles. When it is possible to carry two main weapons at the same time the character turns into a real killing machine. Of course, the hero dies still very quickly and from any mistake but the machine guns and submachine guns outright lose to the above pair.

Dark Souls combat system is good because it does not have a single winning tactics. In Immortal: Unchained, the obvious option is always before your eyes: take the best automatic shotgun go behind the enemy’s back and thrust the clip. Repeat until victory effective against any monster and boss. Bosses by the way – another missed opportunity. After all what is the interest to fight with them if all the battles flow exactly the same?

 

Toadman Interactive surprisingly accurately captured the essence of Dark Souls: a mystical atmosphere constant tension and a sense of the discoverer. However the game was controversial. From Immortal: Unchained it is possible to have fun but you have to close your eyes to a lot of problems.

Тут я, пожалуй, воздержусь от комментариев…

Shadow of the Tomb Raider

The final part of the restart Tomb Raider came out somehow casually, if the publisher Square Enix wanted to quickly get rid of the series and allow the authors to come to grips with the project based on the “Avengers”. The game turned out to be appropriate-despite the change of Studio developer (instead of Crystal Dynamics for the final trilogy is mainly responsible Eidos Montreal) and a new screenwriter, in the final part of the history of Lara revealed not all the potential, but missed opportunities — a great many.

Surprise me!

The storyline is initially intriguing and even exciting. Lara is still trying to stop Trinity the organization responsible for her father’s death, from acquiring valuable artifacts and changing the world. Because of her desire to get ahead of “competitors” begins the end of the world caused by the disappearance of the ancient Mayan dagger which Lara, without a second thought, takes himself. For a long time to hold the relic in her hands she can not — in “Trinity” glad that she did all the dirty work for them, and the enemies quickly take away her dagger after which the city is flooded.

 

But Lara does not care that people are in trouble and need help — she became much more selfish thinking only about herself and her problems. Her best friend Jonah tries to change her mind to explain that this is not how things are done. A couple of stands under heavy rain around’s a lot going on, the characters talk in a loud voice — surely this episode will be the turning point? Unfortunately not. After a few minutes Lara and Jonah talk to each other quite calmly, and the story goes in the wrong direction which the player wants. Ion and in addition do constantly disappears and makes contact only on the radio.

Instead of finally turning Lara into an obsessed egoist or somehow develop the character — in short to act decisively and firmly — the authors of Shadow of the Tomb Raider choose the safest way. Therefore, our heroine and remains faceless girl traveling to different countries. Eidos Montreal almost does not try to explore its inner world does not seek to show the strengths and weaknesses in an interesting light. Something like this only happens closer to the finale but it’s too little to consider the game an important part of the trilogy about becoming a tomb raider.

Lara gets to the lost Inca city of Paititi and meets the locals, listens carefully to everyone and helps them to solve some problems. It is nice communicating with children performs wacky side order, half of which consists of running around from one extra to another petting llamas studying the language — where’s the selfishness and the pursuit of their own goals which the adventurer showed just a few hours ago? All this is reminiscent of the final season of the Walking Dead from Telltale, where it seems to be a powerful ending, but instead of crescendo we again find ourselves in a camp with a dozen strangers.Here and there is nothing special but because the story quickly lose interest.

В каждой новой локации хочется поскорее сделать скриншот, очень уж они красивы

Quiet quiet.

But in terms of gameplay the game has changed a little. Past parts of the series were reproached in too many shootings-they say a fragile girl during the fighting resembles Rambo, and in the screensavers does not look like a serial killer. Here much more emphasis is placed on the secret passage. Lara can be smeared in the mud and literally merge with the wall climb a branch and a rope to catch the guard passing at the bottom. In most cases around enough greens to dive into it when it detects, and the materials for making arrows lying at every turn. It is a pity that some options open too late, like the ability to turn opponents against each other, and clashes with people very little.

Stealth is even under water to hide from the pack of piranhas, Lara floats in the direction of vegetation on the bottom of the lake or a small river. Hydrophobic passing game can be difficult especially if you do a detailed study of the underwater depths in search of valuable trophies. We have to move from one air pocket to another, to fend off the attackers from time to time eels and constantly worry about the fact that Lara walks on the edge. In this regard Shadow of the Tomb Raider was a success — the idea implemented in the last game well developed and all these underwater studies do not seem superfluous or added to stretch the timing.

Кто подойдет поближе, тому не поздоровится

Skirmishes faded into the background but the study of the tombs and mysterious caves players will spend a lot of time. Compared to the last two parts of this element worked out much better — interesting puzzles will make use of the entire available Arsenal of features. Cling to the ledges climb fragile walls, jump from platform to platform — if in the main campaign such episodes rarely cause difficulties, then during the study of secondary content will have to sweat. The third part is guaranteed to appeal to those who love Tomb Raider primarily for the study of the heritage of ancient civilizations, and not for running around with a gun at the ready.

 

One of the most interesting features of Shadow of the Tomb Raider is a flexible difficulty setting — you can make the whole game easy or difficult, or you can separately adjust the complexity of puzzles or shootings. Puzzles, for example, at the easiest level of the solution will be literally highlighted, and Lara will say what the next step is necessary to make. On average, it only gives hints, and the maximum will have to reach all on their own. There are also settings for those who do not want to see painted white ledges and platforms — suddenly you think that real adventurers do not need such tips.

В гробницах иногда встречаются очень занимательные головоломки

Another option connected with language settings — can be done so that the residents Paytiti to speak their dialect. This seems to be to promote immersion in the atmosphere, but in fact only destroys it, because Lara always responds exclusively in English. This dialogue looks and sounds terribly ridiculous-it is commendable that the developers have added such an opportunity, but it was worth implementing it in a “two-way”order.

 

I would also like to see more meaning in the notes, monoliths and artifacts with which Lara learns new languages. The player from this study neither cold nor hot — just to reach a certain level, you can go to the larger monoliths, press the button on the controller and collect another collector’s item. But if with this knowledge, Lara knew of residents who would give her minor tasks, or simply communicate on different topics! Alas, no.

Погладь животное!

And in its current form, Shadow of the Tomb Raider is almost no different from its predecessors. It has some new mechanics but almost everything else we’ve seen before. The game is sometimes very beautiful, to explore tombs and solve the puzzles interesting, and Lara has become even more like the voice actress Camilla Luddington. But from the final part of the series, many expected something more. There was hope for a new team of developers and some fresh look at the history and fate of the famous tomb raider but it turned out just a good adventure game. From the gameplay point of view it was almost the best in the series but in the storyline of Shadow of the Tomb Raider to say without equivocation no.

Two Point Hospital

Those who at one time managed to get acquainted with the original Theme Hospital (which today is not a problem — wishing a direct road to GOG.com or Origin), in The two Peaks from the first seconds will feel at home. No words of developers about “spiritual successor” and no stylization under plasticine animation will deceive — before us direct, almost literal remake of a game of 1997. Yes, now it looks cleaner and neater, even more sterile, Yes, as a tribute to modernity, there are several new features like the personal characteristics of the characters and filters to view the hospital, but the mechanics remains the same, even many design elements have survived, and most importantly — Hospital still captivates with its eccentric, light atmosphere. From any description lips invariably stretch into a smile, the characters pose, the girl on the loudspeaker gives sparkling ads… And what here disease! It is useless to talk about them, it is better to see and feel the subtle irony, but I note that for all its banality my favorite was “spleen” — the syndrome of Freddie mercury fan.

If for you the chief physician’s gown in a novelty, too it does not matter — to understand big work will not make. The path to the conditional “sandbox” with a full range of functions, features and, accordingly, problems is divided into a dozen stages. Each episode is a separate building in a new area with its own characteristics. So, in Northern regions it is cold, in southern it is hot — it is necessary to take care of batteries and conditioners respectively. In a rich quarter, customers literally overspend money, and beckoning to cash in on them, while in the poor will have to play in the “affordable medicine” and serve people for free, knocking out government grants. At the University you can hire only unskilled staff, but the administration is ready to pay for each employee you trained. Somewhere frequent earthquakes and eruptions, which at times flying equipment, somewhere will have to clear mountains of debris, fight epidemics or raise from the knees of someone else’s unprofitable hospital. With finances, truth, goes strange. Nominally, you are in charge of the whole Fund, so that the progress of research and the stock of krutoks (additional currency for which the interior items are opened) are common for all hospitals under your command, unlike for some reason from money-if you get into debt at the level, you will not be able to withdraw funds from other institutions, you will have to borrow from local banks.

Картинки по запросу Two Point Hospital

The criterion for the success of the hospital business is a three-star rating. To move to a new place is enough one star; the second and third are not mandatory, but give their bonuses and, of course, put forward more serious conditions. Most often, the Manager is required to cure a certain number of people, to maintain at the proper level of some of the parameters (contentment, effectiveness, etc.), as well as to do something specific for a particular level. So gradually new layers are stratified on each other, and you dig deeper into the wilds of health cute County Two Tops.

In most cases, you start with an empty building and early customers looming on the horizon. With the planned gestures you arrange a gentleman’s set of offices (registry, General practice, General diagnostics, pharmacy, toilet), seat the first administrators and medical staff, buy a couple of machines with food and drinks and then act on the situation. Although each stage has its own theme, patients can come with anything, but because in the course is the entire Arsenal of healing and pumping money. Did the trick — I moved and started a new one. Naturally, multiple repetition of the same actions quickly turns into a routine, but in itself it would not be a problem, work the mechanism as a clock — because this is the meaning of the genre. And Two Point Hospital here unexpectedly fails.

Картинки по запросу Two Point Hospital

From small — not very clear fixation of the authors on the decoration of the hospital. In the game there are a lot of items for registration of medical institutions: some are purely decorative function, others also give bonuses — accelerated diagnosis, for example. It is clear that any patient will be more pleasant to wait for the reception, sitting on a bench with a magazine in his hands, and the doctor during the break wants to fall apart on the couch in the break room and sleep in the TV. And most want to see their own clinic competently organized place with all the amenities. But the developers for some reason give the abstract “attractiveness” of such importance, which she clearly does not deserve. And this leads to the fact that for the sake of three stars for the level or the whim of some VIP-visitor spit on everything and mindlessly make cabinets and chairs, plant plants in the corridors, and the walls are completely covered with paintings. It turns ugly, but who cares if expensive-rich? Customers like – customers are drawn.

The worst thing begins with about the tenth level of the clinic, when the influx of patients increases sharply. Suddenly it turns out that the whole well-built system with the influx can not cope, and not because you foolishly placed diagnosticians in three buildings from therapists, but simply because. At one point, artificial intelligence seems to break. The thirsty nurse can persistently wander past the drinking fountains, threatening to resign from the unbearable conditions, and the patient before the doctor’s door suddenly decides to read a newspaper or run to the buffet through the hospital, although there is a number of the same. Plants wither, machines break, people get stuck in queues for years (there is a very strange countdown) and die like flies… And the most amazing thing is not losing. No matter how messed up, doctors will also go to work, and people — to give hundreds and thousands of dollars, so that, perhaps, never leave the clinic. It may, of course, all so soon and thought to once again emphasize the absurdity of Mirka Two Vertices, but if so — I admit, humor is not appreciated.

Картинки по запросу Two Point Hospital

In General, it is surprising that from the games of the last couple of years (not even limited to the taikuns — games in General), it was Two Point Hospital that gave me the coolest jump in sensations. How beautiful and funny it seemed at the fifth hour, so she managed to get sick of the thirty-fifth — and in fact for economic strategy is not God knows how long. After placing several successful hospitals, plenty mocked the hilarious lyrics and antics posabilitys pseudoplasticity men, understand that more will not be. The joke was over, the headphones have been playing their own music, and some new diseases with absurd methods of treatment are not worth the headache trying to keep up with the human chaos and twitchy at the sight of the inscription “Promote the attractiveness of the hospital.”Those who at one time managed to get acquainted with the original Theme Hospital (which today is not a problem — wishing a direct road to GOG.com or Origin), in The two Peaks from the first seconds will feel at home. No words of developers about “spiritual successor” and no stylization under plasticine animation will deceive — before us direct, almost literal remake of a game of 1997. Yes, now it looks cleaner and neater, even more sterile, Yes, as a tribute to modernity, there are several new features like the personal characteristics of the characters and filters to view the hospital, but the mechanics remains the same, even many design elements have survived, and most importantly — Hospital still captivates with its eccentric, light atmosphere. From any description lips invariably stretch into a smile, the characters pose, the girl on the loudspeaker gives sparkling ads… And what here disease! It is useless to talk about them, it is better to see and feel the subtle irony, but I note that for all its banality my favorite was “spleen” — the syndrome of Freddie mercury fan.

Картинки по запросу Two Point Hospital

If for you the chief physician’s gown in a novelty, too it does not matter — to understand big work will not make. The path to the conditional “sandbox” with a full range of functions, features and, accordingly, problems is divided into a dozen stages. Each episode is a separate building in a new area with its own characteristics. So, in Northern regions it is cold, in southern it is hot — it is necessary to take care of batteries and conditioners respectively. In a rich quarter, customers literally overspend money, and beckoning to cash in on them, while in the poor will have to play in the “affordable medicine” and serve people for free, knocking out government grants. At the University you can hire only unskilled staff, but the administration is ready to pay for each employee you trained. Somewhere frequent earthquakes and eruptions, which at times flying equipment, somewhere will have to clear mountains of debris, fight epidemics or raise from the knees of someone else’s unprofitable hospital. With finances, truth, goes strange. Nominally, you are in charge of the whole Fund, so that the progress of research and the stock of krutoks (additional currency for which the interior items are opened) are common for all hospitals under your command, unlike for some reason from money-if you get into debt at the level, you will not be able to withdraw funds from other institutions, you will have to borrow from local banks.

The criterion for the success of the hospital business is a three-star rating. To move to a new place is enough one star; the second and third are not mandatory, but give their bonuses and, of course, put forward more serious conditions. Most often, the Manager is required to cure a certain number of people, to maintain at the proper level of some of the parameters (contentment, effectiveness, etc.), as well as to do something specific for a particular level. So gradually new layers are stratified on each other, and you dig deeper into the wilds of health cute County Two Tops.

Картинки по запросу Two Point Hospital

Call of Duty: Black Ops 4

Paradox: Royal battles look at us from all monitors, but good games on the subject can be counted on the fingers. Fortnite Battle Royale attracts the lack of price and cartoon visual style, but repels the ability to build walls in seconds. Playerunknown’s Battlegrounds like for realism and earthiness, but mired in bugs, flaws and cheaters. And more to remember something and nothing-all sorts of Realm Royale, Fear the Wolves and the like were doomed to oblivion almost to release. And then came to the aid of Activision with Treyarch, to show everyone what should be a Royal battle from a major publisher with a huge budget.

They succeeded

The result was impressive – when you expect hastily blinded nonsense, and get almost perfectly working shooter, it is both surprising and joy. The surprise of how much effort has been invested in all this and how strikingly the game is different from what Call of Duty has offered over the years. But joy — because of the appearance of the battle Royal, which is a serious fault and there is nothing. Already at the beta stage, it works great even on a standard PS4, and Treyarch actively communicates with the community and makes changes based on feedback.

 

You can grumble and reproach the developers in the use of old maps — as you know, in Blackout (this is the name of this mode in Black Ops 4) huge by the standards of the series location is a monster Frankenstein, sewn from several maps. There is a Raid, Turbine and Hydro from Black Ops 2, there is Asylum from World at War, and without the famous Nuketown has not done. Oddly enough, in practice it well — between zones are large enough distance, dotted with small houses, and the use of different locations has made some parts of the map are completely different from each other.

Gameplay the game is not much different from other representatives of the genre. 80 people (their number during the “beta” has grown to 88 and will probably continue to increase) fly over the map, jump out at the right time and land at the selected point. This happens much faster than in Fortnite and PUBG — before you know it, you are already beginning to frantically search the next building in search of weapons. So far, the local equivalent of “Abandoned towers”, where in the first five minutes killed 2/3 of the server was not found, but probably many will fall in some specific, most “rich” to the extraction point.

With a allowed to carry two of any type of weapon: submachine gun and sniper rifle, automatic and shotgun, powerful revolver and rocket launcher-a lot of options. In the starting bag fit only five items, among which may be first-aid kits, temporary amplifiers and parts for weapons such as silencers, butts and sights (the number of cells can be increased to ten, if you find a new backpack). The armor of one of three types is placed in a separate slot. First and second similar to each other — they completely cover the body and save the time of the shots, but the head remains vulnerable. But with the armor of the third level character wears a helmet, and then there is a problem with the balance — very much this helmet is difficult to break. Fortunately, Treyarch is already aware of the problem and plans to solve it.

Высаживаемся

Aces up your sleeve

It all sounds like an almost complete copy of PUBG, but Blackout offers some interesting features. For example, there are many more vehicles — a Quad bike, a truck, a boat and even a helicopter. From Call of Duty least expect adequately working equipment, but in the “beta” it looks like helicopters and ATVs have been in the series all my life — all this is conveniently controlled and allows you to quickly get to the next round, if you gape and do not want to lose most of the health in the local “storm”. Of course, such madness, which was shown in the trailer Blackout, the game is not — all too much value the only “life”. But flying a helicopter with a squad that shoots running around the bottom of the poor fellows, damn fun. At the same time, destroy the transport is not a problem, so on getting the helicopter game does not end.

Another innovation is associated with amplifiers that give special abilities for a couple of minutes. They take up space in your inventory even after using them, and among them are very useful passive skills that are not exactly worth mindlessly spend. Why take the steps of opponents louder if you are unlikely to see someone in the near future? Why highlight all the objects in the area if you are in the field and to the nearest house too long to run? Not all amplifiers are equally useful (it is unlikely in the final round will be useful more powerful punch, which will heal you), but when the player decides what and in what situation it is better to activate, it will be harder to defeat him.

Finally, Blackout differs from other games by the presence of AI zombies. Often they guard the crates with the best gear like sturdy armor, or cool weapons. Fighting them is dangerous not only because they can encircle while exploring the boxes, but also because of the noise inevitably attracting other players. It is too much to get carried away with the battle with the walking dead, as someone quietly come back and take you out of action. Killed zombies drop ammo, first aid kits and even unique weapons, including a ray gun.

Картинки по запросу Call of Duty: Black Ops 4

In the preview it is hard to cover all that offers Blackout. Here dislike “campers” – in the bushes do not allow to hide the invisible walls, but you can pass through them on a Quad bike. Here is a very quickly up the allies, in just a few seconds. Here almost instantly is the next match. Finally, here is a wonderful pace-the game does not swing for a long time, but does not end too quickly. And to part with this mode is very difficult, time flies by and you want to run one match after another. So far, Blackout seems like a fantastic thing with a huge potential that will allow Black Ops 4 to become the best Call of Duty in recent years.

Grand Theft Auto V

Tell me, in your dreams ever flashed game called “life Simulator”? No, we are not talking about glamorous Sims or some epic RPG like Skyrim with cardboard citizens. No, do you dream of a game that would be a copy of real life with all its features and freedoms? Where you can Wake up, watch a couple of minutes of TV, then put on a suit and go to work, then go to the bar, skip one and finish the day in the company of some beauty. And tomorrow everything will turn completely different.

 

Probably Yes. Only all dreams immediately broke about the realities and possibilities of modern technology. What does GTA have to do with it? The fact that Rockstar, leaving the concept of the series throughout its history unchanged, developed the project in the direction of which we are now talking, expanding the list of available actions to the player. GTA5 is much more than a car thief simulator in an open city.

Grand Theft Auto V review

On the other side of the screen

 

“But all this was already in the previous parts of the series! What’s new here?”you will exclaim. We analyzed the question left hemisphere of the brain, will surely zabivaem: really, nothing. But then, the right half of the animal, object. Paradoxically, but the fact: remaining as a whole copy of the previous part, GTA5 is passed and perceived in a completely new way. The point here is not even that the number of the main characters has tripled, and they turned into super-active guys who can play tennis, meditate, drink whiskey and stroke the Breasts of strippers. Details — it’s secondary. But their connection is the same magic that gives the game a unique flavor and distinguishes the usual entertainment from the project with a capital letter.

 

GTA5 is a fundamental continuation of THE series, which is a perfect example of joint creative work of designers, writers and programmers. It is obvious that the task of the authors was to transfer the user to the other side of the screen, where the player so gets used to the role of the character that does not distinguish itself from him. And if we look closely, we will see that the changes at all levels of gameplay, which appeared in the new part, work for this purpose.

Grand Theft Auto V review

Two in the boat not counting Trevor.

Story feed in GTA5 is radically different from all that was before. We have not one hero with a murky past, the knowledge or ignorance of which will not prevent to freely understand what was happening. This time, a performance of three actors whose destinies are closely intertwined is played on the stage. We are told a deeply personal story for each character, whose content goes far beyond the action unfolding on the screen. During the passage, we not only strive to see what will happen next, but also learn the facts from the biographies of the characters.

So, Franklin, Michael and Trevor. Young black guy; a retired burglar and a loser-family-oriented; quick-tempered lunatic with delusions of grandeur. Before our heroes meet and take on what they can do best, a small introduction will smoothly introduce us to each of the characters, allowing deeper get used to the role. Immediately notice the stunning cinematography and realism of even the most ordinary conversations. The acting, dialogues, Pestryaev jokes, true personalities — all this carries its natural effects. Heroes do not seek to solve the problems of humanity; each of them is concerned about small difficulties. Franklin is trying to get out of the ghetto, Michael has problems with his family, Trevor dreams of the laurels of a businessman and smuggler. All this personal problems are very captivating.

The plot swings slowly, allowing prosmakovat every moment finding in Los Santos. At first, the tasks surprise with their innocence and diversity: ride bikes with Michael’s son, sit in a difficult pose during a yoga session. Some quests show a very unexpected scene. So, once Franklin, laboring in the role of a paparazzi catches a Grande Dame, engaged in the nasty with some guy. Before the distraught girl rushes for dirt, we will show in detail the entire sexual act and the idyllic dialogue that accompanies it…

In General, Rockstar remains true to its own traditions and brazenly spits on censorship and ratings: the ubiquitous profanity, genitals (including men), cruelty in all its manifestations. We not moralists and look at any socially not welcomed in games phenomena as on the need, dictated by demands of setting. However, sometimes it seems that the developers are still a little overreacted. This is especially true of the episode in which we are forced to torture as Trevor innocent man. We will not once again reproach the authors — in any case, there will certainly be painful comrades with a keen perception of reality, which will offer the world community to arrange an extraordinary Lynch trial.

 

Grand Theft Auto V review

Together even at a distance

The Trinity of the main characters sets the backbone of the game mechanics. Each of the characters lives his own life, has his own house, his list of friends and quests that are available only to him. At any time, we can switch from one character to another. The camera soars into the sky, is transferred to another section of the map and lands on the head of the hero, catching him by surprise: Franklin, pulling up on the bars, Trevor, lying drunk on the street, or Michael, dozing behind the wheel.

Somewhat different procedure looks during the execution of plot tasks. Free switching is maintained in them, but sometimes to maintain the cinematic and entertainment game itself will “throw” us behind the heroes who are in the most “spicy” position. The missions are just amazing, the level of dynamics and diversity here at the height. What are at least large-scale robbery! Before you go on a mission, we have to do a thorough preparation, picking up a team and choosing a method of work.

For example, you can Rob a jewelry store in two ways — quiet and loud. In the first case, we have to put visitors and staff to sleep by letting the gas through the ventilation. In the second act in the old way: boldly burst inside with a shotgun and ask the public to tolerate our presence in the position of ” face to the floor.” In addition, before the main task will have to perform several preparatory missions, getting sleeping gas, transport for waste, masks for conspiracy and so on.

Characters have their own skills and parameters such as endurance, accuracy, ability to control the aircraft. There is a stealth mode in which the hero can silently slip behind enemies. In addition, each protagonist has his talents: Michael slows down time in gunfights, Trevor flies into a rage, becoming almost immortal, and Franklin includes “slow-mo” while driving. They, like other parameters of the characters can be improved. This is done with the help of frequent repetitions of one action (the more you run, the more hardy you will become), as well as the active use of material and spiritual and entertainment benefits in the vastness of Los Santos.

Big city lights

Los Santos is definitely the biggest city in the GTA series and perhaps one of the most thoughtful, rich and beautiful in the history of video games. Like its real prototype, Los Angeles, the town is divided into several large areas, completely different landscape and design. Wild areas covered with rivers and mountains, suburban villages, downtown, looking at the world from the tops of skyscrapers… After the first walk down the street you fall in love with this world blindly and selflessly, like a child.

Never during the whole passage, you will not have a sense of “copypastas” in the form of areas. You can spend hours aimlessly walk around him slowly, examining architecture unique billboards, graffiti on the walls… Los Santos lives, he breathes in deeply, not trying to entertain the player. Nevertheless, random events that occur at every step, contain a considerable share of the charm of the city.

Passers-by talking among themselves, somewhere is building, somewhere an accident happened and the scene is moving in an ambulance and the police. At random counter steal a Bicycle, you rush to the aid and return to the guy his property. And after a couple of days, when the incident has already left the memory, the phone comes SMS: “Hello! Remember me? I’m the guy whose bike was stolen. I’m actually a millionaire and I want to thank you for your help.”

The city reacts to the player’s behavior-something on the local Internet will say something about a Bank robbery, then some unexpected letter will fall into the e-mail box. In the world of GTA5 hidden innumerable Easter eggs, secrets and references to cinema, politics, sports, religion and culture. You need to spend more than a dozen hours in order to find them all.

Grand Theft Auto V review

What to do?

And after the next mission you think, where to relax before continuing on? To go to play tennis? To do yoga? Or go to a strip bar, get drunk and touch a girl dancing for you in a private room? Or maybe a ride through the streets of the city at night, listening to one of several dozen radio stations, or wear scuba gear and go to the study of underwater kingdoms? In the end, just to make a row, scoring a fiver of stars “popularity” of law enforcement? Police, by the way, have become much smarter than before, and each chase looks like a full adventure.

Services and entertainment are waiting for us not only in the vast “real” streets — the developers have built into the project gaming analogue of the Internet with a huge amount of content! In the local Network, you can sit for hours, watching news feeds, as well as” tweets ” of friends and relatives of our heroes. Sites, advertising of all that is possible, social networks, the whole exchange on which it is possible to earn very good money. Here, the creators have mocked all the prejudices of the information society and new-fangled social movements.

Grand Theft Auto V review