I must say that modern man has many advantages over his colleague of the early XX century. He is aware of better, and knows much more, and that is especially important for us, to scare him very difficult. He was frightened dead, pretty bloated from an overabundance of al-two-about girls, hundreds of zombies per square meter, scary monsters, waving numerous tentacles and claws, requiring a thorough manicure. There are all sorts of lewdness gave birth to fantasy writers, a very warm bundles of greenbacks?
And still, having sustained style and the atmosphere, modern Homo sapiens can be forced to be frightened of own shadow. Silent Hill, for example, convincingly proved this statement. But, friends, put the Silent Hill aside. On waiting lists Alone in the Dark? Tie a ribbon and take it to kindergarten – something kids will be happy. Let’s take a closer look-Call of Cthulhu: Dark Corners of the Earth – a project of a completely different grinding.
Works by G. Lovecraft downright designed to remove them atmospheric movie and create a cinematic, immersive, deep games. Alas, now I can’t think of any sensible adaptations of the books of sir Lovecraft, except, perhaps, Alone in the Dark. Don’t know whether bad luck played a role or not anything supernatural is somewhat of a coincidence, but things are, frankly, sad.
HP Lovecraft, a master at fear, would be entitled to resent such a careless attitude to his literary legacy, however, Headfirst Productions, it seems, managed to make amends for the unsuccessful attempts of his predecessors before us is a great game based on the novel “the Shadow over Isatom”.
The British worked on the game for more than six years. If you remember, the announcement of Call of Cthulhu occurred in the 1999th year, and since then about the project, little was heard. Undoubtedly, the Studio has faced difficulties, to overcome that alone was extremely difficult. But all is well that ends well. Bethesda Softworks, which has an enviable sense of smell on promising projects, took the game under the warm wing.
Camp pristavochnikov maliciously laughs at us, proud warriors PC-steppes, studying long released on the” black box ” release. Nothing, not all cat carnival. Since March 27, we have had the opportunity to feel the most promising horror of 2006.
Shadow over Isatom.
Detective Jack Walters was assigned to break into a mansion occupied by a crowd of sectarians. After completing the task, our detective found something that simply knocked him off the rails. Psychological rehabilitation took a long time, but having recovered, Jack decides to return to the old craft. In the presence of amnesia, so nothing particularly informative since that tragic day, Jack does not remember.
Comes a curious customer, offering extraordinary assignment: in the port town INSAT the man had disappeared, a store clerk. Walters, respectively, are asked to find him.
“Never go to the port provincial towns!”- it should be written on the forehead of the main characters of all sorts of horrors, so that, washing in the morning, they saw the warning and finally took it into account. No one’s worried about Jack, so the detective’s going to town.
Arriving in insmouth, we from the first seconds, immersed in an amazing atmosphere of works of HP Lovecraft. The master was pumping up the tension not with non-stop action, but with details. Worked world, a lot of nuances,” skeletons in the closet ” – that’s the business card of the writer.
Before us is a dark, inhospitable city with crooked, dirty streets, brothels for bandits and the homeless. Passers-by, muttered something unpleasant, I hasten to escape from the eyes of a detective. Insmat so grim that right, if I were a resident, would be hanged at the first Telegraph pole. Without the monsters the city is scary. Afraid of the dark doorways, the moans of the wind, but most importantly, perhaps, oppressive feeling of hopelessness, anguish and doom. I am sure that for the whole game you will never smile, because it just will not be any reason. Gentlemen, the game mocks our mentality, as before nobody did.
Meanwhile, detective cheerfully runs on the rails of the plot. To rent a room in a small hotel – what could be more imprudent? Of course, the detective tried to kill. And from now on, Call of Cthulhu will not let you go for a second.
Monsters, as if descended from the pages of books, sectarians, crazy-everything merges into a continuous whirlpool of death, fear and madness.
The gameplay mixed with the absolute, merciless realism. Our detective is not so easy to destroy the monster. The hand holding the gun suddenly begins to tremble, and the shot goes to waste, and the monster, attracted by an extraneous sound, quickly sends Walters to the land of Eternal Hunting. You have to aim by eye – another argument against the use of force (although, admittedly, we could rather say, weakness). However, enemies rarely need to spend half the ammunition. Though, in Call of Cthulhu it is much more reasonable to use tactics Thief and Splinter Cell and to remember the darkness – the best friend of those who is weaker. More than half of the game you will need to wait out danger in the shelters, hearing only the beating of my heart Yes, the slow steps or the sound of claws. All this, together with the appropriate entourage, is able to bring a healthy person to a medical and health institution. What can we say about the detective who has already visited the “yellow house”. By the way, I’m not just saying that. Our detective, thank God, is not a hero in shining armor. To the General physical weakness (it will be limited to crawling and low jumps) the remarkable gameplay find – Sanity Loss (“madness”) is added. If you show for a long time Mr. Jack dismembered bodies, streams of blood, monsters – our detective will go crazy and predict his future behavior will be at least difficult. You are strongly against and believe that nothing should prevent indiscriminate extermination of populations of monsters? Then pay close attention to DOOM 3 and Painkiller, and our guest today is not a shooter. This is a good cocktail of horror action and stealth’a, the latter plays a very important role.
As a class there are no tactical and technical data. How many rounds are in the revolver drum? And remember who was fired, and count. Whether the machine to counter the enemy? Shoot and learn.
No health meter is not in sight. All damage is displayed directly on the character. By the way, the process of” treatment ” is organized in an unconventional way. Cuts and abrasions will have to wrap bandages, broken limbs to impose splints, lacerations – sew. Injuries strongly affect the gameplay. Wounded Jack Walters is only good for demonstrations to medical students.
Despite the rather biting approach is very interesting to play. It is possible that a full – format TTD would only spoil the unique atmosphere, and so-all contributes to a greater immersion in the world of the game.
I was pleased with the creative approach to creating situations “and now everyone fell off the chair!”. Remember how they were arranged surprises in the above-mentioned DOOM 3? In a dark, dark room waiting for us half-dead zombies, meekly sitting in some shelter, instead of walking around the base, looking for fresh carcasses. And, not to be the night that said, F. E. A. R.? No, I get it, little Dead Girls deserve all the approval, but the frequency of this girl’s appearance exceeded all reasonable limits. No one here is going to fall on our heads with a sad roar. Headfirst Productions has a lot of trumps up their sleeves, and Call of Cthulhu will make you shudder with fright more than once.
The Call Of Cthulhu.
Graphics pumped up. Textures are nondescript, and models suffer from a lack of polygons. But we will not be too fussy and will take into account one important point. Absorbed by the plot and atmosphere, you are unlikely to pay attention to the flaws of the local graphics engine. After thinking, I decided not to take away because of this score from the final grade. Honestly, the value of this game is not in the graphic beauty.
Meet in the vast Insmute and bugs are missed by search teams of testers and developers, but they are few and they are not so critical to ruin the overall picture.
But the sound is in order, as it should be in the game, claiming the ability to scare the player. Music, noises, squeaks, moans of night Insmouth – the highest level of performance. It should be noted and the excellent voice acting of the characters: all these hoarse, angry voices of the inhabitants, excited, fast speech your “colleagues” unfortunately, the people in INSAT in view of the circumstances, remember.
Call of Cthulhu – a serious contender for the title of the best horror action not only in 2006, but also the last few years. Silent Hill, Alone in the Dark and Shadow of the Comet, move over, please, and give way to the podium of a new chic game from Headfirst Productions. Piece, handmade. The game is certainly worthy of you to pay attention to it. And do not delay. A date with Isatom may be one of the most exciting gaming experiences. If you are not yet familiar with the works of Howard Lovecraft, Call of Cthulhu, I hope, will contribute to this acquaintance.