All of you know perfectly well that there are games that stick to you like a fly to a sticky tape — although the benefits of them no more than from the same fly. They are quite monotonous, routine, you know perfectly well that you are wasting time on them, but again and again you spend it, because it is very difficult to break away. That’s about what can be said about Niffelheim.
Dead Viking wants to Asgard
This game, created by the Russian Studio Ellada Games, was in early access for several years. And it is clear why she immediately attracted increased attention. The authors exploit two popular themes at once-Vikings and survival. Yes, and in the format of two-dimensional RPG. In Niffelheim we play for one of the glorious Northern warriors (Viking, Berserker, shaman plus fight-Baba Valkyrie), who after his death on the battlefield went to Valhalla, but because of the insidiousness of demons stuck in the world of darkness, that is, in the title Niflheim. This is where HELHEIM is, the abode of the dead, ruled by the ugly woman Hel.
No matter how dead and dark these lands may be, there are trees, stones, mushrooms, berries and herbs grow, rabbits, wild boars and sheep run around. Yes, here we will have to cut trees, collect stones and other resources, hunt game, build various useful buildings and survive in every possible way. And all in order to gradually collect fragments of the portal leading to Asgard, and from there — to Valhalla.
The dragon helps those who help themselves
We are building a forge, a kitchen, a sawmill, an alchemical laboratory, a greenhouse, a sheepfold, a chicken coop. There you can produce more advanced building materials, boards, different ingots, resin, equipment, doors, potions, food and so on and so forth. And all these buildings need to be improved.
But the main thing is to strengthen your shelter, rebuilding it to the state of the citadel with shooting towers. After all, with the onset of night he is very fond of crowds to attack the local skeletons. And if after the usual death in battle, your hero will be reborn, losing some health, money and received some other fines, in the case of destruction and looting of the castle, the consequences will be much sadder.
Skeletons, spiders, zombie wolves and other muck are also found in the dungeons. There’s also inhabited by “bosses” with whom we primarily collect the fragments of the portal to Asgard. In some catacombs it is necessary to go down through in advance prepared doors all below and below towards to any large-caliber Troll with a club, in others we cut through passes a pick, in passing collecting a building stone, clay and other useful materials.
In the dungeons, among other things, we find chests with useful belongings and resources. In addition, you can buy things in the Temple city. There in the temple there is an option to call for the help of a real dragon, but it needs a lot of money, two trapped sheep and another rare thing. So basically have to rely on their own strength.
Monotonous flash all with the same pain my days
All four heroes of Niffelheim differ in level of health, protection, the put damage, bonuses of resistance to these or those influences and metabolism. The latter is responsible for how often the character will experience hunger. In fact, all of them, even dead, constantly want to eat — satiety is spent on every sneeze, on every active action and in combat, and in hunting, and in construction work.
And if health can be restored by sitting on the throne in specially designated areas, the feeling of hunger will remove only cooked or purchased dish. So here constantly account for kill rabbits and for other game, to collect such as cabbage, beans, mushrooms and berries. And keep to craft gear — weapons and armor will very quickly come into disrepair.
All this quickly turns into a routine. Especially since the battles are implemented primitive (you just need to click one button and sometimes use the shield), the tasks that are distributed by local lords and spirits, even more primitive (to collect 10 mushrooms, bring 5 chew spiders and so on), and each of the four worlds of Niflheim, where we decide to go at the start of the new game, is not much different from the others.
And pumping of the hero goes automatically. Waving a pickaxe in the mine-increases the level of mining skills, actively chop enemies-become stronger as a warrior, bake pies and dishes in the kitchen — increase the skills of the cook.
The only thing that can really cheer up in this situation — is if you add as opponents of the three bots that will act for other characters and periodically attack you. Even better, if they are live players. Yes, in Niffelheim it is possible to play on a Network, having created the server or having joined someone else’s session. Allowed to survive in the cooperative — and this is, of course, more interesting than in splendid isolation. Another question is that there is also a routine sooner or later felt. And errors purely technical properties in multiplayer more, although the project seems to be out of early access.
Nevertheless, as I said in the beginning, I want to play in Niffelheim, despite its monotony. Especially since everything is beautifully drawn, there is a gloomy Northern atmosphere, which is emphasized by the corresponding landscapes and well-chosen music. Just need to play intermittently-in this case, the severity of the routine is not so pressing and the process of feeding the dead Viking does not have time to get bored. Well, in the company of friends you just tighten in the dark world of Niflheim for at least a couple of days.