Unravel 2- sweet game

Unravel Two can hardly be called a continuation, it is more like an offshoot or a major addition — so little new in it. And from it and the old somewhere disappeared: what made the first part of the unique game, no more, but there is a cooperative mode, which is either annoying or does not work. At the same time, it is still a very good story on the adventures of knitted creatures — the story sweeter is difficult to imagine. It all looks like Electronic Arts a couple of months before E3 demanded that Coldwood Interactive finish the sequel as soon as possible to release it right during the conference. And in such a short period of time the creators did a great job in order to create a cozy atmosphere, but did not have time to deal with the gameplay.Рецензия на Unravel Two, Unravel 2, Electronic Arts, E3 | Канобу - Изображение 1

However, Unravel Two does not immediately give their problems. The first level looks as amazing as any location from the last part — bright, colorful and with a lot of small details. Except that now two of Yarni — true, at the touch of a button two braided men can be linked to one that was easier to play alone.

Fun characters jumping, clinging thread for the special hooks, set developers, swinging with the help of the wisps to fly up to somewhere high, in the same way draw the items — that is, everything in the first game. Only now Yarni all make together, constantly helping each other.


When in the first hour you see what puzzles came up with the authors under the joint passage, rightly expect that the next level will always be new mechanics, and the main characters eventually learn other tricks. However, neither in an hour, nor in two, nor in ten Unravel offers anything new: it uses the same mechanics of swinging on a thread EVERY five minutes to the final.

I’m not kidding: 90% of all mysteries in Unravel Two can be solved by swinging on a string. The best is when you get to some complex designs, a mechanism with many gears, or plot in a dense forest with dozens of platforms — and it turns out that thinking is also not necessary, just shake and jump.Рецензия на Unravel Two, Unravel 2, Electronic Arts, E3 | Канобу - Изображение 2

Yes, there is still 10% of puzzles-they do not need to swing. There using the same thread or should be attracted to any branch, or build a bridge, and yet — and this is the coolest Unravel Two — do not hammer on the threads and hop part of the level without touching the ground. Yeah, like Super Meat Boy and Celeste. Only one problem — such episodes occur only in the fifth Chapter, which is almost entirely one pass, that is related of the two heroes character. Why the hell then it was necessary to build a cooperative, if you are best at it is a single platformer?

Cooperative  is generally a separate conversation. After the cooperative A Way Out, where each player is constantly involved in what is happening, and the responsibilities were divided so that the play was interesting to all, on Unravel Two painful to watch. There are always situations when one character does everything, and the other-nothing. More often the fate of the first Yarni — just stand there and keep a thread on which to swing the second knitted man. The desire to take seriously the local cooperative finally disappears when you realize that in some places one of the characters can solve the puzzle alone and climb up, and then just pull up a friend with a piece of yarn.

However, the cooperative only completes this parade of sadness, but not becoming a major problem. It’s a shame that Unravel Two works worse than the last game. From the second part for some reason removed the chip with the skeins scattered on the level, that is, the heroes now do not need to collect additional threads — the yarn from which their bodies are composed, will not end, even if they stretch a million knitted bridges. The need to constantly monitor the number of threads not only made the original gameplay more interesting, but also gave the story Yarni additional depth.

In addition, in the sequel, the heroes somehow forgot how to climb up, clinging to the ledge. Well, that is now impossible to jump to cling to the edge of the stump and climb on it. How then? Swinging on a string, of course!

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And the sentence for any platformer is almost the complete absence of flow. This word denotes a feeling that occurs in perfectly fine-tuned mechanics-when the character jumps on the platforms, as if rushing along the river, without stopping. If he stumbles, the level can usually be started again.

So work, for example, the same Super Meat Boy and Celeste or Ori and the Blind Forest and Donkey Kong Country: Tropical Freeze. This is NOT how Unravel Two works, because the characters in it do not constantly fly, miss the right ledge, fall down in the middle of a multi — storey platforming-and this is most annoying. Sometimes even that Yarni fall into the abyss, but can not get out of it until they die. Outstanding game design.

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From all that is written above, we can conclude that Unravel Two — disgusting game. In moments Yes, but not in everything. As I noticed in the beginning, Coldwood coped with the creation of an attractive fairy-tale atmosphere perfectly. It’s still a very cute game, telling a good story about love and how important it is to help each other. In addition, the sequel to Unravel looks amazing: I’m sure that most of the effort was spent to draw live scenery and fill them with a billion small details.

At the same time the second part of Unravel has become much darker, it is no longer found Sunny snow-covered locations. Most often, the characters will travel through the dark forests, dirty factories and abandoned villages, in heavy rain or during a thunderstorm.

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And in Unravel Two is full of really difficult tests, which can be reached from the lighthouse — it plays the role of a hub, where the main characters move through the levels. These tests — perhaps the only reason why you decide to go through the game again.

Crew 2 – just try it!

In the Crew 2, the authors finally abandoned everything that they did not like — from the plot, for example, which in the race about everything-everything-really does not matter. No more fuss with the riders and the FBI from the last game — only vast America, the sports capital of the world. Apparently, in the literal sense: in the U.S. version of the Ivory Tower has long been no police and pedestrians, though sometimes on the street, but it is in vain do it because there are constantly racing. And every athlete is fighting furiously for followers, because the more of them, the higher the level of the rider, the steeper the race in which he can participate, and the more expensive the car.

There are no barriers in this world — all America is in front of you, bigger and more detailed than in the first part. There is not even logic, and if the Crew 2 snow falls, it applies to the whole country — and California, and Miami, and sanded deserts. Yeah, it snows over the sand. In this sense, Ivory Tower seems to have created its own universe, working according to its own rules, so it makes no sense to be surprised by all these conventions like snow or trampolines placed everywhere. Yes this and not conventions at all, and especially.

In General, in the Crew 2 there are only impressive distances, competitions and, according to the authors, the sea of fan. At the same time we are talking not only about cars, but also boats and airplanes/helicopters. So the competition is not limited to the usual street racing and off-road races in the forests and fields. In addition, there is motocross, and rally, and a long race on “Harleys”, drift, and drag, and racing on supercars on special tracks, and flying on planes over all the major cities, and endless stunts in monster trucks, and competitions on high-speed boats on the rivers and in the sea.

Play the Crew 2 for a long time does not get bored — this is its main advantage. At least this moment Ivory Tower managed to work on the full, so the sequel for a dozen hours — or even more-throws something new. Tired of street racing through the streets of new York? Here’s a swim along the coast of Miami. Enrage flying in the face spray? Please, fly under the Golden gate bridge in San Francisco. No? Then here’s the drift in the port, the arena with jumps for Bigfoot, drag on the night of Los Angeles and another billion total.

And these competitions are served gradually, so somewhere at the fifth hour it seems that new types of races in the Crew 2 do not stop appearing. They really do not stop for a long time, and often you can not turn off the game, because here’s something new, and here are five unfamiliar icons, but the next level and even more races, cars, boats and planes.Рецензия на The Crew 2, игру от авторов Test Drive Unlimited  | Канобу - Изображение 1

In the Crew 2 really feel freedom-and not only in the movement of the States or the choice of races. The developers do not limit the change of vehicles: you can accelerate on the highway to the Ford Mustang, immediately switch to the “corn”, fly over new York and happily flop on the Hudson, in the air, changing the plane to the boat. Even the speed will not lose-so the Crew 2 arcade.

However, we all understand that you can not just go and make a race with so much content, and that everything else in it, too, was great. And I’m not talking about physics – in the first part it really was very so-so, but in the sequel does not cause problems. Seriously: ride, swim and fly in The Crew 2 is nice. Maybe not all cars, boats and planes will be comfortable for you, but among the variety of equipment you will be able to find something for yourself without any problems.

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Sports cars, as in the last game, it is quite difficult to put into a skid (if we do not talk about drift, where drifts are obtained by themselves), but the more expensive cars enter the turns easily. I have a serious problem and hatred caused only racing monster trucks — those huge things absolutely impossible to deploy, and when they jump through jump, after landing, often throws anywhere, but not on the track.

But the coolest thing is to fly and swim. The physics of aircraft in General is as far as possible from real life — they instantly take off and do not lose speed, even when the wing is collected several pillars of lighting. With boats things harder-say, there is a difference between racing in the sea, where the boat rides briskly on the waves, and on the rivers. But in General, Yes, The Crew 2 is not even trying to claim credibility, although the game does not get worse.

In the Crew 2 some inhuman number of cars, boats and planes. At the same time, money is rarely lacking — for the victory give a lot of credit. In the end, you can always buy something for real (but better not).

The problem is different: because of the amount of content and the scale of the world, the authors had to cut the schedule — as in Test Drive Unlimited and the first the Crew. I genuinely don’t understand why Ivory Tower does this over and over again, but as a result, potentially good arcade racing at it turns into some sort of visual nightmare.


In the Crew 2 cities are studded with boxes, covered with muddy textures, forests and swamps consist of the same blocks, and pedestrians, traffic and scenery sometimes appear a couple of meters from your car. And okay, when it does not particularly affect anything, but on a normal PS4, say, often there are situations when you do not see until the last moment a springboard in the race on boats — it occurs unexpectedly. And in rally races it is not always clear that there in the distance — a flimsy fence or a bunch of logs, which is sure to slow down the buggy.

You can break the car, but the gameplay is generally not affected.

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Although the technique is clearly spent much more effort: the car looks much better than those that were in the last game, and boats, motorcycles and airplanes… well, fine.

Still some trouble at the Crew 2 with AI. With computer opponents to compete or incredibly boring, or unbearably difficult — here as lucky. In the first case, they immediately lag behind and weave the whole race behind, and in the second, several opponents immediately go to the point, and you will never catch up with them. It happens that the AI will go far ahead, and then obviously slow down and wait for you to create the illusion of struggle. This problem is somehow able to solve except that the cooperative – together with friends to play much more fun.


Racing dreams from the Ivory Tower once again failed, but The Crew just 2 of the closest games Studio has selected for this formulation. As for me, this team now has only two options — or continue to create such huge games in the hope that the level of technology will be appropriate (and the money at the same time enough for everything), or stop it all and make an amazing, but compact race. And then, and another Ivory Tower under force.

World of Warcraft: addition Battle for Azeroth

There always  was tension between the Alliance and the Horde — even in times of peace, when everyone United against some ultimate enemy. Old wars are hard to forget, so as soon as The burning Legion was defeated, the conflict broke out again.


Many fans took the addition of World of Warcraft: Battle for Azeroth with skepticism. After all, what could be bigger and steeper than the war with the army of Sargeras, a war with a monstrous threat to all life? Legion addition raised the bar to some absolutely impossible height, returning bored in Warlords of Draenor players back.

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And in the new addon, the authors again push their foreheads two familiar factions … No, sometimes it’s nice to go back to where it all began, but now it is not up to the level of past conflicts. In addition, almost all the innovations of the “Battle of Azeroth” look like recycled mechanics from previous Addons. But even this would not cause questions if the developers did everything carefully.



The events of Battle for Azeroth begin immediately after the end of Legion. Sargeras thrust a giant sword into a planet that turned out to be an ancient Titan. Not that it’s a surprise, especially for someone who knows about Laura, but the idea that your world is alive is fascinating.

In General, this world was injured started to die, bleeding mineral blood, solidifying in the form of azerit — specific resource that endows living beings unprecedented power. And two factions, the Alliance and the Horde, clung to each other’s throats for a valuable mineral.

The azerite itself is a kind of energy carrier that can be placed in a special necklace that feeds the armor. Armor, however, also need special, azerite. In Battle for Azeroth, they replaced the boring artifacts, from which the armor, however, is not fundamentally different. Accumulating azerit, you can unlock new abilities — whether it is a periodic inclusion of a shield or extra feature in the skill. Frankly useless among these skills a little, and if you make a mistake with the build, you will not feel much.

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Variations with armor much less than with artifacts, but more armor — and now you do not have to run with one gun the whole game. But to be like without a beautiful weapon that will not prevent you to transmogrify any sharpening in the same legendary Incinerator. There is good news: azerit really a lot, give it for completing quests, killing legendary creatures and completing dungeons.

In General, in the current state of the Battle for Azeroth, you do not have to spend a lot of time.

The main task — to find the lost fleet, along the way, having dealt with the petty squabbles of local residents. Agree, after the fight against the threat of planetary scale sounds like something quite modest. At the same time, a significant amount of time the factions will be divorced on their Islands, only occasionally colliding.

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At some point, you will be sent to create advanced bases on the enemy island, and here finally begin interesting. Perform quests enemy faction, alas, will not work, but you will have your own — with reconnaissance, sabotage, preparation of a springboard for the future grinder. In addition, it is on the enemy island will be available world quests, as in Legion.

But there is one big “but”. To complete the chain of the military campaign have pretty farm some creeps reputation. There would be nothing wrong with that if you didn’t have to do just that at some point, and pretty soon. The story campaign can be slowly passed for a week and a half and then either have fun, stuffing reputation, or not to get out of the dungeons.

It seems that the creation of everything related to the Alliance in Battle for Azeroth, just sabotaged, otherwise how to explain that even the location of the Horde look cooler? Necropolis, jungle with giant dinosaurs, desert with a hundred-meter lightning rod in the form of a snake. In Kul’tiras, too, there are several intriguing places, but mostly mountains and plains, where there is nothing but grass and rare trees. Perhaps it is a matter of taste, but the campaign really look unequal in quality.

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The Alliance is that the capital was more fortunate. Boralus the main town Kultiras much more comfortable than the pyramids Zandalar. But designers with the convenience of movement is not particularly bother, apparently, so you have to cheat.

Well at least that on each island three different locations. They can be visited in any order and if you get tired of one, you can move to another place.

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Pumped up and quests. They’re still beautifully written, but they’re usually tied to mundane errands like “kill ten boars.”

Full-scale war will begin with the advent of Warfronts. While the fronts are not available, and it leaves a mark on the perception of the game right now. In fact, the prologue of the future battle-the only thing you can do in the game today.

Despite all the above, still be able to fight now — thanks to War Mode.  So you subscribe to the fact that you can kill absolutely anywhere, but in return get access to several individual talents and +10% to the experience during pumping. Of course, you can also kill anyone who walks under the wrong flag. And if your island is relatively safe, here on the enemy’s life will turn into a real spy game. We’ll have to run very carefully, so as not to catch the eye of thРецензия на World of Warcraft: Battle for Azeroth | Канобу - Изображение 6e enemy.


It feels a lot like WoW , where you could have been killed anywhere outside of Shattrath. A sense of danger and the need to turn around ten times more often and constantly monitor the situation — probably the best thing that was and is in the game. The important thing is that you can enable and disable PvP at will, but only in the capitals.

There is also a regime of island expeditions. In it you are sent to the lost island in the ocean, where you need to compete with other players in the collection of azerite. Played about as boring as it sounds. All mode seems hastily done, procedurally generated Islands seem monotonous, the local opponents too. It came to a funny: the ship on which you return to the port after the expedition, just no ladder. Maybe it’s only the Alliance And only in one case, but still says a lot.

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Battle for Azeroth looks like a logical addition, but it turned out to be ambiguous. It turned out that sometimes it is not enough just to cram in the addon “all the best” that was in the game before.

Now I can estimate Battle for Azeroth only on seven points, but the Warfronts mode isn’t started yet — to speak about a final assessment early.

PES! Pro Evolution soccer-success or fail???

The last parts of Pro Evolution Soccer were built around fast-paced football. It was fun, but the depth of the gameplay was not enough: the picture of the game from match to match was similar and soon bored. In Pro Evolution Soccer 2019 the opposite is true: the new release has added a lot of flexibility in building your team’s game. Tactical geeks will fall in love with PES 19. The pace of matches has slightly decreased, and the foreground in PES 19 goes combinational style in the spirit of the Spanish team. Total control of the ball, a lot of transfers forward and across, one-touch game, walls, triangles on the flanks, the active use of extreme defenders in the attack and the search for players between the lines. But this is only the Foundation. On the whole this basis, the PES 19 is screwed an extensive tactical tools better customize the game making it less predictable.

Tactical settings in PES have always been, but now they make sense: the gameplay haРецензия на Pro Evolution Soccer 2019 | Канобу - Изображение 1s become deeper and, therefore, opened space for tactical maneuvers.

Options for the organization of the game your team a lot: setting the distance between the players; raise, lower the defensive line; set the compactness of the location. All this directly affects the course of the match: somewhere rose too high-the opponent will punish long balls, throwing the ball behind the defenders. Failed to comply with the desired compactness, and the slope has gone control of the ball. Played in aggressive pressure-bared a lot of free zones for the enemy. In PES 19 you naturally feel your team and see what adjustments will help it to become better.

You can improve your team in PES 19 almost indefinitely.

For example, you play against rival with a tight midfield — you do not have enough extra football player in the center of the field to draw the ball. In this case, you can assign a false nine, and your Central striker will fall below, helping the team to control the ball. In another match, you can break the opponent’s width, giving the installation of fullbacks constantly includedРецензия на Pro Evolution Soccer 2019 | Канобу - Изображение 4 in the attack on the flags.


By the way, the active use of extreme defenders goes well with the installation to play the ball on the flank. You can play your favorite technique Manchester city: pas on one side, pulling the opponent’s players in this area, and a sharp transfer of the ball to the next flank, where your connected fullback is already eager to burn the vacant space. In short, all these tricks in PES 19 really work and you need to use them.

Among the legendary players in PES 19 there are new players, including David Beckham

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The Eclipse can cover your players in any game situation. Sometimes, players stupidly refuse to react to the ball, passing it by themselves, and someone takes a vacation directly on the field and does not connect to the attack. Sometimes players just bump into each other, especially in narrow spaces.
Sometimes the simplest situations turn into a complete nightmare just because the defender turns off the game and does not react to anything. In General, after such antics you just have to burn in the fire.

Sometimes brings and management: the pass will not go exactly where you sent it, the game will switch to the wrong player. In General, these two problems will follow PES for a long time! The rest of the office feels good. Take at least the feeling of the ball-I have already talked about it in the first impressions. In short: in Pro Evolution Soccer 2019 it is very nice to roll the ball-you can feel its weight and the way it rolls on the lawn. Tactile all this is perceived very cool.

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Still want to pay attention to the individualization of players. In PES, unlike FIFA, the difference in class between players was insignificant. Yes, someone faster, someone-slower, but each about the same pass, took and handled the ball.

However, you expect more from the modes of PES 19. Alas, everything is poor and almost unchanged. Talk about tiny innovations do not even make sense.

In career mode, all the same. The main change is the new options in the contract when you sign newbies. While in FIFA you meet with these coaches in his office talking with the dialog wheel, the PES 19 you throw in the inconvenient menu, with horrible fonts.

Game-service is not about PES 19. Scale is not enough. New PES-only about the gameplay: – good and addictive. The latest issue of Japanese game definitely pass by players, for whom play role things like surroundings, these emblems and forms of clubs. Well, for those who came football-welcome to Pro Evolution Soccer 2019!

NBA 2K19 create “the holiday spirit “

What is a basketball game for a real admires  and a fan? The holiday of course! The developers of NBA 2K19 perfectly understood this and therefore did everything to set the right — “the holiday spirit” — mood. The bleachers explode if a favorite team breaks forward, and disapprovingly buzz if one of the players misses. Basketball players constantly shout something to each other, demand to give them a pass, commentators don’t stop for a second, girls from support group jump somewhere in the background, the mascot gets the audience-everything as it is necessary, is shorter. Bright screams, the sound of the ball on the cover, screams and a ringing siren, marking the end of the match-all this stuns so much that you forget about the gameplay changes. Them,if compared with the last game of the series, not so much, but NBA 2K has never been rapid in development.

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In NBA 2K19 decreased the overall pace of matches and there are more techniques to deal with the enemy. It got to the point that it is now easier to score the ball with a three-point than to go through the defenders to the ring. They immediately react to what is happening and rarely leave open areas on the site.

In this gameplay viscosity there is nothing bad, especially since it became… more convenient to play. In 2K19, for example, we returned the display of the timing of the shots from under the ring, which was sorely lacking in the last game. It was impossible to determine the strength of the throw and understand why the player missed. With the timer, these problems do not exist, because you know exactly when to release the throw button.

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However, more convenient does not mean easier. And in the new game is ready not only to the fact that you decide to break through to the ring, but in general to all your maneuvers — do not even hope to deceive him. In addition, the computer successfully conducts almost all free throws, rarely fails in defense and well plays the ball in the attack. Previously, it was possible to accelerate and push any defender, but now try to get to the penalty is useless. The opponent will do everything possible to make you lose the ball-will push you away from the penalty area, block throws and grab the wrist.

The game teaches teamwork and punishes  for selfishness. “Watch your teammates and pass more often,” she says. It is better to give the ball than to lose it in an attempt to break through the defense — passes are now much easier. You can also take the lost ball back, but you have to learn how to do it first. 2K19 in General began to rely more on your skills, which will undoubtedly please long-time fans and a little upset those who wanted to join the series of the best basketball simulators this year.

 If you want a good athlete threw a three-pointer, choose a archetype Point Guard and 3PT shooting skill. And for outstanding ball control is responsible Ball Control-and so on.

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To collect a universal basketball player will not work: someone one will play well under the ring, the other-to throw three-point, the third to put blockshots. And do not forget about the indicator of endurance, because to spend ten feints in a short period of time and save strength will not work.

All this is a matter of balance, which became especially important when the authors of the series began to pay great attention to online.


MyTeam mode grows with each game and becomes more important-there are new ways to get a team of famous players. To add James Harden or, say, Kyrie Irving with a rating of 90 and above, you can win matches against bots or players, and perform certain tasks like “score five three-point per match” or “make five blockshots.”

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Although to maintain a competitive composition without the infusion of real money is almost impossible. The composition of the NBA star players quickly depreciates, which makes buying packs for real money or endlessly farm in-game points. I spent about twenty matches and managed to open only two packs, in which I got players with ratings 76 and 79. No one forbids to sit on the base cards, but do not be surprised that players with a rating of 70+ will get into the basket only on major holidays.

We also have to look for opponents for ten minutes, and on the court to play with a three-second delay. In General, it is normal to play NBA 2K19 right now is very difficult, although the game itself does not make it worse — the question is in remote servers.

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The main character falls on the draft of the National Basketball Association and gets into the Chinese championship, and then — in the unknown club Mad Ants from the NBA development League. That is, this is a typical story of an athlete who came to success from the bottom, but there are moments. Episode at a County fair, where the future basketball star wins for girl’s plush elephant, or yard match with the village boys, on the background of sheds and pieces of wheat — here are the highlights. On a setup with arson as a result of poorly running of the firecracker, the flight of the team’s new success and the contract with the NBA club.

Activities and after a career in NBA 2k19 enough. Take at least the Neighborhood Park — a local social platform. It’s a real Park, no kidding. Dynamic change of day and night, boxes in the yard, shops, hairdressers and even a gym — a suitable space for those who want to spend more time in your favorite game and chat with the same as he himself. There you can play dodgeball, score a beautiful ball with a jump on the trampoline, pull dumbbells and run on the treadmill, pumping skills.

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Yes, there is still enough content for entertainment. The story and online is one thing, but there are individual regular season matches and the playoffs. Still a workout where you can practice throws and feints in different game situations. Or here is the General Manager mode, in which you have to follow the expectations of the club owner, communicate a lot with the players and the press, keep within the budget, turn transfers and monitor the status of the team. In General, 2K19 hardly limits you in anything.

Yakuza Kiwami 2- “dragon-like”

A year ago, Kazuma was led by the will of circumstances by the largest Yakuza clan in Tokyo. Deciding that this life is not for him, he gave the clan a trusted man and retired — but when his protégé shot in front of his eyes, Kiryu falls the burden of responsibility. The clan is falling apart, bringing the police and the mafia, the brewing war with the more powerful criminal organization from Osaka, and one of its leaders and is eager to duel with Kiryu in a life-and-death: and because that, and another back tattoo of a dragon, and the dragon can be only one. In Japan, the Yakuza series is called Ryu ga Gotoku — “dragon-Like” !

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The plot of Yakuza 2 begins very cheerfully and does not let go until the very end. At the end of the first part of Kazuma became the head of the clan — and then in a comical scene abandoned their duties, transferring the organization into the hands of a comrade. In the second part, he has to deal with the consequences of his irresponsible decision: to find another head of the clan, to deal with the split within the organization and to settle the conflict with the Yakuza from Osaka — on the one hand, they are stronger, on the other — they killed the successor to Cyrus. In Osaka, it turns out that in the great Alliance Omi reigns discord, and the main trouble-maker, he Informed his son of the head. Ryūji going in that whatever was to ignite a war between Tokyo and Osaka, between East and West, and leave her the sole winner. However in Omi there is and other Yakuza, ready to act far more cunning methods, than straightforward Ryuji.

And one confrontation between the two clans is not limited to: it comes and the Korean mafia, ruthlessly cracking down on all their enemies, and the police —one  detective also does not want a bloody war  and takes care of Kiryu. They make a great couple: a former gangster, who spent the best years of his life in prison and lost everything he had, immediately after his release, and a Yakuza hunter, ready to use his official powers for his own good, and to neglect them — after all, and she has her own aspirations and motives. It is a pity that more in the series will not meet as a wonderful partner for Kiryu!

Alas, for all its fascination, the plot will fail greatly in the final, when the plot turns begin to fall one after another, behind which it is impossible to disassemble neither the motivation of the characters, nor their ways of achieving goals. The decoupling writer, alas, too clever by half.

But sidquests all right: a lot of them, and some of them are funny.Рецензия на Yakuza Kiwami 2 | Канобу - Изображение 4


Remake lost a little side quests and music tracks, but otherwise only acquired: it looks and plays great.

Yakuza Kiwami 2 was created on the Dragon Engine, the engine of the sixth part. It was noticeably improved: if the transition from the fifth to the sixth release was very painful in view of the dramatic changes in the combat system and even in the appearance of the characters, then take a step from Kiwami to Kiwami 2 is much easier — just forget about four different styles of combat! But, unlike the sixth part, there are quite a few easy to perform super arts, Kiryu always a buttload of weapons, and ragdoll animation of defeated enemies is not so often buggy.

Yakuza in its structure is more like a JRPG (long cutscenes, random battles, a lot of NPC with or without sidequests), and the combat system — beat’em up (emphasis on melee, a wide range of strikes and captures, a lot of bladed weapons and spectacular finishing). The peculiarity of the new engine is that now, as in the sixth part, battles can take place anywhere, even in eateries or shops. Travel through virtual Tokyo and Osaka is now virtually unlimited.

Рецензия на Yakuza Kiwami 2 | Канобу - Изображение 5

Fighting here is fun, especially if you have already played the sixth part and understand how the combat system, where physics plays an important role. Felt the power of each hit, the enemies fly around followed by flies accidentally touched a parked bike. Fight really and does not get bored, despite the considerable duration of the game: random street fights are fleeting, and against the bosses it is to use the entire range of trained counterattacks and the accumulated Arsenal of weapons. However, the most fun-to make friends with the townspeople thanks to sidequests, so they then came to the rescue in battle.

And, of course, will not go away mini-games that you will not be forced to play, but that always give the opportunity to experience the setting as much as possible: here and Mahjong, and Shogi, and Golf, and basebal. This time we did without fishing, but Kiwami 2 has new content — big mini-games from Yakuza 0 (about hostesses) and Yakuza 6 (about clan wars). In the first case, Kiryu managed by the host club, choosing a suitable companion every visitor to the client and assisting them in the maintenance process, in the second — in command of a small squad of builders, to defend their area from the bandits in a cross between tower defense and RTS. Both are independent long side campaigns for several hours with cut scenes and side quests.

A separate campaign in Kiwami 2 and got the audience’s favorite Goro Majima. It does not have random battles or pumping, only three chapters telling about how he returned to Osaka — a kind of epilogue of his story arch of Yakuza 0.Рецензия на Yakuza Kiwami 2 | Канобу - Изображение 6


From Kiwami 2 compared to the original second part of the missing little content, but it is nothing compared to all that the game has acquired.

This game  is perfect for those who at one time was Yakuza 2, and those who all this time waited for the remake.

Seems it will be  last part of a series of crime dramas about the noble gangster. All parts of the Saga will soon be released on PS4, and in the future the series will restart with a new protagonist. Therefore, it is good that the story ends on a positive note Kiryu — with a great remake of a great game.


Jurassic world Evolution-dead end for life!

Thematic reference to the famous franchise, which grew out of the novels of Michael Crichton, is a key, and say, looking ahead, the only truly significant advantage of the new tycoon from Frontier Developments. Still, sculpt abstract “Disneyland” — this is one thing, and quite another thing-to touch the legacy of John Hammond, the legendary Park of the Jurassic period, the abode of marvelous creatures from the distant past. And not to one-the game covers a whole archipelago of five Islands, including the memorable Isla Sorna, where the events of the “Lost world” unfolded, as well as a separately located Isla Nublar, designed for the free sandbox mode. On each, based on the specified conditions (frequent storms, lack of space, financial difficulties) you have to equip a successful enterprise, and access to the next opens as the current development. Progress goes on three branches-science, entertainment, security, and representatives of the relevant departments will from time to time throw you a job for which rely new Pets, buildings, research and, of course, money.

Dinosaurs, because of which all started, do not breed — they need to be displayed in the laboratory, after deciphering at least 50% of the genetic code. DNA samples are extracted from the findings of paleontological expeditions, and the more disclosed structure, the more tenacious and hardy individuals will be obtained. However, even in the most complete genome still remain gaps that you can try to fill fragments of other species-they serve as modifiers with their pros and cons.

Ordinary spectacle visitors enough on the mainland-here they came for the sake of prehistoric lizards and are willing to pay generously. As well as filling you with lawsuits for any problems. Dinosaurs-being very thin, with a set of needs, and if something in their habitat is not satisfied (for example, few trees or many neighbors), they will not tolerate. At best, get off with a broken fence and a slight fright, and at worst… well, everybody watched movies.

Fans of the same Planet Coaster can disappoint the scarcity of options for the design of the Park. There’s really no weight benches, lanterns, urns, flower beds, ornate paths, statues, fireworks and other decorations, the restaurants and shops it is impossible to give light weight flags and figurines… However, this medal has a downside. First, the strict utilitarian design of the island Park to the face, and not every Manager has the talent of a landscape designer. And secondly, alas, this game has enough problems more serious.

The repeated disease of games from the British team-the lack of sane macro-management-in Jurassic world Evolution suddenly hits under the breath with special force. Everything, absolutely everything, down to outright routine, you have to do yourself. To each deserted distributor it is necessary to drive manually teams of Rangers who are capable to serve only several feeders at a time. If there is a breakdown, power failure or an outbreak of the disease — the picture is the same; no areas of responsibility for emergency services to ask will not work. Without your pointer to the Rangers on the helicopters won’t even move to catch the escaped dinosaur, and scientists will continue to sit in their backs, not knowing about such banalities as the sequence of instructions. Shelters are not equipped with an automatic opening system in the event of a storm warning, laboratory technicians do not know how to reject the results of unsuccessful breeding, traders will never change unprofitable goods until they are not come with a check… Too many obvious things require close attention of the head of the Park, it is not deserving. Let us focus on more General and larger tasks!

Situation aggravated by the strange attitude of the game at the time. Jurassic world Evolution can not boast of an easy intuitive interface, why many actions are associated with unnecessary clicks and “mouse fuss”. Events unfold quickly: new individuals are born in a matter of minutes, research and expeditions take only a little more, feeders are rapidly emptied, diseases spread like fire. At the same time, it is impossible to slow down the flow of time or put it on pause — even when you read the encyclopedia, the world of the Park continues to live. In the later stages, this often leads to the fact that, getting stuck in the menu and boiling from sluggishness of subordinates, just do not have time to react to all signals in time.

Special mention should be made of the antics of the heads of departments. They don’t just stick to their line, no, amazing personality, exchanging cute jokes, severely conflict with each other, terribly jealous when the authorities helps foreign office. And if you allow the critical sagging loyalty of one of the departments, wait for trouble-offended do not hesitate to arrange a diversion, and, believe me, opened at the most inopportune moment corrals can bring victims and losses more than any natural cataclysm. Such would saboteurs t-Rex fed, the right word. In itself, the purpose of the developers is clear-corporate tensions challenge the managerial talents of the head. But when a lady from the research Department offers to take care of the safety of visitors to the Park and thus drives you into disgrace at the head of the security service, it looks naturally weird!

But to tell the truth, and these, and other controversial points could close my eyes, make the authors on the conscience of the flesh and blood of the game — themselves reborn prehistoric lizards. After all, according to the idea, what is a Jurassic Park? A colossal open reserve, supervised, but self-regulating giant ecosystem, where a variety of dinosaurs coexist with each other according to the laws of nature. Would you like to arrange something similar in the game? Forget it, it doesn’t work that way. The artificial intelligence of lizards is primitive to ugliness; the behavioral characteristics of different types do not exist as such. Most lizards, regardless of size and schooling behave exactly the same way. The saddest thing happened to the predators, who bare rush to all life that they see — it is not hunting for food, but some blind extermination of those who can not fight back. As a result, attempts to create a complex multi-species community fail, animals have to be settled and delimited, and the institution rolls down to the level of an ordinary island zoo with a bunch of small enclosures. The picture is far from dreams, don’t you think?

Jurassic world Evolution is trying his best to please the fans of the films-here you and the familiar music, and a return to their roles (albeit as voiced portraits) of some actors led by the incomparable Jeff Goldblum, and lizards as the screen. But if you dig deeper, it quickly becomes obvious that the creation of Frontier Developments itself looks like a dinosaur with a half genome-like looks good, growls and runs, but inside flawed and long life is not ready. The nostalgic joy and attractiveness of the droop under the weight of the total monotonicity, the congestion and creative stiffness. In such situations, salvation often comes from the fan community, but the developers had to give up support for modifications: obviously, the owners of the brand Jurassic Park do not want to see in the game franchise, say, mammoths (or Thomas the train). Perhaps they have a plan and in the foreseeable future, the strategy will bloom as it deserves — only we evaluate the game here and now, and the verdict is not the most comforting.


* many dinosaurs, beautiful and different.


* ugly AI lizards;

  • any superfluous concerns;

* astringent monotony.

Fallout 76 – Shame on us

The longer you play Fallout 76, the more it reminds terrible domestic shooters like “Nevsky titbit”. It is the same dull, ugly and outdated, unworthy of attention and it is unclear why the existing one. Spending time in it, you want to quickly turn it off and do something more useful and exciting. Even lying on the bed and looking at the ceiling will be more fun than fighting with brainless super mutants with constantly falling frame rate, because of which it is sometimes impossible to shoot or swing melee weapons. At some point, the game is sure to “fly” with an error. Don’t miss this chance to leave and never come back.

Fun but not here

The very idea of multiplayer Fallout isn’t so bad, and for sure on paper it looked great. A large open world where you become one of the first to get out of the vault-Tec vault. Two dozen other poor fellows running around and building a new life. A lot of useless at first glance rubbish, which contains a lot of resources for building houses and creating equipment. But in all this there is not the slightest sense without at least some stories and characters. Fallout 76 literally fills up with quests, but there is no return — no praise and no scolding. Even the legendary button [SARCASM] no.


Heroes with whom it would be possible to talk, here really not to meet. All who were outside the shelter, has died. But on their corpses stumble constantly: searching in search of important items, listening to audio recordings, finish started during the life of the case. Quests are given with the help of computers or robots, although often they appear just like that — passed by some house, suddenly in the corner there is a new line with the task, and the compass at the bottom shows the place where you need to go. Because of this, Fallout 76 turns into the dumbest running from one marker to another. It’s like playing an RPG, skipping all the conversations and commercials.

When you understand — what happens very quickly-the interest is completely lost. The list of quests is constantly inflated, the compass is strewn with icons, but wherever you go, everywhere is waiting for the same thing: boring errands, the need to run back and forth and ubiquitous markers. “Find an object in the room,” says the game, but why search for it? Here it is, on the table, marked with a huge yellow diamond. Then it’s better to “lift”, not”find”. Funny quests are found, but they are very few, but really powerful and not at all.

It is sometimes fascinating to read notes and documents preserved in terminals — this way you will learn details about the world around you. Many story characters have a rich biography, which you study with the help of cassettes. That’s just such things are usually attached as a bonus to the main story. I remember how in Horizon Zero Dawn at the end of the game Eloy ran through several rooms and on her way there were tons of holograms, notes, audio diaries and other items that at some point just became boring to listen to, though they explained in detail what happened to the outside world. But the game is not put it in reproach, because it was a full storyline. In Fallout 76 it is not-all died, not a soul.


The passage of quests does not promise any changes in the world, nor the reaction of the characters, nor any useful rewards-this is a sandbox for aimless development. Surely many of these quests would not seem so miserable, if accompanied by at least some dialogue with real people. In the last two Assassin’s Creed, for example, also come across tasks in the spirit of “go, bring.” But it’s one thing when you help Socrates or Cleopatra, discussing with them a plan of action or talking heart to heart, and quite another — when this “asks” the computer.

As absurd seem random event, such an attempt to add open events in the spirit of Destiny. In one of them it is necessary to protect freight from several waves of the opponents, all the time running on the one hand. In the other you need to accompany the robot to a couple of buildings, protecting it from attacking enemies. This is not as easy as it seems — the ghouls in Fallout 4 had the ability to run to the target at the speed of light, no matter how far away from it they are, and here the same story repeats. However, instead of ghouls on the map roam burning — they are half reasonable, but attack every creature encountered, which is not caught the infection.

Картинки по запросу Fallout 76

One problem

And how painful it is to fight these mutants! All because of their unpredictability, accuracy and nightmarish shooting mechanics. For some unknown reason to shoot a weapon in Fallout 76 at times more uncomfortable than in Fallout 4, although it would seem, why change what worked perfectly? In the fourth part, which I passed with all the achievements and additions, if desired, it was possible not to use the system VATS, here everything is different. Most likely, this is somehow connected with the need to constantly connect to Bethesda servers-because of the falling frame rate, the registration of hits occurs with a delay, even the opponents sometimes die only a second later. Be that as it may, the shooting is implemented just disgusting, and no weapon improvements do not help.


Fortunately, atrophied artificial intelligence sometimes makes gunfights less annoying. Mutants can stand still in place, arms outstretched, or stretched out to his full height for a small shelter. The way opponents move, causes only unhealthy laughter – after so many excellent large-budget games Fallout 76 seems not even a guest from the past, but a guest from a parallel universe where technology has ceased to develop, and ambitions continued to grow. Developers do not seem to understand that this engine is already in Fallout 4 seemed a little outdated, and then the world increased, and added multiplayer. And all this is kept on the word of honor, such a mother and blue duct tape.

Ultimately, the game consists of moving from one marker to another and constant skirmishes. Of course, you can explore the surrounding area, bumping into all sorts of caves, abandoned houses and atmospheric tunnels, but in most cases at the end of this location you will not find anything. Perhaps the armor abruptly will be able to find weapons or some kind of unusual. But why? To make it easier to defeat larger, but still stupid enemies? Or to monotonous quests fun passed? All this was interesting to do in Fallout 4, when you realized that you can briefly distract, and then continue to help the Minutemen, or will investigate with Nick Valentine, or find a hundred other cases. There has never please yourself.


it’s true for many survival simulators that Fallout 76 is trying to be like, but Bethesda’s been late with it for a few years. Hero but all he wants to eat and drink, what you need to fry the meat radharamanan and other game, with this boiled water. These elements are not very annoying and remind yourself not as often as you might think, but because of the lack of a normal pause you have to leave the game if you have to leave for half an hour. The character also carries with him a portable camp, allowing you to build any of the buildings, including storage boxes and workbenches, and then to transport them to any place. That’s just to set a camp far from anywhere near the registered locations, and a lot of them, it is forbidden to do.

Картинки по запросу Fallout 76

Like a dog’s fifth leg

The multiplayer component is also made of something like- you can join a team, share items, and even the emotions the game has… that’s all. The armor doesn’t appear on the character, but the usual clothing is visible — your adorable firefighter or nurse costume will catch your eye at the first meeting. That’s just to find someone on such a huge map is almost impossible, 99% of the time you will spend alone, only occasionally bumping into someone. There are 24 people on the server at the same time, which, of course, is extremely small for an area that is much larger than Boston and its environs from Fallout 4.

But because of the need to be constantly connected to the Network there are many problems. Progress is not saved instantly, as in any Destiny, and when the game wants. If you are disconnected from the server (not your fault, of course), it is likely that all the progress earned in the last few minutes will be lost. Or even items will disappear from the inventory — and in fact some of them are required to complete quests. As a result, all these online elements do not bring anything to the game at all, but only insert sticks into the already square wheels.

Картинки по запросу Fallout 76

And if only it was a problem — Fallout 76 generally barely breathing. One of quests I tried to to complete three times, constantly “departing” with a mistake roughly on one and same place. Every time I booted back up, I had to crawl for a few seconds to the ill-fated cave at 1 fps while all the objects around were loading up. Textures are often smeared or stretched, water turns into a black mess, opponents suddenly get out from under the ground and start shooting. When you leave a building – after a minute of loading! – the character stands still and can not even turn his head, and during this time he will be killed or at least badly wounded. Not to mention the map, which opens immediately, then after 10 seconds.***


In General, Fallout 76 doesn’t work — neither as an idea nor as a game. It’s just a piece of code that Bethesda probably tested, was not quite happy with it, but it was a pity to throw out — that put a price and sell. I really want to put Todd Howard with Pete Hines for the version for the usual PS4 (although the game works equally bad on any platform) and see their reaction after a couple of hours. They probably won’t last half an hour. Shame and shame, a disgrace from which it will be difficult to wash. Capcom, too, as something issued similar nonsense in the universe Resident Evil, but it conscience (or common sense) not allowed use these words in the title, so that over Umbrella Corps all simply giggled and safely forgotten. And here from the Shelter 76 crawled disgusting monster, against which even Metal Gear Survive seems unheard of achievement.

Картинки по запросу Fallout 76

Phantom Doctrine

Not so long ago, the phrase “Polish game developer” caused experienced players a crooked smile. Developers from Poland, with all their talents, regularly issued on-mountain a product that could be described only not the best epithets. We all know these games, and it makes no sense to repeat their names once again.

And then there was the trilogy about “the Witcher”, and jokes about the Polish developers somehow by themselves passed into the category of idiotic. That proves once again – in game development there are no borders, and there are only good and bad experts.

Here it would be possible to support an intrigue, but, you know, after the whole game of intrigues somehow there is no wish. Phantom Doctrine is the best tactical strategy of 2018. Stop reading all this, urgently run, buy and dive into the world of international espionage. End of review.


War in the looking glass


As usual, all great and terrible events begin with some inconspicuous surprise. For example, with the sudden appearance of the Pakistani nuclear program, which missed the CIA and the KGB, and all other world intelligence agencies (this, incidentally, is a real historical fact). But as soon as we pull a single thread, which in itself means nothing, as in front of us, slowly but majestically began to unwind the monstrous tangle of plots, intrigues, deceptions and betrayals, the head of which… and, indeed, sort it out yourself.


At first glance, WE have XCOM on the spy theme. There is a base, there is a map of the Northern hemisphere. Instead of fighter jets patrolling the world, our agents, instead of the aliens and suspicious activity. The understanding that this is not a reskin of the famous series about the shooting of large alien cattle comes very, very quickly, on the first independent tactical missions. As it was in XCOM? We see the red mark of the enemy-fire on it with massive fire. In Phantom Doctrine, however, this is the shortest and most reliable way to lose. First, as the unforgettable Gleb Zheglov used to say, “his passport does not say that he is a criminal.” You’re not gonna shoot every person you see on the street, are you? On the map are constantly several groups of conditional “opponents”, including police, military, security forces, civilian and enemy agents. But while you do not create different game in front of witnesses, you are on this map just another civilian. Do not break the forbidden zones, do not throw corpses and do not fall into the eyes of enemy agents who can easily identify you through any disguise – and sit here at least a thousand moves.

Second, almost never game not offers us stupidly all kill, and when offers, this can be done without noise and dust. In Phantom Doctrine constantly have to keep in mind that you are a spy, and your weapon – stealth, cunning and unpredictability. No, you can, of course, to drive on a mission of six of its agents in full armor and with machine guns, but the enemy in response will throw at you endless waves of reinforcements, helicopter attacks and bombing. Win in battles can and should be quietly and vile. The fact is that almost every tactical mission starts in the “penetration” mode – we saw its analogue in XCOM 2. All is quiet and peaceful, nobody knows the guards casually patrolling the perimeter. Skillfully avoiding enemy blockheads, it is possible to reach most mission objectives – often, an agent of the enemy – to quietly put a bullet in the head or knock out, and your shoulders, and sneak out from the card. And it wasted no time and completely breaks the usual perception. You don’t have to kill everyone here. The game even gives an achievement for the fact that you pass the map without a single murder.

Картинки по запросу Phantom Doctrine

The spy who came in from the cold


Third, any operation can be sunutsya blindly – then we are waiting for the usual XOM card that you need to slowly explore. And you can send in advance a couple of agents who independently inspect the scene, and then you start on a fully open map, knowing where the remote control laser alarm or cameras. You can place on the sides of the world support agents, and at the right time, for example, they will knock out a sniper shot brains interfering with the enemy. Finally, on any map, you can throw agents disguised as civilians. Such “moles” will always be significantly less than the illegal operatives, but they are free to safely walk around any areas of the map and expose them can either open murder or getting into the field of view of the enemy agent. The latter, by the way, can be easily leveled with a special perk.

At the site of any operation, you can collect weapons from special containers and secret documents. On a special Board you will analyze all this data, stretching the strings and collecting pieces of a huge picture of the conspiracy, which is already weaving enemies. You remember you’re a spy organization, right? Well, you officially don’t exist, nobody pays, and you can’t even afford a weapon to purchase. Over time, your agents will find informants on the world map, which will gradually give us the opportunity to buy certain guns or devices on the black market, or they will get drawings to make such useful silencers on their own. The same case at first serve and interrogation of enemy agents.

Remember, the developers promised us an atmosphere of total paranoia? Oh, it is only in the game, project MK-ULTRA, and nervously twitching eyes, coupled with a distrust of everyone around you provided. Thanks to this thing, we can expose our prisoners to a lot of fun procedures. May be corny to interrogate the enemy about the Affairs of his employers. Possible to condition them, forces them to wrap their arms against our enemies, when he hears the code word. You can code it, and it will become an unwitting saboteur, personally destroying the enemy cells. You can insert a beacon into it to always know where it is, and thus monitor the Affairs of the enemy. And now attention-the enemy can do with your agents is all the same. The enemy is constantly looking for your base and when he finds it-arrange a RAID, kidnapping your agents. One day they will return, saying that they managed to escape. But is it? And are these guys, moles? Waste it? And if it is a well-trained agents with a lot of skills and talents? You can, of course, do not understand “brainwash”, but this way you risk to wipe out half of the useful skills…

Картинки по запросу Phantom Doctrine

A traitor like us.


Agents of Phantom Doctrine at the same time and similar to XOM, and not like. Instead of classes-specialization, and a nice girl from Mossad, unsurpassed shooting a gun, will mainly use a gun, although it can be given a sniper rifle. Arming the agent’s favorite weapon, we get an increase in damage along with the ability, for example, to tie a silencer to the trunk (an indispensable thing until the end of the game) or charge it with bullets that stun the enemy.

With increasing levels of characters can be taught new talents, and with a certain periodicity, they get a new perk – a special talent. But the famous XOM-random when shooting is not here, we get guaranteed, varies only damage. He it depends on the cover, the position of the agent, the weapon from which the shot was fired, and attention. The last-such a fast-recovering strip, reminiscent of”mana”. Attention is spent on dodging shots and using certain skills. Recovers on its own, but after spending a point of fire, you can instantly charge the strip to 100. And, finally, the mechanics of “breakthrough” – for the same point of fire can be ordered to your agents at the same time to break into the room and shoot all there. Need this in order to quickly eliminate enemies. The fact that the alarm in the game rises as soon as you kill someone in front of witnesses, so shoot first one opponent, and then the second-will not work. For this and is used “breakthrough.” He’s good to the crowd to score a particularly powerful agents of the enemy.

More agents can be pumped with different nutrients, permanently increasing their combat characteristics, and give different useful things, like body armor secretive wearing, lock picks, first-aid kits and other similar devices. If you actively use one agent, he quickly accumulates experience, but at the same time growing and its recognition, and at some point his identity is disclosed. This is fraught with ambushes, when we have in the course of a special operation to withdraw on the tactical map of one agent from the Horde of enemies. Given the fact that for the evacuation, first, you need to run to a certain point, and secondly-to wait for the arrival of the van or the arrival of the helicopter, the task turns into a rather non-trivial. Therefore, in order not to get ambushed, change the passport agents and create new identities. On the other hand, the agent who was ambushed, you can just throw to fend for themselves – the enemies will take him prisoner, and you will be able to release him in the future and hope that he was not turned over by enemies.

Construction of the base, alas, the game is quite rudimentary. We do not build anything, but simply open a few additional rooms and expand the existing ones. Unfortunately, the developers came to this very superficially, so we not only do not do any construction, but even consider the base really can not. The only significant activity is the periodic transfer of our operations center from one city to another, fleeing from prosecution by conspirators. But especially in the game upsets translation. Some places don’t have it at all, and it’s the least of the evils, because some places have it, and it better not be there. Here’s an example. In the English version, we run the organization the Cabal-a formidable and majestic name, from which instantly begin to run goosebumps. Do you know how she was transferred? «Consent.» Seriously? Consent? It’s not about spies, it’s about the pink world where unicorns fart rainbows… And confronts us The Beholder Initiative. Impressive, huh? Immediately in front of the eyes POPs up a huge invisible spider web covering the entire world that looks mad-eye in the pyramid. And translated as “Observer”. So you see an old senile grandmother who spies on the life of a sleepy yard in a crack between the curtains. And there are many such examples – in some places rough translation completely changes the meaning of spoken phrases are diametrically opposed.

Картинки по запросу Phantom Doctrine

Spy get out.


To even criticize Phantom Doctrine can be for easy nedochitannaya. You can’t look at your base. The character generator is not enough persons and passport photos – where it to generator of XCOM 2. Female models have zero breast size, so it will not be possible to create a fatal beauty spy from the “bond”. The character models have a crooked animation, which is especially evident if you take a female agent in a skirt-she will move like a chimpanzee. By the end of the game, some repetitive missions become boring. The pathfinding algorithm periodically produces hilarious dope in the spirit of”go out the window next to the door, right in front of the surveillance cameras, just as quickly.” Cards, on feelings, it is not enough – about 20. Review version periodically freezes and a little buggy, but otherwise very well optimized. Built-in training is very mediocre introduces to the course of things, and some interfaces well, very specific, and to get used to them, it takes some time.

The music in Phantom Doctrine is on top. There are paranoid motifs, orchestral compositions, and light ambient – all the melodies and sounds perfectly adjust to the atmosphere. The graphic style is less cartoon-like than in XOM, but the animations feel made worse. The gameplay is surprisingly addictive, and this is the case when “for five minutes for the Board of investigations will sit down and sleep – clean this cell and sleep – Oh, our informant is now executed, save him and sleep – damn, the agent was ambushed, take him out and sleep – Oh, it’s morning”. The weathering is excellent – you don’t just study the documents, for example, you read the transcripts of the telephone conversations in which people use code names and discussing some pretty important stuff. In interceptions regularly come across a secret report of the CIA about the mysterious developments. All maps are drawn with great attention to detail, and you believe that people live or work here.

Картинки по запросу Phantom Doctrine

Phantom Doctrine-is not just the main contender for the title of the best tactical strategy 2018, but a game that breathes fresh blood into the genre. Without exaggeration-and Firaxis in the development of a new part of the CSOM, and the Great and Terrible Julian Gallop, who is working on Phoenix Point, will not only sweat to take the level set by Creative Forge Games, but also to fully take into account all the developments of this game, not to lose face. If you love tactics, appreciate good stories and yearned for gameplay, addictive monitor with his head, you just have to go through all three campaigns Phantom Doctrine.

Steel Rats

Imagine: America, 40 years, on the radio reported an alien invasion, residents in a panic run out into the streets and see that this is not another radio show “war of the worlds” by H. G. wells, and the real attack of some alien robots-about such as we saw in NieR: Automata. And the only people who really can somehow oppose, there were four biker gang from “stainless Steel rat”.


And also imagine a mix of Trials and Elasto Mania, only with the addition of some artistic techniques from Inside, with the plot and in the style of retrofuturism. Now you have some idea what Steel Rats.


Machines vs machines


Biker something four, but simultaneously on the screen we manage only one, freely switching between them. We rush back and forth, up and down, whitefish from trampolines, accelerating and driving a motorcycle in the air, landing, racing on, cutting circular saws mounted on the front wheel, the crowd of scavengers (so here called alien invaders), as well as various obstacles — the skeletons of cars, pipes and other fittings.


Each of the magnificent four has a pair of unique fighting techniques. Someone on the move clings to enemies harpoon, someone sharply hits the front wheel, activating the blast wave, someone shoots enemies with a pet-garbage, and the girl Lisa fry” piece of iron ” flame from the exhaust pipes. There is still charged skill-mini-bomb, the fire footprint and so on.


Finally, each available in a super combo, which is charged and activated when the bikers quickly spin around and release who a wave of fire, which the rain of laser beams, who several harpoons in all directions. By the way, such a turn around you can also beat the bombs fired at you.

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Biker on pumping


As you can see, our heroes differ only, so to speak, fighting style — no unique abilities that help in overcoming obstacles, as, for example, in the Lost Vikings, is not here. Therefore, the choice of whom to play — a matter of taste. Well, or a vital necessity — if one of the bikers health ends, he is eliminated from the game until the end of the mission.


All combat techniques, as well as passive perks that increase health and energy reserves, the rotation speed of the circular saw, reducing lightning damage and so on, can be opened and pumped for scrap metal, which falls out of the defeated (or rather, cut) scavengers and broken metal structures. For it we buy new “skins” for bikes and their drivers.

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How do they do it?


However, not fighting techniques and pumping the main thing in Steel Rats. The main thing is speed, adrenaline and tricks. I remembered for a reason at the beginning of the Trials and Elasto Mania: here, too, can and should be very carefully controlled racing at high speed motorcycle, in time circling obstacles, jump, making jerks and flips right in flight, abruptly turn 180 degrees, as well as to make dizzying somersaults.


And the main feature-it is an opportunity to rush, having fixed circular saws, on special metal sites which lie on walls and a ceiling. So we reach new points of the route, moving through the levels up and down to get out, for example, from the bottom of a destroyed mine or from some other difficult place. The camera thus very close follows the player when he rushes upside down on a ceiling, moves on a wall, then goes down and again soars upwards. It’s breathtaking!

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Fingers break.


It turns out the circus c iron horses. Here we are rushing at high speed, maneuvering between trains, that’s chasing the vertical walls and ceilings, that’s trying to get out of the burning building, that’s as quickly as possible and quick whitefish down from the collapsing under the wheels of structures, so as not to fall under the rapidly falling huge metal press.


Add here the battle with the “bosses”, traps and unpretentious, but still puzzles, when we attach the rear wheel to a special point, raise the elevators, run generators or something somewhere to include. Fantasy authors also works at high speed-we constantly throw interesting situations.


Naturally, the control at the same time, to put it mildly, can not be called simple — especially with the keyboard. Perhaps I have not seen any more games where at a frantic pace you need to use as many buttons at the same time. Different keys are responsible for the set and reset speed, for a change of direction, for circular saws, for a sharp turn, for one combat skill, for another, for shooting-Yes, there is still possible to pick up ammo and just shoot at enemies … So it is better, of course, to play with the gamepad, but also to the keyboard with due diligence and desire to get used – the madness is worth it!

Картинки по запросу Steel Rats

All this is complemented by a beautiful picture, cheerful music, great design, retrofuturism (and even with a touch of Noir!), brilliant angles and plans, when, for example, a small biker rushes across the bridge against the silhouettes of the night city or a huge monster rising from somewhere (just remember Inside). And plot. Yes, he does not always have time for such speeds, staying somewhere in the background, but still tries to intrigue and its unusual filing in the spirit of the investigation with answers to questions pretty girl detective, and gorgeous videos between the chapters, revealing the background of what is happening. And the characters themselves pleased — they have always something funny to comment on, showing different characters. The result was an almost perfect ode to speed and bike, stylish in everything — and in terms of artistic riding a motorcycle, and in the external design. Well, what to control — well, it’s the perfect excuse to buy finally, gamepad…