Xevious – Apple II and Arcade Overview (1984)

Engage enemies in the sky and on the ground in Namco’s vertical-scrolling shooter, Xevious. Your goal is to pilot a fighter ship named Solvalou to save Earth from an alien threat in control of 16 repeating areas. The eight-way joystick is used to guide your vessel and alter its speed, while individual “blaster” and “zapper” buttons are used to fire your ship’s lasers and drop bombs, respectively. The action takes place from an overhead view of the planet as you travel across forests, streams, and more. Ground units such as tanks and buildings can be taken out by first positioning a crosshair target over the object and then pressing the zapper button. Avoid being hit by one of 14 sky-based and 12 land-based enemy types to survive.

Also Available On
Platform Publisher Developer Year
Arcade Atari, Inc. Namco Ltd. 1982
Atari 7800 Atari Corporation Atari Corporation 1987
Commodore 64/128 1987
Game Boy Advance Nintendo of America, Inc. Namco Ltd. 2004
Mobile Namco Ltd. 2005
Nintendo 3DS Nintendo of America, Inc. Namco Ltd. 2011
Nintendo Entertainment System Bandai America, Inc. Namco Ltd. 1988
Wii Namco Bandai Games America, Inc. Namco Ltd. 2007
Wii U Namco Bandai Games America, Inc. Namco Ltd. 2013
Xbox 360 Namco Bandai Games America, Inc. Bandai Namco Games, Inc. 2007

Marble Madness (Arcade 1984) Review

Marble Madness is a highly original game in which players use a trackball to maneuver a marble through a series of sloping, maze-like courses, trying to reach the end of each course within a given time limit. While steering the marble along narrow pathways, twisting turns and steep ramps, players must be careful of hazardous drops, acid pools, dangerous enemies (such as Marble Munchers) and other obstacles. Exceptional performances “charm” players with extra time. Control can be frustrating at times (especially for beginners), but crisp graphics, stereo sound, “silly” levels (in which most of the rules are reversed), a competitive two-player mode, and maddeningly challenging gameplay make Marble Madness a bona fide classic.

Breakout Game (198X) Synopsis

Breakout you control a Pong-like paddle which moves horizontally across the bottom of the playfield. A wall of bricks spans the top section. With the push of a button, a bouncing ball will appear on screen. You should align your paddle with the ball and let it carom off the paddle, effectively hitting the ball toward the wall of bricks. When hit, the bricks disappear and the ball rebounds. When you have knocked out all the bricks, you move on to the next level and will face a new wall of bricks. If the ball gets past your paddle, you lose a life. The graphics in Breakout are black-and-white, but a screen overlay gives the game color.

Super Monaco GP Review

The sequel to the overhead view Monaco GP, Super Monaco GP is a behind-the-wheel perspective Formula One racer that pits players against drivers in the Monte Carlo Grand Prix. As with Pole Position, players must race a preliminary qualifying round to determine starting position prior to entering a full-fledged race. Players can select automatic transmission or 4- or 7-speed manual with shifting executed via a shifting plate that is part of the steering wheel mechanism. An onscreen tachometer clues players in on optimum shift points, and a miniaturized display of the course shows the car’s position on the track. Time is of the essence in this game, so players should avoid major or frequent crashes and attempt to stay in high gear as often as possible. For realistic racing action with roaring sound effects and effectively simulated 3D graphics, gamers could do worse than seek out Super Monaco GP. The game is available in two formats: upright and sit-down, the latter of which has force feedback in the steering wheel and seat, further giving the illusion of an authentic racing experience.

Track & Field (1984) Game Controls

Game Select choose a one- or two-player game, choose difficulty level
Joystick Button or Game Reset begin playing
Joystick Left/Right + Joystick Button enter your initials
Joystick Left/Right run
Joystick Button set angle, jump
Run Buttons press alternately to run
Action Button set angle, jump

California Games – Synopsis (1987 Game)

California Games is another addition in the “games” series from software publisher Epyx. Like their summer and winter offerings California Games lets players participate in sporting events. This time out, they are more non-traditional, such as half-pipe skateboarding, surfing and foot bag.

The game allows for up to eight players to compete in rotation through either single events, a selection of your favorites, or all six events. A single event can also be selected to practice and gain proficiency The users can name their players and points are awarded for each event depending on how each player finishes. Once all events have been completed the total scores for all players are tabulated and a winner is declared.

The six events you can participate in are half-pipe skateboarding, footbag (also known as hackey-sack), surfing, boardwalk roller-skating, BMX bicycling and disk toss (Frisbee). All events have their own style and method to victory.

In the half pipe the player controls a figure on a skateboard and attempts to do skateboarding tricks on the half pipe rim and in the air, without wiping out. The player has a minute and 15 seconds to gain as many points as possible.

In footbag the player controls an on screen figure who can be maneuvered horizontally across the screen and made to turn 360 degrees. By kicking the footbag into the air and basically juggling with your feet you can gain points. More points are awarded for tricks and complex maneuvers. There is a time limit again of one minute and 15 seconds.

Surfing consists of riding your surfboard smoothly along the lip of the onscreen wave. One can perform tricks by launching off the top of the wave and landing the jump properly. The main goal is to go as far and as fast as you can in the allotted time in a risky position.

On the boardwalk the player controls a roller skater skating into opposing traffic. The boardwalk is littered with obstacles and is uneven and unfinished in many places. The goal of the event is to make it to the end of the boardwalk in the shortest amount of time while dodging objects in your way and doing as many tricks as possible. When controlling the player one can jump, duck and spin 360 degrees. The player is only allowed three falls before they are disqualified.

BMX biking is another event where the player races to the end of the course in the shortest time possible. Controlling an onscreen BMX biker one can do different tricks such as backwards and forwards flips off of large jumps and ramps. There are numerous obstacles that will throw you from your bike. The player is allowed one serious (i.e. falling on our head) or three easy (i.e. falling over) wipeouts before they are disqualified.

The flying disk event is the final challenge. The goal is to accurate through a plastic flying disk the length of a field to a catcher. The factors that affect the disks behavior are the amount of force one uses to toss the disk. Once it has been thrown control transfers to the catcher who must be positioned ready to catch the disk. Points are awarded on the distance the catcher must run. The closer you throw to the catcher, the more points that are awarded.

BurgerTime Video Game Review (1982)

From the company that brought you Pac-Man, this is another cute and addictive game that is simple to learn yet challenging to play. An unusual concept to say the least, Burgertime is a truly innovative game. While it didn’t create a plethora of imitators like Pac-Man did (I doubt anyone ever considered making “Hot Dogtime”), it did catch the eye of thousands of quarter-happy video game fans looking for something different.

Men, women, and children all have reasons to like this game: Men will like the task-oriented aspect of putting burgers together; women will appreciate the nonviolent part of the gameplay; and children will love the cute characters.

Whether you’re a casual gamer or a seasoned (no pun intended) pro, you’ll probably get a kick out of Burgertime. You can simply stack burgers while avoiding or smashing bad guys, or you can use strategy by luring the frankfurters, eggs, and pickle slices on top of the burger pieces and dropping them for higher scores. You can also score big by setting up chain reactions.

Graphically, this game has a lot of nice features, like when the chef gets mad after getting tagged by a bad guy. Also, check out the hot dogs’ cocky strut. It’s a hoot.

Burgertime is well worth the price of admission. The only real problem is with the controls. Sometimes, if you are in a hurry, the pepper sprays the opposite direction in which you are trying to aim. But this doesn’t take a whole lot away from the overall gaming experience. Burgertime could just as easily have been called “Funtime”.


The characters are extremely cute and well-animated.


After a marathon session of Burgertime, the music and sound effects will stay with you a long time. This is a good thing.


This is a fun game for the whole family. It’s a charming and refreshing change of pace from all the shooters and maze games out there.

Replay Value

It’ll be a long time before you get tired of trying to best your high score.


It’s fairly easy to find information on this game.

Kings of the Beach Review (1989 Game)

Kings of the Beach is a very entertaining volleyball game. With only two players per team and a side view of the court the action is easy to control. Graphics, sound, and controls all add to the overall experience.

Controls are simple and responsive. Characters move fast and will automatically dive if the ball is far away. When playing alone your partner is controlled by the computer. Your partner responds to your location and sometimes does not go for the ball when you think they should. Playing with a friend is better but after learning the game you will be able to anticipate a computer-controlled partner’s actions.

Practice and match modes are available but the tournament is the best mode of play. Computer opponents put up a good fight and will not be easily defeated. As you progress through each beach the difficulty level will increase. However, there is a trick to making the game easier. By locating both of your players near the net the computer will dig rather than spike the ball.

Graphics are very good. The beaches themselves look the same throughout the game but backgrounds for each beach change in order to represent each beach location. Players are not too detailed, though they are easily identified by the color of their shirts. Sounds are all good too. During play the ball makes a thumping noise when hit, the shaking of sand is heard as players brush off sand after diving, and crowds cheer after a point is scored.

If you like beach volleyball, or regular volleyball, then you will enjoy Kings of the Beach. This is a great game, possibly the best volleyball game for the Commodore 64.


Backgrounds look great.


Fit the game well.


The tournament mode is a lot of fun and the two-player option is always welcome.

Replay Value

Password feature during tournament is helpful.


Florescent green pages put a strain on your eyes. The organization is not great either but a useful reference card is provided.