Tron Review (1982)

One of the best multi-genre titles ever created, Tron is based on the 1982 Walt Disney film. The action is divided into four screens: Light Cycles, a Surround-influenced motorcycle contest in which players try to cut off or box in up to three enemy cyclists; MCP Cone: a Breakout-influenced game in which Tron must shoot his way through a rotating forcefield made of blocks; I.O. Tower: a Berzerk-influenced bug-shooter in which Tron has to clear a path of Grid Bugs to the transporter of the I.O. Tower in the center of the screen; and Tank Maze, a Combat-influenced game in which players must navigate a tank around a maze and battle up to five enemy tanks. Colorful graphics, futuristic sounds, tight gameplay, smooth rotary control for aiming, flawless eight-way joystick for maneuvering, and four distinctive, thoroughly enjoyable segments makes Tron a bona fide classic. A certain lack of originality keeps the game from garnering a perfect score.

BurgerTime Video Game Review (1982)

From the company that brought you Pac-Man, this is another cute and addictive game that is simple to learn yet challenging to play. An unusual concept to say the least, Burgertime is a truly innovative game. While it didn’t create a plethora of imitators like Pac-Man did (I doubt anyone ever considered making “Hot Dogtime”), it did catch the eye of thousands of quarter-happy video game fans looking for something different.

Men, women, and children all have reasons to like this game: Men will like the task-oriented aspect of putting burgers together; women will appreciate the nonviolent part of the gameplay; and children will love the cute characters.

Whether you’re a casual gamer or a seasoned (no pun intended) pro, you’ll probably get a kick out of Burgertime. You can simply stack burgers while avoiding or smashing bad guys, or you can use strategy by luring the frankfurters, eggs, and pickle slices on top of the burger pieces and dropping them for higher scores. You can also score big by setting up chain reactions.

Graphically, this game has a lot of nice features, like when the chef gets mad after getting tagged by a bad guy. Also, check out the hot dogs’ cocky strut. It’s a hoot.

Burgertime is well worth the price of admission. The only real problem is with the controls. Sometimes, if you are in a hurry, the pepper sprays the opposite direction in which you are trying to aim. But this doesn’t take a whole lot away from the overall gaming experience. Burgertime could just as easily have been called “Funtime”.


The characters are extremely cute and well-animated.


After a marathon session of Burgertime, the music and sound effects will stay with you a long time. This is a good thing.


This is a fun game for the whole family. It’s a charming and refreshing change of pace from all the shooters and maze games out there.

Replay Value

It’ll be a long time before you get tired of trying to best your high score.


It’s fairly easy to find information on this game.

Donkey Kong Review (1982 Game)

It’s difficult to overestimate the impact Donkey Kong for the ColecoVision had on the videogaming community. For the first time in the history of console gaming, a graphically complex Arcade-based game looked and sounded a whole lot like it was supposed to. Good Arcade-to-home conversions had been done before (Super Breakout for the Atari 2600 comes to mind), but prior to Donkey Kong, cute characters were generally blocky and unrealistic.

Intellivision and Atari 2600 devotees, who were (and are) a fiercely loyal bunch, were almost embarrassed by their systems’ lack of graphic sophistication in the wake of this revolutionary game. Prior to getting my own ColecoVision, I remember seeing the commercials for Donkey Kong on television. A lot of my friends thought the screen shots were a hoax. I assumed (rightly so) that they were the real article and immediately requested a ColecoVision for Christmas. Luckily, Santa came through.

Although one of the four screens is missing, and the cute intermission scenes are regrettably absent, Donkey Kong is still a remarkably faithful adaptation of the hugely popular Arcade smash, especially by 1982 standards. Not only are the graphics awesome, the sound effects and music are strikingly rich. By including Donkey Kong as a pack-in with the system, Coleco was able to sell a million units of hardware in record time.

Having established the fact that Donkey Kong is historically important and graphically and musically superior, the question remains: Is it any fun? Yes, it is, but it is not perfect. It has some glitches that affect overall gameplay. For example: Mario’s body must come in contact with a barrel before he can smash it open with a hammer. Also, the controls could use some fine-tuning.

Some people find Donkey Kong, whether the Arcade or Coleco version, a bore. I’m not one of these people, but the action can get tired after extended play. The stages don’t take very long to complete, and the intensity level is not on par with a game likeDefender or even Ms. Pac-Man. All in all, though, Donkey Kong is a good-looking, whimsical game that will be remembered for a long time.


Those of us who got their ColecoVisions in 1982 can’t help but remember the breathtaking graphics.


I miss the songs from the intermissions and opening sequences, but while playing the game, you’ll be quite amazed by the audio quality. From the sounds of Mario walking to the memorable theme music, Donkey Kong is first class material.


It’s the classic story of beauty and the beast. Climbing game fans will have a good time with this faithfully reproduced game.

Replay Value

This is a very good game, but you may still be playing BurgerTime long after you’ve retired Donkey Kong to the back of your closet.


The instruction booklet is very detailed.