Ghostbusters NES Review (1988)

Ghostbusters for the NES follows the same basic gameplay pattern as the other versions, with a few notable differences that make it the worst of the bunch. You don’t get to choose your car, you have to worry about fuel, and like the SMS version, once you reach Zuul, you have to wade through a hopelessly difficult platform stage in order to reach Gozer. The graphics look sharp on the map screen, but the rest of the visuals have a flat, simplistic quality. The only sound besides a few beeps and hisses is a continuous loop of the Ghostbusters theme song.

Blaster Master (classic game)

review: This game is great. a true classic. Innovative, creative, challenging, definitely in my The Best “SIDE SCROLLING GAMES” list.  score: 90/100

Gameplay: Gameplay in Blaster Master depends on [2dshooter] the situation and location of the player. The game has 2 modes of [2dshooter] gameplay. The first mode is where the player controls [2dshooter] SOPHIA in a two–dimensional [2dshooter] platform mode; the second mode is where the [2dshooter] player controls Jason while outside SOPHIA in [2dshooter] either the same 2D platform mode or in a top-down [2dshooter] perspective. The player switches [2dshooter] between these modes by entering small doorways [2dshooter] located throughout the game. [2dshooter] Gameplay in the top-down perspective consists of a [2dshooter] series of labyrinths [2dshooter] in which players navigate and defeat enemies [2dshooter] along the way. Gameplay is non-linear, [2dshooter] meaning that players must return to [2dshooter] previous levels in order to advance to higher levels in the game.

Game Details:
Platform: PC/Nes
Genre: Shooter
Styles: Side Scrolling 2D Platform Shooter
Developer:Sunsoft
Publisher:Sunsoft
Release: November 1988

Bubble Bobble Review (1988)

Bubble Bobble is a game you play once, and *need* to play again, and again, and again. It doesn’t matter if you’ve finished it before – heck! The adventures of Bub and Bob, the dinosaurs, are among the best challenges ever offered to the gaming world. What intrigues me is that the game, so simple in design, can captivate my attention for so long.

Bubble Bobble brings with it a fabulous challenge. The puzzles in Bubble Bobble are all based on the same concept – trapping an enemy within a bubble and then bursting that bubble. It may sound simple, but the strategy behind breaking bubbles becomes more and more evident as the game progresses.

And the music! The music is definitely something you’ll remember forever as it gets imbedded in your brain in a good way! It’s a pretty catchy tune.

There’s power-ups too. Bubble gum, running shoes, and more enhance your characters, while items appear that do a myriad of things, from destroying all enemies on the screen to advancing the frolicking young Bub and Bob a level (or several!).

What really makes Bubble Bobble great, is that it truly is a game for all ages. The simple concept is easily within reach for younger players, and still offers a challenge to older ones.

Graphics

Bub and Bob look too cute. The enemies look neat as well, specially the giant boss at levels 50 and 100!

Sound

If there’s one major thing that’s memorable about Bubble Bobble, it’s the music. Once you hear it, it’s with you forever!

Enjoyment

Fun for all ages!

Replay Value

Have played it over a dozen times, and always go back for more!

Documentation

Standard NES instruction booklet. The game is pretty self-explanatory, however. Once you start playing, you can get the hang of it in minutes.

Super Monaco GP Review

The sequel to the overhead view Monaco GP, Super Monaco GP is a behind-the-wheel perspective Formula One racer that pits players against drivers in the Monte Carlo Grand Prix. As with Pole Position, players must race a preliminary qualifying round to determine starting position prior to entering a full-fledged race. Players can select automatic transmission or 4- or 7-speed manual with shifting executed via a shifting plate that is part of the steering wheel mechanism. An onscreen tachometer clues players in on optimum shift points, and a miniaturized display of the course shows the car’s position on the track. Time is of the essence in this game, so players should avoid major or frequent crashes and attempt to stay in high gear as often as possible. For realistic racing action with roaring sound effects and effectively simulated 3D graphics, gamers could do worse than seek out Super Monaco GP. The game is available in two formats: upright and sit-down, the latter of which has force feedback in the steering wheel and seat, further giving the illusion of an authentic racing experience.

Romantic Encounters at the Dome Overview

The 1980s are the only decade that could have spawned Romantic Encounters at the Dome, a text game of sexual role-playing created by Southern California psychologists. Playing as a man or woman, explore your fantasies at The Dome, an exclusive club that’s like something you dimly remember from a Huey Lewis video.

It’s a pre-AIDS world of casual sex and New Wave girls doing coke where you look for love. Find the mate of your dreams – or someone who’s wild, co-dependent, or trying to make her gun-toting boyfriend jealous. Make important choices: are you in over your head? Should you wake Kitty after the drugs make her pass out in bed?

The writing’s top-notch, if you can get past the psychobabble (“you sense you’re making meaningful connections”). Unfortunately, the parser is awful, worse than Colossal Cave in making you guess words. You soon realize you’re basically stuck in a Choose-Your-Own-Adventure version of a Bret Easton Ellis novel. For another approach to life simulation, see Alter Ego.

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