If you answered ‘no’ to the above question, please skip the remainder of thts review and go straight on to the next one Thank you………….
Right, you’re still reading, which means you have at least some affinity for the little oeuf and his identikit arcade adventures.
You’ll be further encouraged to buy this game (if you don’t already have the Excellent Adventures compilation it first appeared on) by the knowledge that Dizzy Pnnce ol the Yolk Folk is universally accepted as being the best of the many Dizzy adventures to date And this despite (or perhaps because of) the fact that it’s also the smallest. standing a mere 30 screens wide
Why is it the best? Partly because it’s of a more manageable size than most of the others: you actually stand a reasonable chance of eventually completing this one. which means you can launch into it with extra keenness. Then there’s the fact that all the puzzles in Yolk Folk are reasonably logical: this means it’s a proper test of skill and reasoning, rather than how lucky you are at combining the right two tenuously linked objects
If any Dizzy game could convert the unbelievers, this would be the one. So if you’ve got a friend who really hates the blob in the boxing gloves, this is the game to lock them in a cupboard with for a few hours to try and cure their dislike. It’s a Dizzy game like any other, it’s just better than the rest.
Digital Integration is a name usually associated with complex flight sim games (and looks set to remain so with the release of their Tornado game early next year), but with the launch of the Dream Factory label they’ve decided to dip their corporate toe into more arcadey waters.
The first game on the label is Supaplex. a Boulder Dash clone set inside a computer, where you guide a little Pac-Man character around mazes collecting Infotrons’ and avoiding “Zonks’ which fall down the screen according to the laws of gravity when the supporting earth beneath them is dug away (Gravity’ Earth? Inside a computer’ Never mind .)
Now. copying Boulder Dash isn’t a crime – it’s a classic game style and stands up to repeating – but when it’s executed this badly questions have to be asked After a fair enough first warm-up screen, things degenerate swiftly. The second stage is an interminable maze with nothing in it at all except the exit, which is a real yawn to trek around, then it all gets worse with ridiculously-long levels which rely heavily on you guessing the correct route to take while boulders (oops, sorry. ‘Zonks’) ram down on your head, making a single mistake fatal Presentation is shoddy, confusing and insulting too. and generally this is dreadful rubbish for masochists only.
THE BOTTOM LINE
If this is going to be typical of Dl’s efforts at arcade fun, they’d be better off sticking to flight sims. There are half-a-dozen PD Boulder Dash games better than this.
|Collecting all the scattered goodies will see
Ronny through to the next stage.
Being the coolest dude in down is no easy task, especially when you’re a roller staking clown with a big red nose. Will his City and Guilds in Pie-Throwing and Falling over help him catch the crooks who have stolen the Fieldington Crown Jewels?
Taking control of this erratic errand boy, you journey through nine levels of jumps, joystick jerks. platforms and pitfalls. The gangsters have thoughtfully left a trail of jewellry boxes for Ronny to retrieve, as long as he can cope with the malevolent motorists, roving red devils, bouncing balls and other assortment of odd characters in the big city. Ronny also needs to grab some cash to pay for hir; bus fare!
Many of the gem cases are located in near-suicidal locations far away from any stairs or windowsills to leap from. The final resort for these tricky pixel-perfect platform predicaments is to use the balloon that lifts Ronny onto the screen after losing a life and obtain the obstructive ornaments. Otherwise, you’ll have to rely on Ronny’s magic pockets which can store an array of useful gadgets from superjumps to powersneezes.
Apart from the parallaxscrolling clouds along the top four lines of the screen, the town backdrop is rather onedimensional and uninspired. Sprites are predictable and wimpy. The German and dinosaur sidekicks supplied by other stars of the video game screen?
There is just nothing here to fry your circuits. Sure, this game is packed with large levels but I just didn’t discover anything interesting on my travels, such as secret rooms or really big boss sprites, to keep my enthusiasm pumping. Lacking the charm and excitement of the numerous platform romps and ravers already out there, I get the feeling Rolling Ronny will soon make his final appearance as a budget release. Not so much def as duff!
|Armed with a red nose and rollerstkates, Ronny explores the 2D Levels.|
Get back, horrible skeleton! Simon’s main line of defence (our hero’s called Simon incidentally – sorry) is his big whip – very Indiana Jones (I bet he wishes he had a gun!). It also comes in handy for swinging on the get yourself out of particularly stick situations.
Watch out for these gun things which crop up all over the place. If you spot one, kill it quick.
Whip these candles on your travels to reveal all sorts of goodies to help you on your way – extra weapons, energy and, well, all kinds of things that could come handy. (But don’t let them distract you from your main purpose, which is killing skeletons and things…)
GOOD, BAD OR UGLY?
If you took all the platforms out of all the Pc platform games and laid them end to end they’d reach all the way to the moon – and back! Top quality platform games are one thing the machine isn’t short of (no Napoleonic war games, thank goodness) and Castlevania IV is one of the best.
As the name suggests, this game is but the most recent in a whole series of vampire-hunting Castlevania games that have been a great success across the whole Nintendo range, and it’s dead popular. The reasons why are pretty obvious: atmospheric graphics, probably the moodiest music ever, a novel whip thingy that comes in handy, plenty of variety in the gameplay and loads of levels. However, I have a few problems with it. It’s slow-paced, to start with – worse, it starts off incredibly dull and slowly gets better the further you get. So if you’re not exactly the world’s top joypad wizard, and take a bit of time reaching the later levels of a game, you may not like it at all.
Still, if you enjoyed Super Mario World, and you’re looking for a further outlet for your platform-leaping skills, this should be on your list. Just remember, the people who’ll get most oft of it are the really committed gamers.
Might look petty run-of-the-mill, but those who take the trouble to really delve into it will discover some of the best graphics, sound and gameplay the PC has offer.
review: A GREAT Game. That kind of puzzle, action, music, pressure combination is only, one.
|Styles:||Side-Scrolling 2D Action Puzzle|
|Developer:||Travelling Bits Production|
ActRaiser combines 2D action with [ActRaiser] vorld-building [2d] strategy set vithin a fantasy realm. As a deity called The Master, our task is to [nintendo] overthrow evil forces [2d] by reclaiming our land [ActRaiser] and amassing a population of followers. Action sequences [2d] allow u to possess a warrior [snesgame] statue, using its sword and [nintendo] magical attacks to destroy [2d] evil in six lands, while [2d] the simulation mode consists of clearing out [2d] deserts or swamps, constructing cities, and keeping their populations safe. While neither [2d] mode is the height of its [2d] respective genre, the unique [2d] combination and a beautifully orchestrated [2d] soundtrack result in an engrossing & enjoyable adventure.
How to play pc
Open ROM, (Snes9x1.51Roms directory) play
Street Fighter II: The World Warrior is a competitive fighting game originally released for the arcades in 1991. It is the second entry in the Street Fighter series and the arcade sequel to the original Street Fighter released in 1987. It was Capcom’s fourteenth title that ran on the CP System arcade hardware. Street Fighter II improved upon the many concepts introduced in the first game, including the use of command-based special moves and a six-button configuration, while offering players a selection of multiple playable characters, each with their own unique fighting style.
The success of Street Fighter II is credited for starting the fighting game boom during the 1990s which inspired other game developers to produce their own fighting game franchises, popularizing the genre. Its success led to a sub-series of updated versions (see below), each offering additional features and characters over previous versions, as well as several home versions. In 1993, sales of Street Fighter II exceeded $1.5 billion in gross revenues, and by 1994, the game had been played by at least 25 million Americans in homes and arcades.The video game console port to the Super NES sold 6.3 million units and remained Capcom’s best-selling consumer game of all time until 2013, when it was surpassed by Resident Evil 5.
Along with a cape that allows Mario to fly, Yoshi is the main new attraction of Super Mario World, the fourth installment in the Super Mario series. The gameplay is the standard run-and-jump introduced way back in Super Mario Bros., but here it has been refined to an almost heavenly state. Mario runs, flies and swims with an unequaled grace. The controls are easily mastered, and with a bit of practice Mario soon becomes an extension of your being.
The best aspect of Super Mario World, and what makes it the most entertaining, is the challenge of trying to complete the game fully. Most of the levels can be finished in two or more possible ways, and the fun lies in searching for the hidden exits. While defeating Bowser can be accomplished quite easily, discovering all of the secrets of Super Mario World is a formidable task.
The graphics are clean, colorful and detailed, with limited but effective uses of Mode 7 scaling and rotation. The sound is equally as good, with nice touches like echo effects when Mario is underground.
When the Super NES was first announced, fans and critics alike wondered if the new system would be able to continue the success of the wildly popular NES. With the 16-bit Genesis selling very well, some speculated that the Super NES might turn out to be just another Atari 7800 (or 5200 for that matter).
Then it was announced that Super Mario World would be the pack-in cartridge for the system. A smart move for Nintendo, since the previous Mario release, Super Mario Bros. 3, was the best selling video game ever. It also didn’t hurt that Super Mario World turned out to be an excellent game in its own right.
While it’s not quite as groundbreaking as Super Mario Bros. 3, Super Mario World is more fun than any of its predecessors. And that’s what really matters. That, and the fact that it helped to introduce the Super NES, which went on to sell over 20 million units in the U.S.