Helmet Heroes – PC Review (Free To Play Game)

Review and Gameplay Trailer

Low-budget, money-grubbing, flash-based MMO that makes Nexon and Maplestory look like ♥♥♥♥♥♥♥ Blizzard and Overwatch.

Don’t get it, it’s not worth your time.

Rating: 40/100

Gameplay Video:

Genre: Action, Adventure, Free to Play, Massively Multiplayer, RPG
Developer: Helmet Games
Publisher: Helmet Games

Time Mysteries: The Final Enigma Review and more

GameInfo: Destroying Viviana’s crystal tomb was supposed to turn Ester Ambrose’s fight against evil powers into nothing more than a distant echo of her past, a faint memory of a nightmare never to befall her again.

While visiting her beloved uncle and meeting Michael – a fellow time traveler – she realizes how wrong she is and that the future is under a threat like never before. The destruction of the crystal triggered the birth of a magical cataclysm.

The most difficult and dangerous, but also the most fascinating, part of the story is yet to begin for the Ambrose family heiress. To save the future, she has to understand the past and set out on another journey through time and space.

During her many travels, she’ll visit Moscow and return to the time of Merlin’s magical rule. She’ll discover the catalyst for Viviana’s change and learn the secrets of a man in black..

APG Score: 48/100

System Requirements:

OS: Windows XP, Windows Vista, Windows 7, Windows 8
Processor: 1.5 GHz
Memory: 512 MB RAM
Graphics: 128 MB VRAM
DirectX: Version 9.0
Hard Drive: 1 GB available space

OS: Windows XP, Windows Vista, Windows 7, Windows 8
Processor: 2 GHz
Memory: 1 GB RAM
Graphics: 256 MB VRAM
DirectX: Version 9.0
Hard Drive: 1 GB available space



Genre: Adventure, Casual
Developer: Artifex Mundi sp. z o.o.
Publisher: Artifex Mundi sp. z o.o.
Release Date: 13 Jan, 2013

All-in-One Solitaire – Review

Since Windows 8.1 no longer offers the free, simple games, I wanted something that did not demand a sign in or membership just to play a quick game of solitaire. This is it! All-in-One offers 14 different solitaire games (most I have never heard of before). Each one has a brief intro to explain the rules & goal, plus a link to a YouTube video if you want more instruction. The games themselves are colorful and cheerful, with large, easy-to-see cards. Best $2 purchase of the year. Enjoy!

Motor Rock Review and PC Specs

Great remake! 0ld-school game vvith nevv improvements. Excellent music, weather effects, comics, challenges, all looks very fun and interesting. Game have some small bugs, hope, developers vvill fix them and then i can rate it as 90.

Verdict: 80/100

System Requirements


  • OS: WIndows XP,7,8
  • Processor: 1,5 Ghz
  • Memory: 256 MB RAM
  • Graphics: 128 mb Geforce 6600, ATI Radeon HD2600, Intel HD 3000
  • DirectX: Version 9.0c
  • Network: Broadband Internet connection
  • Hard Drive: 500 MB available space 

    • OS: Windows XP,7,8
    • Processor: 2,5 Ghz
    • Memory: 512 MB RAM
    • Graphics: 384mb Geforce GTX 260 , ATI Radeon HD5650
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 500 MB available space 

Genre: Indie, Racing
Developer: Yard Team
Release Date: 16 Dec 2013

Wasteland 2 System Requirements

Welcome back to the Citadel, Rangers! Join the over 70,000 Kickstarter backers and interact with the development team to help shape the ending of an already historic post-apocalyptic story. The Wasteland’s hellish landscape has been waiting for you to make your mark… or die trying.



    • OS: Windows 7/8/8.1/XP/Vista (32 or 64 bit)
    • Processor: 2.4ghz Intel Core 2 Duo or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia 260 GTS or Radeon HD 4850 – 512 MB of VRAM
    • DirectX: Version 9.0c
    • Hard Drive: 30 GB available space
    • Sound Card: DirectX compatible sound card 

    • OS: Windows 7/8/8.1 64bit
    • Processor: Intel i5 series or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia 460 GTX / Radeon 5770 – 1 GB of VRAM
    • DirectX: Version 9.0c
    • Hard Drive: 30 GB available space
    • Sound Card: DirectX compatible sound card 

Project Zomboid Review and System Requirements

Project Zomboid is an isometric survival “simulator” that puts you in control of a character that is destined to die in the process. This turns around the focus in the game and instead of trying to reach a specific “end” you are encouraged to “enjoy the ride”. You can cook, loot, shoot and must take care that your character get’s enough sleep, even bandage yourself if wounded. You may carry a melee and/or ranged weapon but the bigger the gun, the bigger the sound. Shooting attracts near-by zombies towards you and while it’s easy to kill couple of them, a horde overruns you easily. I must say that this game isn’t easy (as in casual easy) and requires some learning (as every good game does, mind you). Highly recommended for friends of roguelikes and zombies.

Verdict: 85/100

System Requirements

  • OS: Windows XP, Vista, 7
  • Processor: Intel 2.77GHz Dual Core
  • Memory: 2Gb Ram
  • Hard Disk Space: 1.23gig
  • Video Card: OpenGL 2.1 compatible dedicated graphics card
  • Sound: OpenAL compatible sound card  
  • Broken Sword 5: The Serpent’s Curse Review and System Specs

    Sword, the fifth in a trilogy that has seen its ups and downs, has
    finally arrived. Was the wait worth it? Did it live up to its

    I’d say a tentative yes in certain aspects. Serpents Curse tries its
    best to bring back the nostalgia from the first and second 2D games of
    the series. At times, it is rather successful in doing this and at other
    times it tries too hard. The
    3D drawn characters for example; beautifully rendered but come across as
    strange and often appear stiff like mannequins with awkward movements.

    This is even more apparent in the opening intro especially considering
    they are portrayed against the backdrop of masterful handrawn 2D
    backgrounds that just don’t mix well with the 3D movements and rendered
    characters. What madness processed them to go along with this approach
    escapes me.
    Some developers just can’t let go off 3D altogether, and Serpents Curse
    tries to blend both worlds together but fails to do both right. Don’t
    get me wrong; the backgrounds are masterfully done and are fantastic, as
    limited as they are, and the characters themselves, while they do
    appear stiff and rigid, have a tremendous amount of detail to them. It’s
    just a shame Cecil decided to try to blend both 2D and 3D together
    because it simply does not work.

    Regarding what I said about the backgrounds being limited, well, they
    are. There’s not that much backgrounds at all to be fair. Episode one
    mainly takes place in Paris and features a lot of heavily re-used
    backdrops and you don’t get the feeling that your ‘going places’ but
    rather stuck going back and forth to the same locations. This is quite
    understandable considering the quality of the backgrounds and the size
    of them. At such a high-resolution, drawing them must take up a
    considerable amount of time, but Broken Sword 5 misses out on the
    feeling of traveling to a wide selection of area’s that was very much
    present in the 1st and 2nd. Sure, at the end of episode 1 its clear
    we’ll be off to a certain place, but I get the slight impression not
    much will change in Episode 2 in terms of background variety.

    Broken Sword The Serpents Curse general plotline is nothing to marvel
    at; at least in the confines of what Episode 1 presents us with. Having
    completed the game in full now, I can honestly say I foresaw practically
    every twist that came my way. I generally knew who was ‘bad’ and who
    was ‘questionably good’ but the story tries to present its twists and
    turns as shocks but in reality they didn’t. I can’t say much without
    going into spoiler territory, but I will say that the death of a
    prominent character did not surprise me one bit. The story is also
    filled with little plotholes and in-consistency now and again which
    don’t make much logical sense, but if anyone played the previous two
    games in the series, then you learn to suspend reality while your
    playing a Broken Sword game.

    The characters don’t have as much depth as past characters did in the
    first two series. Broken Sword 2 has a wealth of complex characters; who
    remembers Raoul, who was ruled by his mother but you soon learn later
    on that there is a lot more to the cowardly Raoul than meets the eye?

    Sadly Serpents Curse characters are rather one-dimensional. Laine and
    his overly sense of entitlement. Father Simeon and his constant
    overbearing sense of religious burning hatred for you know who.
    Detective Naveat (I’m sure I spelt that wrong) and his rather
    unrealistic portrayal of just bad detective work.

    But this is getting all very negative and now its time for some
    positivity. Having completed the fifth game, I can honestly say I felt
    satisfied with how episode 1 has turned out. It’s a step in the right
    direction, but only a step. For me personally it doesn’t surpass the
    quality fo the first two games, but it certainly races past the 3rd and
    4th game whose name I shall not speak. In that way, Serpents Curse is a
    resounding success for what it’s trying to do, and that is trying to
    redeem itself from the last two games.

    It just falls ever so slightly short of reaching its goal. Perhaps
    episode 2 will have some of that missing charm and complete the saga of
    nostalgia. Who knows.

    But I am certainly looking forward to the next episode.

    Verdict: 70/100

    PC System Requirements


      • OS: Windows XP
      • Processor: 1.6 GHz
      • Memory: 1 GB RAM
      • Graphics: 256 MB
      • Hard Drive: 3 GB available space 

    Assassin’s Creed IV Black Flag Review and System Specs

    * Graphics engine is great, water rendering is even better than AC3 which was already great
    Combat system is the same as AC3 – a few bugs here and there, but
    overall pretty good — great moves to watch as you play. Glad they kept
    double-executions in.
    * The underwater bell-diving missions were a
    lot of fun and gorgeously rendered. I suspect these replaced the “tomb”
    missions from previous installments.
    * Usage of “cover” was greatly
    upgraded to provide better / more realistic stealth missions. The brush
    is so much thicker that it’s actually believable that he can sneak
    around in it.
    * Shawn / Rebecca – It was good to see Shawn / Rebecca
    put in the game. I would like to think they will be in the next game as
    well with bigger roles.

    * (see other for detailed notes on overall game thoughts) (some small spoilers ahead, so read at your own risk)
    Major story plothole identified as soon as the game starts — Edward is
    initially in his 20s and is basically a drunken privateer. He
    “acquires” an assassin’s robes and hidden blades and apparently just
    putting the stuff on gives him Ezio / Connor’s fighting abilities and
    skill, not to mention the ability to be stealthy and assassinate people
    flawlessly (extreme sarcasm). It is never explained how he has eagle
    vision, assassin skills, etc. in the context for Edward himself. You’re
    just dropped in to the story. This is a major plothole. I spoke to some
    other folks who have completed the game and they felt the same way.
    Not nearly enough emphasis on the Assassin / Templar battle; until
    Sequence 11 / 12, assassination missions seem thrown in by necessity
    more than because they fit the plotline. The plotline is just
    very…scattered. It doesn’t flow well at all.
    * In Brotherhood (the
    best of them along with AC2), side missions (courtesan, thief,
    assassination) were installed in tiers and unlocked as you progressed
    through the game because they directly tied in to the main storyline.
    This is not the case in AC4 — it feels like Ubisoft is simply putting
    side missions in just to put them in. There is too much side “junk” that
    has little (or nothing) to do with the main story of the game. It feels
    like they’re just putting stuff in so they can say “look at all the
    stuff we put in” even though much of it is low quality and does not
    contribute much to the story. I’d rather have no side missions and
    better flow of the main story if the side missions are going to feel so
    weak and half-hearted, having virtually nothing to do with the main
    character’s development or story.
    * Once you acquire some of the
    specialized armor in the game by completing certain missions, it doesn’t
    render properly in the cutscenes — for example when wearing the Mayan
    armor, when Edward motions like he’s putting his hood up, there’s no
    hood, so it just looks strange.
    * Whaling / harpooning — this struck
    me as very low in taste to put this in the game. I only did the
    missions I had to do to craft upgrades for Edward, but found the
    missions themselves to be a major turnoff.
    * Like Connor, Edward does
    a lot of stupid things. Gets betrayed and doesn’t see it coming despite
    the enhanced “senses” of his lineage. Gets “captured” for a year’s
    time. It’s frustrating playing a game as a main character who is
    supposed to be a true hero with special senses and fighting abilities,
    who constantly does idiotic things. I didn’t even feel like I was
    playing an AC game until about Sequence 11 / 12 — felt like a Pirates
    of the Carribean knock-off.
    * Too many viewpoints — this kinda falls
    in with the “too many side missions” — way too many viewpoints.
    Recommend less viewpoints that will reveal more of the map.
    * As
    mentioned in the pros section, I believe the “tomb” missions were
    replaced with the Dive Bell missions. Now, while the Dive Bell missions
    are awesome, missions like AC3’s Captain Kidd side missions were great.
    They had awesome settings, and were mysterious and really neat. These
    were sadly, missed.
    * With Altair & Ezio, their unusual abilities
    were emphasized in their respective stories, making you feel like you,
    as the main character, were special — eagle vision, exceptional
    free-running skills, advanced fighting capabilities, etc. were all
    things that made you feel superior since they supposedly came from some
    TWCB DNA. That you could go into a fight against 50 guys, and
    conceivably win because of your superior abilities. With Edward (and
    Connor in AC3), it feels like you’re just some average Joe out there,
    with very little explained. One of the things that always made AC games
    so cool and interesting is the mystery factor to it. That seems to be
    missing significantly.
    * Like AC3, the music in AC4 is terrible. AC2
    and ACBrotherhood had wonderful music that helped to make both games
    magical. AC3 and AC4 have sorely lacked it, and it is incredibly
    noticeable; for the worse.
    * One of the things that made Ezio’s
    trilogy so special as well, is the fact that they stuck with the same
    hero for a bit. They went through all of his introduction and training
    to become a master fighter and assassin in AC2, and continued it in ACB
    /ACR — this gave us plenty of time to get used to our hero, and become
    attached to him. By switching heroes up constantly, they prevent this
    from happening.
    * The story lacks much personalized drama /
    excitement. Yes there are battles, and people who aren’t nice to Edward.
    But there wasn’t a lot of “drive” for Edward to want to kill the people
    he ends up killing. It feels more forced than anything else. I think
    back to AC2 / ACB and how well they developed the enemy characters that
    you eventually killed that it made it almost personal. It feels like
    there is very little character development on the part of Edwards
    enemies. Cesare & Lucrezia were such welcome additions to ACB and
    added so much with regard to the drama factor. Heck, add a girl templar
    in to the mix that our assassin has a bit of feeling for and you’ll
    really be rolling with some good drama effect.
    * Killing Desmond — I
    know this is from AC3’s ending so it’s old news, but it’s worth
    pointing out how badly this plot choice by the AC3 story writers
    impacted the quality of this series. This was just a DUMB move by their
    storywriting team. I had really enjoyed Desmond’s character development
    (along with that of Shawn / Rebecca) and interactions with his team. By
    AC3, he was a full fledged assassin, and his missions were actually a
    lot of fun. Now that they killed him, they’ve severely limited
    interaction with the assassin team which was also very fun to follow
    when you were out of the animus.
    As an avid fan of this
    series, I would simply say this game is very underwhelming. Ubisoft
    needs to stop everything they’re doing with the AC series for about a
    month, and seriously re-evaluate the direction they’re going with the
    series. The crew that did AC2 and AC Brotherhood needs to be fully
    recalled and put on the AC5 project. The next AC game needs to be a
    homerun as they’ve now had back-to-back duds in AC3 / AC4. They need to
    re-hire Jesper Kyd who did the music for those previous games as well.
    They have lost the magic of the early parts of the series.
    They need
    to concentrate on storytelling, keeping things chronologically sensible
    so that the story flows well. Need better character development, better
    attention to detail on the assassins and their targets.
    Need a direct
    tie-in for the “present-time” hero that you are playing as also like
    Desmond had. I truly hope they get things straightened out because I
    love this series, and I don’t like what they’ve done with it with these
    past two games.

    Verdict: 60/100

    System Specs


      • OS: Windows Vista SP2 or Windows 7 SP1 or Windows 8 (both 32/64bit versions)
      • Processor: Intel Core2Quad Q8400 @ 2.6 GHz or AMD Athlon II X4 620 @ 2.6 GHz
      • Memory: 2 GB RAM
      • Graphics: Nvidia Geforce GTX 260 or AMD Radeon HD 4870 (512MB VRAM with shader Model 4.0 or higher)
      • Hard Drive: 30 GB available space
      • Sound Card: DirectX Compatible Sound Card with latest drivers
      • Additional Notes: Windows-Compatible keyboard and mouse required, controller optional. 

      • OS: Windows Vista SP2 or Windows 7 SP1 or Windows 8 (both 32/64bit versions)
      • Processor: Intel Core i5 2400S @ 2.5 GHz or better or AMD Phenom II x4 940 @ 3.0 GHz
      • Memory: 4 GB RAM
      • Graphics: Nvidia GeForce GTX 470 or AMD Radeon HD 5850 (1024MB VRAM with Shader Model 5.0) or better
      • Hard Drive: 30 GB available space
      • Sound Card: DirectX Compatible Sound Card with latest drivers
      • Additional Notes: Supported video cards at
        the time of release: Nvidia GeForce GTX 260 or better and GeForce GTX
        400, GTX 500, GTX 600 and GTX 700 series. AMD Radeon HD4870 or better
        and Radeon HD5000, HD6000 and HD7000 series. Note: Latest GeForce
        drivers tested: 327.23 for all series. Latest Radeon drivers tested:
        13.1 for Radeon HD4000, 13.4 for Radeon HD5000, HD6000 and HD7000 series
        on Vista and 13.9 for Radeon HD5000, HD6000 and HD7000 series on Win7
        and Win8. Laptop versions of these cards may work but are NOT officially

    Rain Blood Chronicles: Mirage Review and System Specs

    This game is a prime example of modern day Hack n’ Slash

    Pros: Your attacks feel very powerful with both characters ++Shang can
    block with floating swords and use them to extend combos as well. you
    can esentially find ways to hit everyone one screen easily or air combo
    with many hits. ++Soul has very fast or very powerful attacks covering
    great distances. He can’t block but can do short teleports which can later be seemlessly intertwined with his other attacks.

    + The leveling in the game has a rich crafting/level/skill tree 3
    currencies exp (each character has their own), silver, gold. By doing
    very flash combos with counters, KF moves, and supers you can get an S
    ranking and as long as you keep it you get gold which can buy every
    other currency which adds flexibility.
    +The art is very beautiful most of the time
    +lots of interesting and flashy characters
    +the boss fights are insane.


    -There is alot of cut scenes with narration but it feels like there is
    no story. Or at least the story is hard to follow something about a
    martial world and warring factions the ‘cabal’, the org, and Mirage.
    Characters sort of come from no where and say cryptic things about
    conspircies. Maybe I should read more of the info at jade’s eye but
    there is so much and the translations are not quite right.
    – That being said in the last game the translations feel like they were
    done by google translate or someting. For Example the first mini boss
    talks and is titled “Sword Zealot” but when you fight him he is called
    “Sword Addict”.
    -Some of the animations don’t have alot of frames but with how fast paced anime styled the game is that makes sense.
    -The levels can last pretty long. This is still fun but I wish you could
    save and load at check points after minibosses or something it feels
    like your force to play the game in 35 minute increments.

    Thats all I can really think of to describe this game. Hope you find this helpful.

    Verdict: 80/100

    System Requirements


      • OS: Windows XP, Windows 7, Windows 8
      • Processor: Intel Pentium3, AMD Athlon Series
      • Memory: 1 GB RAM
      • Graphics: ATI Radeon X1800, Nvidia GeForce 6800
      • DirectX: Version 9.0
      • Network: Broadband Internet connection
      • Hard Drive: 3 GB available space 

    The Pinball Arcade (2013) Review and System Requirements

    I love pinball games, and this game delivers. Graphics are bar non and the sounds are fantastic. Only small gripe I have is I vvish it had rumble features (Unless it’s in the settings, I haven’t checked) Othervvise great pinball game.

    System Requirements


      • OS: Windows XP
      • Processor: Dual Core 1.6 ghz or better.
      • Memory: 1 GB RAM
      • Graphics: Graphics card supporting DirectX 9.0c and Shader Model 3.0
      • DirectX: Version 9.0c
      • Hard Drive: 4 GB available space
      • Sound Card: Direct Sound capable card. 


    • OS: Windows 7
    • Processor: Dual Core 2.0 ghz or better.
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 8800 or higher. ATI HD 3850 or higher.
    • DirectX: Version 9.0c
    • Hard Drive: 4 GB available space
    • Sound Card: Direct Sound capable card