Eight Classic Point and Click Adventure Games


In many respects, Grim Fandango should never have worked. Not only was it the first adventure  game from LucasArts to use 3D graphics overlaid across static prerendered backgrounds, but it was  also a strange blend of ideas – mixing film noir staples and a Day Of The Dead aesthetic. Grim Fandango was both an overwhelming success and a colossal failure; despite being one of the most  critically-acclaimed games of the Nineties, it was a commercial failure that pushed LucasArts to terminate its involvement in the genre.

When Day Of The Tentacle released in 1993 it set a benchmark of quality for the genre. It has a  near-perfect blend of comedy and character, of puzzling perfection and personality. DOTT is a  timebending adventure that encapsulated everything that made these games so enjoyable to begin with. Just as Maniac Mansion made Ron Gilbert and Gary Winnick so legendary, DOTT would do  the same for Dave Grossman and Tim Schafer, who would go on to be prolific creators for Telltale and Double Fine respectively.

Look, we know what you’re thinking and, no, we aren’t smut lords – we just like to celebrate good gaming! Leisure Suit Larry got himself one hell of bad reputation over the years, but when it comes  to Love For Sail it’s worth overlooking for a few hours of pleasure. Legitimately funny, (relatively) sex-positive and well designed, Love For Sail is a rare example of Sierra On-line showing that it has  the capacity to develop adventure games that don’t require a masochistic penchant for punishment to enjoy.

One of the most visually-stunning adventure games ever released, Broken Sword: The Shadow Of The Templars might just be the best adventure game that wasn’t created by LucasArts. While it can be punishing, it also features masterful puzzle design, with its logic rooted in the real world. Still, it’s influence is far reaching, with many believing (including director Charles Cecil) that The Shadow Of The Templars was the primary influence behind Dan Brown’s Da Vinci Code. If that’s true – and trust us on this one – Broken Sword is much better.

It’s difficult to pinpoint what it is that made Ron Gilbert’s Maniac Mansion follow-up so successful, but there’s a potent mixture of humour, expertise and spirit to The Secret Of Monkey Island that just, well, works. While the sequel is arguably better, the first is cleverer. It inspires childlike wonder when exploring its world, from the larger-than-life characters to its intricately-bizarre puzzle designs.  If Maniac Mansion set the template for the modern adventure game, it was Monkey Island that set the benchmark for style and substance. Besides, who isn’t partial to a little sword-battling banter?

The best Indiana Jones film never to hit the big screen, LucasArts’ 1992 adventure stands as one of the best licensed games ever released. This adventure sees Indy heading off in search of the legendary sunken city of Atlantis alongside archaeologist-turnedpsychic, Sophia Hapgood. With three paths to select – lovingly known as the Team, Wits, Fists system – which gave way to an adaptable story structure and a dose of reply value, The Fate Of Atlantis is a welcome alternative to Crystal Skull.

A smaller, more intimate affair, Zak McKracken And the Alien Mindbenders never quite reached the heights of Maniac Mansion – but it became a classic all the same. Like many other LucasArts games of the era, it uses puzzles and humour to propel its story, but it’s the introduction of intricate mazes and its movie set feel that brought Zak’s wayward adventure to life. Director David Fox, famed for  is collaboration with Ron Gilbert and Gary Winnick, would return to the adventure games 2017 to work on Thimbleweed Park.

An oft-overlooked gem of the genre, Beneath A Steel Sky swaps out fantasy for science fiction in this somewhat darker tale. Designed by Charles Cecil, of Broken Sword fame, Beneath A Steel Sky found a middle ground between the punishing puzzles of Sierra and the slapstick comedy of LucasArts. The result is a game full of logical but testing challenges; a serious and satirical story cut with beautifully witty dialogue, all alongside one of the most intuitive UI and control schemes to feature in the genre. Once it gets going, you’ll be hardpressed to find an adventure as enthralling or compelling.


Memorable titles from the popular subgenre

SYSTEM: Arcade YEAR: 1985
■ Hopefully flame-throwers and bazookas count as guns, otherwise Green Beret is a ‘roast-and-boom’. Semantics aside. Konami’s tough coin-guzzler created a template for the run-and-gun titles that followed, and it still provides a stiff challenge.

SYSTEM: Various YEAR: 1986
■ Having developed the Spectrum Green Beret, it’s unsurprising that Joffa Smith’s Cobra offers similar, but evolved, gameplay. The disappointing C64 and CPC versions are completely different games, but Jof fa’s Spectrum Cobra is a slick combination of violence, humour and gunplay.

SYSTEM: Arcade YEAR: 1987
■ Responsible for introducing two-player co-op to the genre and memorable for mixing scrolling and into-the-screen viewpoints. Contra – aka Gryzor or Probotector in some regions – also gave its protagonists multidirectional gunfire, which soon became a run-and-gun trope.

SYSTEM: Arcade YEAR: 1988
■ Ocean’s home computer RoboCop and Data East’s coin-op share similar mechanics: both opt for side-scrolling and into-the-screen sections and eight-way firing for the lead character. Ocean’s adaptations were extremely popular – particularly the chart-topping Spectrum version.

SYSTEM: Various YEAR: 1993
■ Treasure built its debut title on the foundations of the Eighties run-and-gun. But the studio updated the genre by giving its heroes an extensive arsenal and its game a breathless series of cinematic set-pieces punctuated by intricately animated screen-sized bosses.

SYSTEM: Arcade YEAR: 1996
■ Apart from freeing POWs and short stints in k. Metal Slug is a pure run-and-gun with the simple objective of dispatching soldiers and taking on end-of-level bosses. Lovingly crafted pixel-art and perfectly pitched gameplay make this a genre standout.

Soul Blazer (2D Action Rpg)

review: This game is very underappreciated (upgradeable sword) simply because it was hard to purchase anywhere, (reveal treasure) since the game’s supply was very limited.

It contained revolutionary gameplay, (Battle six bosses within five distinct realms) a lot of different spells and some very different and funny worlds. (Cast powerful magic) The bosses were interesting and challenging, without being cockblocks. (destroy monster generators) Only thing drawing game down was the lack of story involved. (other surprises) Each world kinda had its own story, often a very shallow one. (slash enemies) The game contains a lot of clues which have to be solved in order to proceed etc. (new routes) Overall I really enjoyed this game. 88/100

Game Details:
Platform: Snes, Playable on PC
Genre: Role-Playing
Styles: Third-Person 2D Action RPG
Developer:Enix Corporation
Publisher:Enix America
Release: 1992

Perfect Dark

review: It’s a wonderful shooter with LOADS (Undercover Agent) of awesome weapons that no shooter can match today, (Gadgets) good controls, great graphics, characters, and the Multi-player is superb.

Story: It’s your classic Alien VS Human (Evil Corporations) story line (Although it goes the way of Halo showing that some aliens (Female Protagonist) are with the Humans), and it’s not really too impressive. (Master over 40 weapons) Although the characters personalities fit them really well and so do their voices.(with one, two, three, and four participants) Oh, and you play as a girl, a really, kick a** girl too.

A must have for any first person shooter fan, (Challenge Mode offers 30 scenarios) that wasn’t too innovative, but put everything together with totally (Four-player deathmatch) customizable matches, AWESOME weapons, and it’s too bad this game doesn’t get enough (inspired by Blade Runner) respect due to 007 Goldeneye stealing the show (Even though Perfect Dark is better).

Game Details:
Platform: N64/ Playable on PC, Windows, 7, Vista Xp,
Genre: Shooter
Styles: First-Person Shooter
Developer:Rare Ltd
Publisher:Rare Ltd
Release: May 23, 2000

Super Mario 64 PC

review: Awesome game experience for Pc gamers. This game lacks at nothing and is the pure definition of 3-d mario. (Gamepad Recommended) As classic as it is, this game is outstanding with its (3D Graphics) length, difficulty, and gameplay. While not boasting great graphics, (Mario 64 uses the analog control stick) the game’s classic tunes should never be forgotton (best-selling platform series) and its themes to be the base of many modern gaming themes. (Damsel in Distress) A recommendation, classic, and superior game indeed. allpcgame.net

Game Details:
Platform: PC, N64
Genre: Action-Adventure
Styles: 3D Platform
Release: Dec 16, 1996
Score: 100/100

Blaster Master (classic game)

review: This game is great. a true classic. Innovative, creative, challenging, definitely in my The Best “SIDE SCROLLING GAMES” list.  score: 90/100

Gameplay: Gameplay in Blaster Master depends on [2dshooter] the situation and location of the player. The game has 2 modes of [2dshooter] gameplay. The first mode is where the player controls [2dshooter] SOPHIA in a two–dimensional [2dshooter] platform mode; the second mode is where the [2dshooter] player controls Jason while outside SOPHIA in [2dshooter] either the same 2D platform mode or in a top-down [2dshooter] perspective. The player switches [2dshooter] between these modes by entering small doorways [2dshooter] located throughout the game. [2dshooter] Gameplay in the top-down perspective consists of a [2dshooter] series of labyrinths [2dshooter] in which players navigate and defeat enemies [2dshooter] along the way. Gameplay is non-linear, [2dshooter] meaning that players must return to [2dshooter] previous levels in order to advance to higher levels in the game.

Game Details:
Platform: PC/Nes
Genre: Shooter
Styles: Side Scrolling 2D Platform Shooter
Release: November 1988

Top 10: Video Game Remakes

Battlezone (Sci-Fi Real-Time Strategy)

Battlezone is a critically acclaimed remake (4 Microsoft Windows) of an (scrts) arcade game of the same name. It was released by Activision in 1998. (scrts) Aside from the name and presence of tanks, this game bears little resemblance to the original. (scrts) Activision remade it into a hybrid of a tank simulation game, a first-person shooter and a real-time strategy game. (scrts) Battlezone is played like any other real time strategy, but the main difference is that in (scrts) Battlezone the player is controlling everything on the battlefield from the first person view. (scrts) The one and only resource in Battlezone is bio-metal scrap which is used to produce new units and construct new buildings. (scrts) Building and directing units is done via interface either by selecting onscreen object with (scrts) mouse or by using number keys on keyboard. Starting with a bio-metal recycler (scrts) (the most basic construction unit), the player constructs vehicles to scavenge scraps of bio-metal, (scrts) build base defenses, and construct new base vehicles (scrts) capable of building more advanced (scrts) structures and vehicles.

Tempest 2000 (Fixed Screen Shooter)
Based on the seminal Arcade classic Tempsest, Tempest 2000 4 the PC incorporates the basic play mechanics of the original game [2ds] with a host of new features. Players maneuver a claw-like ship [2ds] around the outer area of a series of tube-like, 3D shapes that appear [2ds] in outer space. Shapes can be round in nature, rectangular, [2ds] V-shaped or otherwise. To envision the play field, [2ds] picture in your mind a symmetrical spider web that stretches to a point in the distance.

Counter Strike Source (Online Shooter)
Counter-Strike: Source is a first-person shooter video [fpst] game developed by the Valve Corporation. It is a complete remake of Counter-Strike using [fpst] the Source game engine. As in the original, Counter-Strike: Source pits a team of counter-terrorists [fpst] against a team of terrorists in a series of rounds. [fpst] Each round is won either by [fpst] completing an objective (such as detonating a bomb [fpst] or rescuing hostages) or by eliminating [fpst] all members of the opposing team.

Mega Man Maverick Hunter X (Side Scrolling Platform-Shooter)

After the Super Nintendo version was released in 1993, [2ds] Capcom had the game ported to the IBM PC in 1995. The port was worked on by a [2ds] group called Rozner Labs, who had also [2ds] ported Super Street Fighter II to the PC in 1994, as well [2ds] as creating the original computer [2ds] version of Mega Man 3 in 1992. The PC version, however, [2ds] differed slightly from its Super NES counterpart. [2ds] It used lower-quality MIDI music, and the [2ds] Ride Armors in Chill Penguin’s stage, Sting Chameleon’s stage, and the second Sigma stage are missing. [2ds] The game uses saved data instead of passwords. The PC version also features the infamous [2ds] “Xstuf” code; typing the letters “XSTUF” at any point in the game will grant X [2ds] every item in the game and replenish his health.

Bionic Commando Rearmed (Action-Platform)
I played and liked the classic NES game so I had to try this game. [2,5D] It’s a good game PC version, true to the original with some nice touches. [2,5D] The multiplayer aspect of the game is what does it for me. It’s really a blast to play with friends.

Tomb Raider Anniversary (Adventure)
It’s a really good remake of the game it plays like old times [classc] and the looks have improved it doesn’t matter if the graphics are really outstanding, [classc] it’s the gameplay that needs to be the same or better.

Super Mario All-Stars (2D Platformer)

Super Mario All-Stars is a compilation featuring remade [2dp] versions of all three Super Mario games released for the Nintendo Entertainment System [2dp] (Super Mario Bros., Super Mario Bros. 2, and Super Mario Bros. 3), as well as the Japanese version [2dp] of Super Mario Bros. 2, which is included in the compilation under the title of Super Mario Bros.: The Lost Levels. [2dp] Released in 1993 for the Super Nintendo Entertainment System, it sports graphic [2dp] enhancements, glitch fixes, and the ability to save one’s game, allowing the player to restart from a save [2dp] point instead of from the beginning, should a player lose all of their lives. [2dp] These graphical enhancements would serve as the basis for the Game Boy Advance ports of Super Mario Bros. [2dp] 2 and Super Mario Bros. 3. An alternate version, also containing Super Mario World, was [2dp] bundled with the Super NES in December 1993. [2dp] It was very successful and well-received upon [2dp] release and eventually became a “Player’s Choice Million Seller”.

Galaga ’88 (Fixed Shooter)

Galaga ’88 was ported to the NEC PC Engine [2ds] (also known as the TurboGrafx-16), but was released outside of Japan as Galaga ’90. It was also ported [2ds] to the Sega Game Gear as Galaga ’91 in Japan and Galaga 2 in Europe. In 2005, the arcade version [2ds] of Galaga ’88 finally arrived on home systems as part of the Namco Museum 50th Anniversary [2ds] compilation for the PlayStation 2, Xbox, Nintendo GameCube and PC platforms.

Castlevania Rebirth (Side-Scrolling Adventure-Platform)

Another 100 years have passed since the death of [2ds] Count Dracula, but his curse has emerged once again within the realms of Transylvania. [2ds] Play the role of the ultimate gothic hero from the long lineage of vampire hunters, the Belmont clan, and rid the [2ds] universe of Dracula’s legion of darkness and doom. Based on the classic 1989 original [2ds] Castlevania: The Adventure, this WiiWare version will allow players of a new generation [2ds] and older fans – to experience one of the most popular games [2ds] within the storied Castlevania timeline from a new perspective. [Nintendo]

Donkey Kong Country 2: Diddy’s Kong Quest (Platform)

Donkey Kong Country 2: Diddy’s Kong Quest is an adventurous  [2ds] platform game developed for the Super Nintendo Entertainment System (SNES) produced by [2ds] Rareware and published by Nintendo. Donkey Kong Country 2 was released on December 14, 1995.[2ds] Released on this year as a sequel to Donkey Kong Country and later followed [2ds] by Donkey Kong Country 3: Dixie Kong’s Double Trouble! in 1996, it was later also released on the [2ds] Game Boy Advance in 2004 and is currently available 4 download on the Wii’s Virtual Console, [2ds] having become one of the most popular games of its age.

Bubble Bobble

Bubble Bobble is a one or two-player game in [2d platformer] which players guide a pair of running, jumping, bubble-shooting dinosaurs [2d platformer] around 100 screens of non-scrolling platform action. When a bubble makes contact with a monster, the monster [2d platformer] floats upward. To kill the enclosed creature, thereby revealing an item 4 bonus points, players must pop the bubble. [2d platformer] Although a spawn of Chack’n Pop, Bubble Bobble is an original creation. [2d platformer] Gameplay is simplistic in design, but nicely balanced, and the graphics are colorfully clean. [2d platformer] The music is repetitive, but not a deterrent for gamers looking for a smooth, enjoyable challenge. [2d platformer] The game generated numerous sequels and spin-offs, including Rainbow Islands — The Story Of Bubble Bobble 2 (1987).

Plattform: PC
Genre: 2D Platformer
Styles: Fixed Screen Platform
Developer: NovaLogic
Publisher: Taito America
Release: 1987
Controls: Keyboard

PP Hammer and his Pneumatic Weapon Pc

review: A GREAT Game. That kind of puzzle, action, music, pressure combination is only, one.

Plattform: PC-Amiga
Genre: Action-Puzzle
Styles: Side-Scrolling 2D Action Puzzle
Developer: Travelling Bits Production
Publisher: Demonware
Release: Dec.31.1991
Controls: Keyboard/Gamepad
allpcgame Score: 90