codemasters

BRAINACHE 1987 – AMSTRAD, ZX SPECTRUM

Terrible is the best way to sum up Brainache. The graphics will make you want to tear out your eyes; the awful sound effects will convince you to perforate your eardrums; while the gameplay is so stodgy and glitchy that you’ll soon wish you had a time machine to stop

ARMOURDILLO 1987 c64

This interesting shooter is aesthetically stunning but far too difficult for its own good. The aim is to wait for pods to fall to the planet’s surface so you can tow it to safety. It’s as boring as it sounds and is riddled with unfair difficulty spikes. Great music, though.

GHOST HUNTERS 1987 – AMSTRAD, C64, SPECTRUM

Ambitious is the best way to sum up the Oliver Twins’ followup to Super Robin Hood. It runs on a modified version of the same engine and features similar platform mechanics. The difference however is that pressing fire moves control over to an onscreen cursor, which you use to shoot

SUPER ROBIN HOOD 1986 – AMSTRAD, C64, SPECTRUM

Super Robin Hood is notable as it makes the first of many Codemasters collaborations with the Oliver twins. Originally created for the Amstrad, it features digitised speech, a sprawling castle to explore and plenty of enemies to kill. Robin takes enemies out with arrows and must run around searching for

BMX SIMULATOR 1986

This gem of a game was coded by Richard Darling and would be the first of many simulator titles  that Codemasters would churn out in the following years. It’s essentially a clone of Super Sprint, but  with a BMX theme and a thumping good tune from David Whittaker. The lack

TERRA COGNITA 1986 – AMSTRAD, C64, SPECTRUM

In this shooter you have to travel as far as possible, whilst shooting down enemies. There are numerous tiles in the game that destroy your ship, extend its dwindling fuel supply or add bonuses like points and speed-ups. Just watch out for the annoying time shift tiles as they send