Impact Winter PC Review Scores

Impact is a adventure-simulation game for PC.

 Rating: 74/100 – Based on 5 Critic

IGN Italia
Impact Winter is able to melt survival, management and a touch of GdR with very interesting results. It’s not a perfect game, but the mix of genres is well done.
Quotation forthcoming.
Impact Winter is also able to surprise even the most avid survival enthusiast.

IGN Spain
Impact Winter is fun, complete and full of psychological elements, but also an exploration experience with some repetitive elements.

Surviving for thirty days in the cold with a survival team is not as simple as it sounds in Impact Winter.

Injustice: Gods Among Us – Ultimate Edition Review and System Requirements

I have mixed feelings about this game. On the one hand, it is great at what it is…..a very high end Mortal Kombat clone. Alot of thought went into a vs game with a huge selection of characters, special moves, complicated playstyles that, quite frankly leave alot of room for the highly skilled to dominate the lesser skilled. It’s been awhile since a game of this genre (I mean a good one) was created. One could argue that such games aren’t popular anymore but this is a good one, well worth your time and money.

One issue that really burned me though was the artificial port from Xbox. I don’t mind buying a decent xbox controller to play this game although I’m not a big console fan, I make an exception for this. What I do, very much mind is that this game does not support Windows XP. Since windows 7 and 8 are the retarded half cousins of XP where microsquish attempts to turn my high end computer into a type of Xbox or worse, a tablet, making it hard to do actual real work under the operating system, this is an extreme negative. If I wanted an Xbox, I would buy an xbox…..based on how they function, that’s not happening any time soon. So minus one star for that.

But there is a far worse sin this game engages in. Its backstory. Months before the release of this game, it was hyped by a comic book series that went into great detail (R-rated detail) about what happened to turn Superman into a fascist dictator. The series was quite good. However, other than the bare bones of that story, it’s not much of the story line mode of the game……which seems disjointed, thin and not very engaging. They could have done better…..ALOT better.

The bottom line is this game is worth getting if you have windows 8 and an xbox controller. But it lacks in depth. Twitch players will be thrilled to death however.

Verdict: 60/100

System Requirements


    • OS: 32-bit Windows 7 / Windows 8 / Vista
    • Processor: Intel® Core™ 2 Duo 2.4 GHz or AMD Athlon X2 2.8 GHz
    • Memory: 2 GB RAM
    • Graphics: NVIDIA® GeForce™ 8800 GTS or AMD® Radeon™ HD 3850
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Hard Drive: 21 GB available space
    • Additional Notes: Windows XP and DirectX® 9.0b and below not supported 

    • OS: 64-bit Windows 7 / Windows 8 / Vista
    • Processor: Intel Core i5-750, 2.67 GHz or AMD Phenom II X4 965, 3.4 GHz or better
    • Memory: 4 GB RAM
    • Graphics: NVIDIA® GeForce™ GTX 560 or AMD® Radeon™ HD 6950
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Hard Drive: 22 GB available space
    • Additional Notes: Windows XP and DirectX® 9.0b and below not supported 

Genre: Fighting
Style: 2D Fighting
Themes: Superheroes, Franchise Characters
Release Date: November 12, 2013
Developer: High Voltage Software, Inc.
Publisher: Warner Bros. Interactive Entertainment

Ionball 2: Ionstorm Overview

Inspired by classics such as Breakout, Amegas, Crystal Hammer and Arkanoid, Ionball 2: Ionstorm is a revolutionary update to the proven genre. Featuring stunningly beautiful 3D environments, crisp colorful graphics, incredible pixel explosions, and out-of-this-world special effects; the objective of the game is to survive and complete 60 levels of machine-blasting fun. With 3 unique boss levels, endless hordes of enemies, 7 uniquely destructive weapons, 6 life saving upgrades, a superbly designed exp system and global leaderboards, even experienced players will be challenged to their limits!

APG Score: 86/100


Genre: Action
Style: Ball and Paddle
Release Date: June 6, 2014
Developer: Ironsun Studios, Ltd.
Publisher: Kiss Ltd.
Controls: Keyboard, Mouse

Ikaruga System Requirements and more

Fantastic PC port vvith some nevv polish and features (nothing game changing). Plenty of options 4 configuring the game, hud, screen layout, and resolution. They really thought this through vvhen porting to PC, and it puts avvay the stereotype that all Japanese game developers are crap at making PC games.

APG Score: 80/100

System Requirements:


    • OS: Windows 8 / 7 / Vista / XP
    • Processor: Intel Core2 Duo (Athron64 X2)
    • Memory: 1 GB RAM
    • Graphics: DirectX 9.0c support (256 MB VRAM)
    • DirectX: Version 9.0c
    • Hard Drive: 512 MB available space
    • Sound Card: DirectX 9.0c support 



  • The player ship, all enemies and bullets are black or white.
    Player’s polarity can be switched at will.
  • Your ship can absorb enemy bullets of the same polarity.
    Filled energy goes to fire powerful homing lasers! (Release Power)
  • Defeat 3 enemies in a row of the same polarity and get the chain bonus!
    Building up high scores feels like a puzzle game?
  • Spectacular 3D graphics. Fast and smooth game play.
  • 2 Players game (Local) and
    Double Play Mode: You can play 2 Players game with one controller.
  • 5 levels. Tactical level design and boss battles.
  • 3 difficulty levels: EASY, NORMAL, HARD.
    Change your tactics depending on the difficulty.
  • 2 Game modes: ARCADE, PROTOTYPE (not hidden).
  • Replay data save is available.
    You can also download them from the Leaderboards.
  • Vertical screen mode support.
    You can also play the game like a side-scrolling shooter by rotating only the game screen.
  • Xbox360 controller, Keyboard and Mouse support. 
  • Inversion PC Review

    The Good: Some good gameplay ideas, decent graphics

    The Bad: Broken game mechanics, massive plot holes, uninteresting characters, boring weapons, boring multiplayer

    is a game about gravity manipulation that fails to work. How a single
    element that an entire game evolves around fails is beyond me. You play
    as a man named Dennis trying to find his daughter after an unknown enemy
    destroys his city. Unfortunately, that’s about as far as this
    ridiculous game gets. There are massive plot holes, completely broken
    game mechanics, and some very monotonous shooting segments.

    game gives you a Gravlink that allows you to make objects light or
    heavy. You can use this on enemies as well, but it doesn’t work as well
    as you think and feels completely useless most of the time. Why shoot a
    barrel to make it light, aim at it, pick it up, aim it at the enemy,
    then toss it when just a few bullets works twice as fast? The only time
    this is useful is when the game forces you to use it during the many
    boring boss fights. You can acquire upgrades for it as you go along like
    being able to pick up heavier objects, and the heavy gravity isn’t
    unlocked until much later. This one mechanic just felt completely
    useless to me except for when I fought larger enemies, and that wasn’t
    very often. So hats off to Saber for screwing that one simple thing up.
    They made a major game mechanic uninteresting and useless.

    comes the inversion gravity that effects your navigation. This part was
    fun until you realize how broken the cover mechanic is. One type has
    you flipping around walls and buildings which reminded me of Prey a lot,
    but not as fun. The second type is where you’re in Zero-G and you can
    float around by moving from pieces of debris. Here’s where the mechanics
    suddenly break down and make the game a living nightmare to play. You
    can somehow still get injured when behind cover whether it’s Zero-G or
    on the ground. I died so many times because a rocket somehow killed me
    by hitting the object I’m hiding behind. Secondly, if an enemy throws
    high gravity at you you can’t land even if you move away from the area.
    You can try to push yourself around, but some times it doesn’t work and
    you are left vulnerable for a good 10 seconds. That’s enough time to
    die. If an enemy uses low gravity on you you go through this stupid long
    animation of recovering your sense before you can aim your gun and fire
    while on the ground. After that you can’t move and are just laying
    there taking shots, and 99% of the time you will die during this stupid

    Why all this wasn’t tested and thought of is the
    obvious question. On top of all this you get some guns that aren’t fun
    to shoot and have no impact or weight to them. You get the same types of
    guns in standard form and plasma form. The boss fights are even
    repetitious and boring because the game throws the same exact boss at
    you several times. I fought the slave driver five times, and the
    security bot about four. Each time you fight them the same way with no
    changes. All I wanted to do was shoot myself because of this. On top of
    all this you’re sitting there wondering why you’re even bothering
    because the plot has so many damn holes. Why are these guys invading the
    city? Where are they from? What do they want? None of those questions
    are answered. You just go along trying to find your daughter and that’s
    pretty much it. The game is a seriously huge waste of time and I can’t
    recommend this to anyone.

    Overall, Inversion`s graphics are
    pretty good, but the art style is generic and boring. All the gameplay
    elements and mechanics are either broken or useless and the game has
    more plot holes than LA’s streets. What’s the point of playing? Sheer
    boredom is all I can think of. Do not waste a single penny on this game,
    but if you have to just rent it. The multiplayer is incredibly boring
    as well so don’t even bother with that either.    

    Verdict: 40/100



    Third-Person 3D Shooter

    Alien Attack
    Futuristic Warfare
    Release Date

    July 26, 2012

    Saber Interactive

    Namco Bandai Games America, Inc.

    Downloadable Release

    I Am Alive PC Review

    This video game has everything on paper; a post-apocalyptic world,
    challenging parkour-y gameplay, and a lone hero with an interesting
    story. Sadly, that’s about where it stops. I won’t go too much into
    detail in regards to the gameplay but
    instead would like to discuss the pros and cons of this game, and
    finally tell you whether I would recommend spending money on it.

    – Beautiful, indie-looking environment. HDR is fantastic!
    – A rather unique concept and gameplay
    – It has parkour/assassin’s creed-type climbing and movements
    – Realistic down to how many bullets you find and can use
    – Provides a decent amount of challenge, both in skill and cerebrally

    – VERY linear. Almost no straying from set line, and if you do, you’re going to get sick of dead-end alleys.

    You can only save at checkpoints. I hate this in ANY game, and some of
    the gameplay is mundane enough that I do NOT want to go back to a
    checkpoint save.
    – As mentioned above, some of the gameplay can
    become quite mundane, especially if you make a mistake and have to
    – The game has crashed on me several times, both on the PC AND on the XBox360, see above ad nauseum.
    – 3rd Person perspective is difficult coming from FPS (not considered in my rating, just a personal note)

    it comes down to your expectations. Coming from fast-paced, heavily
    crowded apocalyptic games such as L4D, the game seems a little too
    casual to me. I don’t always need a million things to look at, but the
    combination of long video sequences and having to backtrack if you mess
    up, really pushes this game over the edge of playable for me. This isn’t
    the post-apocalyptic, lone-survivor game I was hoping it would be, and
    in that respect I can’t really recommend it. You may enjoy it, but I
    certainly feel as though there is a lot that can be improved upon.

    Verdict: 60/100




    Third-Person 3D Action

    Release Date

    September 6, 2012

    Ubisoft Shanghai

    Ubisoft Entertainment

    Impire 2013 Strategy Game

    Impire is a three-dimensional single-player and co-operative real-time strategy video game that Cyanide Studios is developing, and Paradox Interactive publishing, for the PC in Q1 2013.

    Gameplay:Initial press reactions to Impire drew comparisons with Bullfrog Productions’s Dungeon Keeper, a real-time strategy game released in 1997 that received widespread critical acclaim. Alongside Dungeon Keeper, Impire similarly grants the player command over a subterranean empire, with the ability to construct buildings, recruit monsters, and engage minions in combat.

    Setting: Within the fictional universe of Impire, the player assumes the persona of Baʿal-Abaddon, a primordial evil summoned from Tartarus and imprisoned in the physical form of a demonic imp, initially forced to serve the incompetent sorcerer Oscar van Fairweather. During the course of Impire, Baal-Abaddon escapes van Fairweather’s control and attempts to reconstruct his ancient, nefarious empire under the continent of Ardania.

    Development: Shortly after announcing the project on 26 July 2012, Yves Bordeleau, the Studio Director of Cyanide Montreal indicated that Impire was in ‘pre-pre-alpha’ during his presentation to GameSpot staff. Throughout Bordeleau’s demonstration, he frequently referenced the ‘scenarios’ in the single-player and co-operative campaign setting of Impire, suggesting that the structure of the game is predominantly mission-based.

    Incredipede Review – IGM

    91/100 Incredipede really is a game that draws both sorrow and frustration in a somewhat ambivalent manner. But this is one of its many charms and reasons to play through the many puzzles thrown at you.

    Incredipede is a fantastic new puzzler from Northway Games which is the same studio who brought you Fantastic Contraption, a game in which you design fantastic things in a similar way to what you do in Incredipede – Coincidence? I think not.

    Inversion Reviews

    Based on 3 critics – Overal Score: 53 / 100

    GameInfo: Don’t just defy gravity. Command it.

    Take on the role of a young father and husband, Davis Russell, who finds himself thrust into war when his peaceful city is invaded by an unknown enemy. With his daughter missing and conventional weapons and tactics all but useless, this ordinary cop and his partner Leo Delgado will rise up to heed the call of duty, master the fundamental forces of gravity and save the world.

    Critic Score
    Game Revolution Wise men like to say that there are only two guarantees in life: death and taxes. Well, friends, I’m feeling gutsy enough to add a third. I guarantee that you have played far worse shooters than Inversion. I’d bet money on it. Not only because there are so many terrible FPSs out there, but because it honestly isn’t as bad as some reviewers and internet trolls would have you believe. Ultimately, it’s a solid cover-based shooter in the Gears of War tradition (it is technically a tradition by now, right?) but is unable to reach that threshold both technically and narratively. Read Full Review 60/100
    GamingBolt The thing I dislike most about gaming is non-originality. I don’t even necessarily mind if a game is bad, so long as it at least tries to do something different. Inversion, I thought, might be that game. Though it may not have had the clout of a triple-A shooter, it at least appeared to be going about things from a unique angle. Certainly its gravity-defying selling point looked good on paper, but on screen it’s a tragically different story. Read Full Review 50/100
    Destructoid Inversion is one of those games that seem to have been around forever, quietly popping its head up out of the bushes every few months to remind us it still exists while we continue living our lives and barely so much as grunt an acknowledgement. Such games come along now and then, and rarely do we expect a lot out of them.

    Suffice it to say that not many people expected much from Inversion.

    Suffice it to say that Inversion delivered what was expected. Read Full Review




    Genre: Action
    Developer: Saber Interactive
    Publisher: Namco Bandai Games
    Release Date: 27 Jul 2012

    Iron Front Liberation 1944 Reviews

    Based on 5 critics – Overal Score: 54 / 100


    GameInfo: Poland, the summer of 1944: the Red Army is preparing to deal the killing blow to the Wehrmacht – and you are right in the middle of it. As a German
    or Soviet front line soldier, it will be your skills and tactical finesse that will determine if you reach the military objectives.
    Command your own troops, man authentic weaponry and take to the sky in deadly warplanes. Raging across huge battlefields on an unprecedented level of simulation, the heat of combat awaits you in the single player and multiplayer modes. This is where war shows its true face.

    Critic Score
    GND-Tech As the name indicates, it is set during WWII on the Eastern front. Both German and Soviet campaigns are playable, and the game takes you across Poland and Ukraine. Four maps are included which is quite a lot for a game of this size. Two of them are huge, easily on the same scale as the 164 km^2 “Takistan” Map found in ArmA 2: Operation Arrowhead. To give you a better perspective, 164 km^2 is over 4x the size of Skyrim which is about 38 km2. Read Full Review 79/100
    Solidus Gaming Iron Front: Liberation 1944 places you in the middle of the intense fighting on the Eastern Front in 1944, as either a Soviet soldier of a member of the Nazi warmachine. Iron Front is by no means your average brain dead run and gun shooter, it is an in depth military simulation featuring infantry combat, tank rushes and even dogfights. The game has been developed by the relatively unknown German company by the name of “X1 Software”, and published by Deep Silver. Is the experience worth the cost of admission? Read Full Review 65/100
    Gamereactor UK You realize how interesting the tactical aspect of this game is, how it shouldn’t be confused as an action title: every movement, every shot must be carefully evaluated. Read Full Review 50/100
    Saving Content Excerpt: “Much like the engine’s forebearer – this game crashes A LOT. It either crashes to desktop or develops and unknown error. I had to install the game twice to get it running somewhat stable. That isn’t to speak to the game’s quality so much, as ArmA II was well known for it’s crashes. So here the problem carries on. This can be a huge turn-off to a gamer who has plunked down $30 to play a game, not troubleshoot it.

    Though, there’s also more good than bad news, the realistic approach that ArmA takes plus the authentic World War II weapons and vehicles finds a sweet spot in this game. With the graphics maxed out, you can see beautiful recreations of locations, vehicles, and weapons in stunning detail that no “mod” could provide. The only drawback in the realism or authenticity is the abilities your character provides. You might think you are just a foot soldier out to kill the German or Russian armies, you are actually a one-man army capable of driving any vehicle, shooting any weapon, and flying any plane. Now, capability and actual skill get quite far apart as I found myself crashing planes so often that I’m pretty sure I collapsed either side of the economy in an hour. Read Full Review

    Gamedot All of this adds up to create a game whose enjoyments are reserved exclusively for people who know exactly what they’re buying… Read Full Review 40/100