Bandai Namco announced in a press release that the rumored delay for Ni No Kuni II: Revenant Kingdom, originally due to release on January 19th, 2018 for PC and PlayStation 4, is real and the game has been moved to March 23rd, 2018.
President & CEO of LEVEL-5 Akihiro Hino explained:
As you all know LEVEL-5 is committed to delivering the highest levels of design and quality in each of our video game titles. The development of our latest project Ni no Kuni II: REVENANT KINGDOM is coming along very well and we can’t wait to share this new adventure with you our fans. In an effort to constantly innovate and bring new experiences to players, we’ve also implemented new modes in Ni no Kuni II: REVENANT KINGDOM including the new Skirmish and Kingdom Modes which will surly delight players.
However with innovation and new ideas come the need to ensure everything works together in a fun and cohesive package. This means we’ll need a bit more time to make sure the entire Ni no Kuni II: REVENANT KINGDOM experience meets LEVEL-5 and BANDAI NAMCO Entertainment Inc.’s high quality standards. So today I would like to ask for everyone’s patience as we move Ni no Kuni II: REVENANT KINGDOM’s worldwide release date to 23rd March 2018 for the PlayStation 4 and PC. We will be sharing more news about Ni no Kuni II: REVENANT KINGDOM in the coming weeks and months as we move closer to our new launch date. On behalf of everyone at LEVEL-5, I want to thank you all for your patience and continued support.
Dave was able to go hands-on with the game a couple months ago and had this to say in his preview:
The game is tough, too – bosses hit hard. The new flexibility in battles means you have to be more aware than ever, making space so you can heal and deal damage from safety, rather than tanking damage and persevering – though I’m sure that’s possible too with a bit of grinding.
Ni no Kuni II: Revenant Kingdom is shaping up to be the sequel everyone wants from the lovely PlayStation 3 JRPG, and I can’t wait to get my hands on the full game.
Square Enix has announced “a new Tomb Raider game”, by which it probably means Shadow of the Tomb Raider, but it sounds like it won’t feature tonight at The Game Awards or tomorrow at PlayStation Experience.
“Jointly the two Left 4 Dead games from Valve Software are two of the finest and most popular games ever made, and when it comes to co-op survival shooters there’s none finer or more unique. The question is then, in the 10 years since Left 4 Dead came out why are they still unique? Why haven’t more developers attempted to make compelling co-op shooters in that exact style, travelling across a map surviving?”
Bungie: We’ve seen community discussion around XP gain in Destiny. After reviewing our data, we agree that the system is not performing the way we’d like it to. Today, we’d like to describe what’s going on under the hood, and talk about what you can expect going forward when it comes to earning XP in Destiny 2.
Currently, XP will scale up when playing longer or fixed duration activities like Crucible competitive multiplayer matches and the Leviathan Raid, and XP will scale down when playing activities that can be quickly, repeatedly chained, like grinding Public Events. We are not happy with the results, and we’ve heard the same from the community.
Effective immediately, we are deactivating this system.
As a result, players will see XP earn rates change for all activities across the board, but with all values being displayed consistently in the user interface. Over the course of the next week, we will be watching and reviewing XP game data to ensure that these changes meet our expectations, as well as yours. Any additional updates to this system will be communicated to you via our official channels.
Creative Assembly are hiring for a new project described as “the biggest multiformat project Creative Assembly has ever undertaken”, a brand new IP coming from the same team that created Alien Isolation and also worked on Halo Wars 2.
Destiny 2 launched on the PC with a controversy surrounding players who were banned within 24 hours of the game’s release. Bungie took a hardline stance against the use of software that could be used to cheat in the game and there were the usual posts flooding forums claiming innocence. The developer clarified Tuesday the game even checks cheat apps unrelated to Destiny.
The Hitman Game of the Year Edition is now live, including four new missions, more weapons, suits, and challenges, and the reactivation of Elusive Targets. The asking price is $60 if you haven’t bought the game already, and only $20 if you own the complete first season. Along with this launch, Io Interactive CEO Hakan Abrak posted a message confirming a new Hitman title is on the way.
Assassin’s Creed Origins releases in a few days and its full graphics settings have been unveiled. What’s really cool here is that Ubisoft has added a Performance Test. Not only that, but PC gamers will also be able to adjust the FOV.
Going into more details, PC gamers can adjust the quality of Anti-Aliasing, Shadows, Environment Details, Textures and Tessellation. There are also options for Terrain, Clutter, Fog, Water, Screen Space Reflections Volumetric Lights, Character and Ambient Occlusion. Read full story
Gears of War 4 developer The Coalition announced today what’s coming in the October update for the game, including the final two maps and more for season pass holders.
The first new map is Fuel Depot, from the original Gears of War, which provides open space for sniper battles and a cluttered warehouse for shotgun duels. The second map is Lift Apex, a re-imagined version of the Gears of War 4 launch map, that removes the lift and makes the map smaller for more close quarter encounters. Season pass holders can play on the new maps in the Developer Playlist with double XP and 20% more credits starting Monday, Oct. 23, while everyone else must wait until Oct. 30 before being added to the public matchmaking map pool. Read full story