Now with the progression of the PlayStation and Xbox Store even more people are paying full price for a game which has no physical evidence that you own said game. So is it greed? Is it a way to get people into stores to keep the industry turning? I believe it’s a bit of both. if digital copies were cheaper it wouldn’t make me want to leave the house to get a game, but if a new controller was needed visiting a shop is nice to get a view of the product being purchased. However if you know what is needed and it isn’t desperate to have today getting one on Amazon with next day delivery is infinitely easier.
It could be that game developers are giving shops like Game a fair chance to sell their products but with places like Tesco undercutting other outlets by £10 or more it seems a little redundant to go to a gaming outlet when you can pick up the game of your choice plus accessories alongside a main shopping trip. Most game sellers outside of supermarkets survive on pre-owned sales and that is no use to developers as they have already sold the game so a resale doesn’t benefit them.
That isn’t to say they don’t sell new titles, in fact they do very good sales of special editions and consoles. However the problem is still there from a publisher’s point of view, they are in the business of making money. So when if someone buys a copy of FIFA from Tesco at £40 plays it and trades it at their local game store for £30, EA only gets the initial sale. The game store picks up the credit and can sell an almost-new game for next to retail price. I understand why publishers and developers want a slice of this pie – but forcing that onto digital buys is just wrong.
Big publishers have been trying to undercut this market for years. Online passes were a cheap way of them creaming money off the secondary market – only for console manufacturers to stop that practice in its tracks. Heck, even PlayStation 4 made a big deal of being able to share games with friends physically – something you can’t do with digital downloads. Thus taking this option is always the inferior option for gamers – who can’t re-sell that game or make use of it away from their home console (Not without enacting a heap of bizarre and awkward terms and conditions anyway).
So why not lower that price? Convince gamers that going digital is the way forward? Cut a bit of that money that publishers spend on shipping discs and physical copy’s around. Pass that saving on. Sadly in the current video game industry – such noble ideas don’t float. This is an industry that cuts up DLC wholesale and charges as much as it can for micro-transactions – another investment gamers are expected to make once they’ve bought their game. It seems bizarre to me that in 2017, we still can’t buy digital games cheaper on consoles than we can in the store – where the price depreciates.
Personally, outside of DLC, I don’t spend money on Micro-transactions (for instance FIFA points) unless the game was free. Maybe a better way for the publishers and developers would be to allow people to buy digital games a bit cheaper. This would give people more reasons to recommend the game to a friend and more incentive to purchase in-game extras. In terms of stores I feel there is still enough people who enjoy going into shops and browsing the products on view and even with cheaper digital downloads stores will still survive on online sales and walk-in customers who want clothing or a special edition Fallout 4 as it has a PiP Boy. Time will tell though and for now people will choose whatever buying method makes them happiest.
With Tales of Berseria launching in the UK on the 27th January for PlayStation 4 and PC, I decided to put together a top 5 Tales of Series moments list.
I thought it more interesting than just characters, since there are so many here. Because of the way these amazing stories are written, some of the scenes in my time with the games really did stay with me.
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I’ve spent quite a bit of time with the game since before launch, having now clocked more than 24 hours in the multiplayer. Safe to say I’m enjoying it … a lot. Now, I don’t proclaim to be the best Battlefield player going around — quite the opposite — but I have found a comfort zone that allows me to best enjoy the game as I know DICE intended players to.
Unfortunately, the experience is sometimes hampered by players who just play for themselves, or don’t quite understand and grasp the concepts of certain mechanics, features and classes. Battlefield 1 can be a punishing game if you don’t play it the right way, and that punishment tends to hit hard for the rest of the player’s team.
So what sort of player do you not want to be out in the midst of the chaos? Here’s my list of the 9 worst types of Battlefield 1 player.
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When Rockstar first revealed that they were planning to release Grand Theft Auto V in the spring of 2013 fans of the game leaped for joy, but that time frame was for the Xbox 360 and PlayStation 3 versions of the game. This of course caused an outcry in the PC community. When Dan Houser, Rockstar’s Vice President of Creativity was asked if the PC release was in development he said that it was ‘up for consideration.
Grand Theft Auto: San Andreas was an epic hit with the community when it released. It brought a lot of new features to the franchise, gave us a gigantic world to explore, and a story that, while nothing amazing, was still fun to play through. It gave us unprecetented customization for our playable character, Carl (a feature that hasn’t been seen in a GTA game this gen). And it could all be summed up in one word: fun.
Dishonored and Deus Ex: Human Revolution have polar opposite stories but both offer different styles and gameplay elements centered on choice and consequence, and choosing how to tackle each objective in each adventure has its own strengths and weakness. Both offer a rich and engaging experience, the decision is whether you want something with more action or more freedom. Read More