Bomber Crew – Trainer Download and Review

Rating: 65/100

Review: As much as I’d love to recommend this game, I can’t. Bomber crew is a great concept, but it’s a game that is difficult for the sake of being difficult, not for the sake of being fun. The game provides you with two “easy” missions that you can get through without much difficulty, and then immediately ramps up to insane levels of difficulty with the “medium” missions that come immediately afterwards.

I’ve yet to beat them without losing my bomber and most of my crew. Everything other than flying in a straight line requires 5-6 seconds of manual input, and the “medium” missions quickly overwhelm you with things that require your rapid attention. Between the swarms of enemy fighters that you have to manually tell your gunners to engage, the objectives that require your constant attention, and the navigation that requires your manual input. If you don’t have insane reaction time you’ll be swiftly overwhelmed and with no way to automate any of these processes (simply being able to automate gunner targeting would make the game so much better). And things only get worse when you start losing crew. You can only carry 2 pieces of equipment at the start of the game, with each additional equipment rack capable of carrying only 1 piece of equipment costing most of the profit of an early mission. This wouldn’t be as large of a problem if medkits were multi-use items like the fire extinguishers, but they’re consumed on use. So if you lose more than 2 crew, they will die. And you will lose a lot of crew. Losing your bomber and most of your crew in this early stage of the game essentially forces a restart, because you won’t be able to afford to rebuy all your plane and crew upgrades which you need to even have a chance of making it back home, and you lose 80% of your experienced crew and all their abilities which are needed for more accurate shooting, or avoiding damage, or setting your own waypoints.

I understand that this is a game much in the line of FTL, but even FTL isn’t this level of hard. On the first “critical mission”, when you’re being swarmed by 16 fighters, being shot at by AA, having to open your bomb bay and arm bombs, tell your gunners to shoot the fighters ripping you apart, keep an eye out for more fighters entering the area, keep an eye out for and set the next navigation point, tell your mechanic to repair damage, wait for the perfect line up to drop your bombs, tell a crewman to heal the dead gunner, tell your gunners to reload their guns, put out fires, keep an eye on the friendly ship you have to escort, and set new navigation waypoints all at the same time, it’s impossible to keep up. Something as simple as a pause button, or the ability to automate targetting of enemies so you can focus on manuevering, bombing, and repairs would make the game much more playable.
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Gold Rush: The Game Trainer Download (Gold Rush PC Review and Cheats)

Rating: 78/100

Review: With almost 10 hours of straight gamplay including using heavy equipment but not a large scale wash plant, I would say my current stance with the game is in the positive but still concerned over the issues in the game. So I will break down my take on the game and people can read it at their own discretion.

Positives:
-The game looks really great overall with fantastic detail on the terrain and purchasable items.
-The vehicles function as intended despite my losing my truck to the glitch gods and flying thru the air while driving down a trail.
-The lack of “tutorial” is in my opinion better as in real life, you aren’t hand fed with a silver spoon in this business
-I enjoy the availablility of different claims, and the size of claims

Negatives:
-A number of glitches that cause trucks to fly in the air and crash the game, throw your purchased items yards away from your vehicle or trailer, or simply getting stuck on nothing and unable to move yourself or your vehicle.
-The game does not offer multiplayer despite that it was “loosely promised” by the devs, with that in consideration workers are available to hire yet still meaningless. If the devs are going to neglect any type of multiplayer, at least allow the workers to help on the same claim I’m physically working on. I can’t do 6 jobs on my own, there needs to be some compromise by the devs with this issue that many are unhappy with. If farming simulator could figure out how to allow workers and multiplayer, I’m sure these devs can too.
-The game is a serious grind out type game that can make people easily burn out with it either from frustration or simple lack of visible progress. Granted this one negative point I am not really swayed by, but I am aware that this could be an issue for many who play this game.

What I would like to see:
-I would love to see a vast array of purchasable equipment, parts, and vehicles. From different size buckets for front loaders and excavators, to different generators or water pumps that allow for more hookups and outlets. Even going as far to allow the placement of steel/metal piping for water to our washplants instead of hoses.
-Some sort of “multiplayer” in game platform. I understand many are asking for this, but I feel that if I want to hire a worker to run the front loader at my washplant while I excavate more material on the same claim that should be an option. Sure you can hire a completely full crew on a claim that you’re not on, but then you’re still in the same boat of having to work an entire claim on your own, this is a problem that needs to be fixed. If it be worker help on the same claim, great, or if it is multiplayer assistance that can be added, great. My dream would be to have an open world server with a massive open terrain with available claims for anyone to claim who wants to play the ONLINE version of the game. Oh that does remind me, open advertisements and forced online connections really screw with the game, please stop that devs and publishers…..really annoying with your nonsense here.
-Transparency…….yes transparency is a must for me. If the devs and publishers are russian hackers, I want to know up front. I’m tired of all these cloak and dagger games developed and run by Russians who are actually working for the Kremlin helping sabatoge the internet and global communications networks in the U.S.A and around the world. Just be honest with us devs, we won’t care, we’re just stupid gamers in the west that want to have fun. (This was a joke if you haven’t already figured that out).

Final take:
I would say taking into account all the good and bad I have faced so far, I would give the game a 6 out of 10. It is not bad, it is not good, but slightly above average at the moment with huge upside potential as Jordan Belfort pointed out during his Wall Street Run. I would definitely recommend this game to others, but with caution saying yes it could be an amazing game, but still has enough bugs and glitches to keep people away or completely frustrated with the game. I can personally say I was more than frustrated last night after putting my entire wash plant together then to have my truck thrown in the and the game crashing….losing all my progress in the two hours it took me to actually put the washplant together……two hours real time, not game time.

So if you’re interested in the game, buy it at your own discretion as it was just released yesterday and still has work to be done. If you can mentally move past those obstacles, then you’ll find a fun game that is truly time consuming and can be rewarded for this type of gameplay.

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Pool Nation VR – PC Cover, Screens & System Requirements

Screens & Specs Reviews Need to Know Videos

Rating: 100/100


GameInfo: Pool Nation VR demonstrates more than just how pool physics will be experienced in the VR space. Players are able to interact with all sorts of objects, create trickshots with any plates, bottles and other items in the pool hall, play virtual darts, and take part in the time-honored pastime of throwing empty beer bottles against the wall. With the most advanced proprietary physics engine honed for billiards realism, Pool Nation VR aims to deliver the most interactive VR pool experience in the most chilled VR hangout.

System Requirements:

    Minimum:

    • OS: Windows 7 SP1 or newer
    • Processor: Intel i5-4590 / AMD FX 8350 equivalent or greater
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce® GTX 970 / AMD Radeon™ R9 290 equivalent or greater
    • DirectX: Version 11
    • Storage: 2 GB available space
    Recommended:

    • OS: Windows 7 SP1 or newer
    • Processor: Intel i5-4590 / AMD FX 8350 equivalent or greater
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce® GTX 980 / AMD Radeon™ R9 380 equivalent or greater
    • DirectX: Version 11
    • Storage: 2 GB available space

Screenshots:

Polaris Sector – System Requirements & Screenshots

Screenshots & Specs Reviews Need to Know Videos

Rating: 80/100

GameInfo: The ancients who named this sector ‘Polaris’ sure had a unique sense of humor. Polaris – the bright star, the star of hope and faith. Well the Polaris sector has precious little of either; just a wilderness of gas, stars, and supernovas soaked in treachery, oppression, and the lust for power. Can anyone build an empire in a place like this? Other factions are naturally suspicious of newcomers and may wage war at the first sign of unidentified craft. Here, a natural death is an uncommon luxury. You look weak? Pirates and scavengers will plunder your planets. You show military strength to discourage potential enemies? Your rivals will combine their forces to eliminate the threat.


System Requirements:

    Minimum:

    • OS: Windows Vista/7/8/10
    • Processor: Core i3
    • Memory: 2 GB RAM
    • Graphics: DirectX or OpenGL Compatible Video card
    • DirectX: Version 9.0c
    • Storage: 4 GB available space
    • Sound Card: DirectX Compatible Sound Card

Screenshots:

Objects in Space – PC

The only game I wasn’t able to play at home, after PAX, was Objects in Space. It is both the quintessential, “game for a convention,” and, ironically, something you need to sink hours into in a solitary space. Why? Well. For starters, to fire a missile, I literally had to fl ip back a safety switch and push my finger down on an ominous red button. If you were waiting for an invitation to build your own spaceship, this is it.

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Lead designer, Leigh Harris says, “Objects uses a virtual serial port to interface directly with arduinos, LEDs, buttons, switches and dials. We’ll release the source code for everything we build  and do how-to guides online.” Can you also play it with a mouse and keyboard? Sure. Will you still want to? Absolutely. Harris describes the game as, “Marrying the tense stealth action of submarine sims with the open-world exploration of space trading games.” During a 15 minute demonstration, I barely scratched the surface of the game’s systems.

As well as powering down for stealth, hiding in nebulae and physically touching the many things required to blow up a pirate, I learned that engagement is limited only by your curiosity. Pay for
repairs or fi gure out how to do it yourself. Further, if you lose the ability to control a system due to damage, look to the command line interface in the corner.

You can even get detailed, political leaning news from the different sectors you pass by and it is this depth, beyond hardware customisation, that promises fl exible, meaningful play. PAX-goers may have been drawn to Objects in Space because of its peripherals, but were then treated to a deep  simulation experience. In a convention full of fun, but often fl eeting moments, Objects sparked enduring eagerness in everyone who played it.

Elysium: Blood Games PC Reviews and more

Reviews Screenshots & Specs Related Trailer

 Rating: 30/100

Rating: 30/100                           

+Interesting stat system and short or long game modes with a small game package allows for quick rounds
+Stat progression and arena progression always plusses in management games
+Who doesn’t enjoy gambling and winning?

-Archaic, invisible, and head-scratching paper-rock-scissors outcomes devoid of correlation to stats or attack decisions.
-Potentially interesting but ultimately useless bye-week activities for your non-active roster
-Smallest scale imaginable for a management game

Long-story short: Unless they release a lot of extra content, I wouldn’t recommend this game.

Long-story:
The main issue I have with this game is that you start off with 3 warriors (no indication that your team ever grows after completing a season and reaching the finals) and try to raise them into legitimate warriors. These guys have a robust stat system of Strength, Agility, Speed (? redundant?), Intellect, and Durability, with stats ranging to 100 and age is a factor. But herein lies the problem.

None of these stats seem to matter. There is almost no correlation of stats and attack choices to damage done or received.

And with stats out of 100 (maybe more? but not naturally), and seasons at 20 days max, training and ambiguous ‘soul quests’ were largely tacked-on things to do with your inactive roster (of 2 gladiators that are generally needing to rest by the end of the season anyway).

Graphics and audio, good god…. I felt like I was playing Baldur’s Gate using only Open Source elements. If you play this, listen for the sound of someone biting an apple when a hit connects. (This sounds like a joke, it’s not.)

This game had a lot of promise, potentially being a unique take on games like Football Manager or Franchise mode of popular sports game but fell tragically short. In case a dev sees this, I would totally revisit with the following additional elements:
Meaningful stat increases, both for gladiators and the arena. Money and attendance are the only benefits I could tell of upgrading, but attendance only increases money, and money can easily be generated by making decent conservative bets season-round. Favor, gained from victory, only increases money and attendance. Training costs money, but even maximum training only cost me something like 250g per gladiator and a victory generally nets me 3x that. (3 of course being how many gladiators you can have anyway).

Meaningful arena upgrades. I love the idea of unique upgrades a la lemonade stand or even dinopark tycoon. Let me upgrade the chariot parking lot, or invest in armored lions (btw, these ♥ showed up randomly in a fight and did 30% damage to my warrior who was already being curb-stomped by the enemy despite a 2:1 stat ratio in my favor), how about some leg of lamb seasonings for more attendees?

Stat increases should be significant. Gaining 1 or 2 stats per day while training at all is useless in a 20 day season, especially given how they seem to be awarded every other day in random areas? (Plus…:

Stats don’t seem to do a thing. Strength seems to be a roll of the dice where the dice don’t change despite significant stat differences. I understand needing to keep a game of fighting management semi-random, but the unknown only seemed to leave me scratching my head. Even using attacks that play to my strengths seemed to let my opponent urinate on my gladiator for 20 damage.

Larger roster. Without a larger roster, why even bother training? I can likely hire a new gladiator with my uesless heaps of gold that is better than my current roster rather than spending half their life training at a snail’s pace.
Equipment. Equipment would be an excellent gold sink, requiring upkeep, training, and a staff…

I WANT A STAFF! How about providing a staff of people? The game even compares itself to baseball, why do I not have a “coaching staff” of a blacksmith, nurses, marketing, and construction? You could do some amazing things with these. Upgrade your forge, your hospital, your construction and equipment, and upgrades and research take weeks out of the season. You could pay for better smelting techniques and better staff in general, but you have to upgrade your arena to have room for them.

Favor could be used to petition the gods for better victory, healing, or research.

Lastly, bribes are so useless. I bribed so many matches and lost almost all of them despite a bribe making victory “much more likely.” What a crock.

This game leaves way too much to be desired. An extremely interesting premise but what is ultimately less interesting than the colisseums of Caesar 3. Spend some more time at the drawing board and release some free content that adds some actual management rather than pure RNG, especially if you’re going to boast stats and upgrades.

GameInfo:
Enter a world of blood, influence and secrets in this easy to learn, yet deep strategy sim where you control a group of Gladiators, guiding them through combat and competition. Bribe, gamble and slash your way to an arena championship!

Details:
Title: Elysium: Blood Games
Genre: Casual, Indie, Simulation, Sports, Strategy
Developer: SimProse Studios
Publisher: SimProse Studios
Release Date: 5 Jan, 2016

Scourge of War: Waterloo – PC Reviews & Gameplay Images

Reviews & Images Screenshots & Specs Similar Games Trailer

Rating: 80/100

Rating: 75/100                                      

This game is not like Napoleon Total War especially concerning graphics. But it is a much deeper wargaming experience in its detail, scale and historical simulation. I enliken Scourge of War Waterloo with NTW in the same way I do with IL2 Sturmovik 1942 in regards to War Thunder.

SoWW is deeply satisfying to play if you enjoy the grand scheme of Napoleonic line battles. It can be adapted from casual to hardcore gamestyles — HITS, Headquarters in the Saddle, being a unique feature. Be prepared to invest time in learning the game controls as this will repay you in greater satisfaction.

Now go and try your hand as Napoleon, Wellington or Blucher (or a score of other historical commanders)!

Rating: 85/100                                                                 
If you enjoy strategy wargaming you need this in your collection, it’s as simple as that.

A game that strives for realism and historical accuracy, it may not be the prettiest, although it has a beauty all its own, it succeeds at simulating the experience of commanding troops on the battlefield.

A masterpiece.

Critic Reviews

Critic
Score
GamingRespawn +Attention to detail 80/100

Gameplay Images

Football Manager 2016 PC Review and System Requirements

Review and Specs Screenshots Similar Games

I love football manager I really do but like most yearly releases you struggle to see the value of purchasing the what is 90% the same game year after year after year. And I am afraid it is even harder this year, The much boasted create a manager feature to put it gently is garbage not many options and when I tried to put myself in the game well I looked like a very dodgy regen with a creepy smile to be honest I preferred it when I could put my own picture in. A lot of things have been tweaked apparently but after 20 hours of playing can’t say I have noticed any. Glaring problems such as the match engine players being badly animated with players seeming to float across the pitch with out moving there legs and goal players doing stupid things, yes I know we get the odd howler in football but it is not this bad.

Yes I am being harsh with this review and score but I love FM and want it to do better and hold it to a high standard all the way back to when I was playing when I was 13 signing Freddy Adu. To sum up I do not see any value in this installment and my big gripe about general laziness and minimal effort being put in remains from last year e.g same questions in interviews where we they have not even bothered to change the wording is dam lazy where such minimal effort has gone in every where else.

Final thoughts: A lazy effort and I am dissapointed if you are a fool like me you will buy it every year then moan then buy it next year but if you are sensible buy FM15 and download a custom database for the latest transfers.

Rating: 50/100

System Requirements

Minimum:
OS: Windows Vista, 7, 8, 10
Processor: Intel Pentium 4 Intel Core AMD Athlon 2.2GHz+
Memory: 2 GB RAM
Graphics: NVidia GeForce FX 5900 Ultra ATI Radeon 9800 Pro Intel GMA X3100 256MB VRAM
DirectX: Version 9.0c
Hard Drive: 3 GB available space
Additional Notes: Earlier cards may only display 2D Match Viewer Mode and are not supported. Earlier cards may require the DirectX 9.0 SDK is installed to run the game. Laptop versions of these chipsets may work but are not supported.

Game Images