Resident Evil 7 Download Trainer and PC Review

I will be the first to admit that over the years, I much as I loved all the Resident Evil games, from the

very first one years ago, even all of the movies, that I lost interest in the games over time. This one looked very promising, and when I tried the demo I knew I was looking at something totally new, and something the devs had really spent some time on, and I spent literally hours getting lost in the world of the game while playing the demo.
Typically as it states, the codes are release at midnight Central Standard Time, and I am on Eastern Standard Time in east Tennessee, and usually do not receive my pre-order codes until around noon of the release day, but I was very surprised when my phone alerted me to an email at little past 12:30 that the code was available. As soon as I fired up my pc, I activated the code, and the actual download size was a little over 12GB and the installed folder is right now as of release without any updates or patches is exactly 22.8 GB. If you thought the demo was amazing, wait until you get the finished product! First off, the first person point of view is simply amazing and makes you feel like you are actually lost in the world of madness and in the house yourself, I suggest playing in the dark! There are always super creepy surprises, but when you would think they are going to try and scare you, they don’t and when you let your guard down…there it is! I still have not found any weapons yet, and am still collecting items and clues, but the family in the house is nothing short of creepy and down right sickening! I can’t wait until I actually get to fight! The only down fall to the game is some of the clues or keys you have to find to get our of parts of the house or certain rooms, can at times, as much as I love this game, can get very tedious and annoying after so long, but that does not stop the fact that this is an amazing new addition to the Resident Evil series! As for the graphics, I am running 2 Nividia Titan X’s in SLI mode on a 27″ 4K monitor and this game looks simply stunning! Simply put, this game is amazing!

HotKeys Cheats
[Num 1] – Infinite Health
[Num 2] – Infinite Ammo
[Num 3] – No Reload
[Num 4] – Infinite Items
[Num 5] – Show Interactables / Collectables
[Num 6] – Super Speed
[Num 7] – Slow Motion
[Num 0] – One Hit Kill

[Home] – Disable All

Dead Rising 4 PC Review (Dead Rising 4 Review for PC)

 A simple, repetitive game, stripped of its depth. Addicting exploration, technically proficient.

70/100, maybe 80. Addicting exploration, but overall this game is lacking in substance that I have come to expect from the Dead Rising franchise. For whatever reason the following things have been removed from the game, Psycho’s have been removed completely. This is where most of the humor and diversity took place in these games, now without it, all you do is kill the same enemies over and over. Weapon variety has also been diminished, the overall quality is substandard as well. I ended up using the same weapons over and over, because the bulk of the weapons are either overpowered or just plain stupid. They also basically give away all of the combo weapons once you establish a base. This takes away some of the excitement and desire to explore since you know what awaits. They also removed the personalities of the survivors you rescue, they all look the same with a different hair color. Once you rescue them, they have no use. There is no real antagonist, meaning the enemy is faceless, you don’t know who you are fighting. Again, taking away the fun and substance from the game. Technically this is the best running Dead Rising yet, few visual hiccups and loading screens. The multiplayer is garbage, and its tacked on. Absolutely no reason to play online unless you have a bunch on friends. This game doesn’t evolve much over the hours you play it, doesn’t add anything of value from previous years and I struggle to figure out what they were aiming to accomplish from removing Psychos, side missions and survivors. 

Details:
Developer(s) Capcom Vancouver
Publisher(s) Microsoft Studios
Director(s) Joe Nickolls
Producer(s) Bryce Cochrane
Artist(s) Geoff Coates
Series Dead Rising
Platform(s) Microsoft Windows, Xbox One
Release date(s) December 6, 2016
Genre(s) Survival horror, beat ’em up
Mode(s) Single-player, multiplayer
free full version of dead rising 4,  full ftp links-download dead rising 4, dead rising 4 horror pc full links- mediafire-download windows 10 on dead rising 4

Dying Light Mini Review and Screenshots for PC


Opinion after 5 hours of playing:

I can sure say this was worth the wait and it isn’t overrated. To sum this game up, take Dead Island, add parkour & make improvements on the game.


So positives:

+Beautiful Graphics
+Parkour works perfectly
+Combat is fun
+Variety of enemies
+Zombie kills are satisfying
+Story is interesting
+Nighttime is intense
+Crafting on the spot
+Nice skill trees
+Place is enjoyable to explore

Negatives:
Obviously the positives easily outweigh the negatives but anywho.

-Some stuttering & FPS issues
-Won’t run in fullscreen
-Can only fix a weapon 3 times? (Comment if there is anyway to fix it over 3 times)

Verdict: 84/100
Screenshots:
Testing System:
GTX 760 2gb

Video settings 1
Video settings 2

GTX 760 2GB 
i7 4790k 4.4ghz
16gb 1800mhz ram  

min 24 – max 62fps

Silent Hill 1 Review and Synopsis

Synopsis: Silent Hill tells the story of a man searching for his lost daughter in a bleak tourist town. As Harry Mason and his daughter Cheryl were driving down the road, a dark, ominous figure appeared in the vehicle’s headlights. Harry tried to avoid it; he swerved out of the way but lost control of the car and crashed. coming to, Harry stood up from the wreckage and took a look around. It was the spot of their vacation destination, only something was seriously wrong. There were no pedestrians or cars around; he was seemingly alone and his daughter was missing. It was snowing – something seemingly impossible during the summer months and the air was filled with a thick, dense fog.

Much like the Resident Evil series, Silent Hill is played from a third-person perspective in a world emphasizing on elements of horror and fear. It focuses on realistic character controls — Harry runs and acts like an average person; he’ll get tired after constantly running around and begin to breathe heavily. Because most people lack the knowledge of operating firearms, Harry has an inaccurate aim meaning he often misses his target.

Unlike other survival horror games (circa 1999), Silent Hill takes place in a seemingly real town — road signs and park benches are strewn about on each sidewalk and the buildings are modeled with names and window dressings. Instead of rummaging around through biochemical laboratories and big mansions, Harry will search for his daughter through an elementary school, a hospital and the town’s many streets.

While walking down the various roadways, caution must be practiced — horrific creatures are lurking about; hellhounds are ready to pounce on you, flying and seemingly skinned pterodactyls hover around, and little mummified babies with knives are prepared to end Harry’s life. Fortunately, he has been supplied with a pocket radio that emits noise and static when an enemy is approaching — will you run or will you face the unknown terror?

What started off as a vacation has turned into a nightmare…one that Harry may never wakeup from. Enjoy your stay in Silent Hill.

Review:
It starts off as an innocent family vacation. Along with his daughter Cheryl, Harry Mason planned a little getaway to a beautiful vacation spot located in the town of Silent Hill. While driving at night, an unknown figure shambles out onto the road and stands in front of Harry’s car; upon noticing it, he began swerving to avoid collision but loses control of his jeep and careens off the road. Recovering from the state of unconsciousness, he realizes his daughter is missing and everyone in the once peaceful town has vanished without a trace. As Harry, it is up to the player to find Cheryl and discover what has happened to the town.

Welcome to Silent Hill.

Silent Hill was to be Konami’s answer to the now (circa 1999) widely popular genre of survival horror games, a genre that was founded by Alone in the Dark and Capcom’s Resident Evil series. While it may be in the same vein as the latter game, their first attempt has taken the genre to a whole new level of dimension and depth.

Within a matter of minutes, a few things are instantly realized about Silent Hill. For one thing, your character isn’t some sort of superhero or ace police officer; he’s just an ordinary everyday person. Harry is average in almost every way — he wears jeans and a brown blazer rather than a suit of Kevlar body armor. He wasn’t blessed with an infinite supply of oxygen; run too much and he’ll begin breathing heavily just like any average person would. The developers did an incredibly great job with the character — we can actually identify with this guy.

Secondly, the atmosphere and surroundings are completely inspired, moody and dark. The snow is falling constantly and unlike a lot of games, the flakes actually hit the ground and disappear. In an attempt to give players a feeling of claustrophobia and a foreboding terror, the fog is so thick that it’s impossible to see more than ten feet into the distance.

Additionally, every nook and cranny of the town has been realistically modeled and detailed giving the impression of being in an actual deserted town. As you maneuver Harry around, you’ll come across abandoned cars and mailboxes — very nice touches to an already impressive amount of detail. The immersion factor is on full blast with Silent Hill because of the previous statement combined with a trule 3D setting; it feels more alive than Resident Evil ever did.

The third thing players will notice is the absolutely amazing, and downright terrifying, soundtrack. In all honesty, the music is hellish — instead of traditional horror film music (transforms, creepy strings), this game makes use of heavily distorted industrial noise and horrifying ambient static. Combined with the aforementioned things, this is one of the aspects that makes the world of Silent Hill such a genuinely intense and scary experience. It throws your nervous system on a weak sheet of ice and keeps it there even after playing.

Because of the survival horror boundaries Silent Hill revolves around, the gameplay is fairly similar to the Resident Evil series; your quest is to save Harry’s daughter by solving complex puzzles and finding clues. Unlike the above game, there is a bit more exploration found within the small town — clues, ammunition and other things are laying around waiting to be picked up. Of course, there are plenty of monsters to deal with; because your character is only an average guy, you can choose to run away from the hideous critters or fight them.

There are four different endings and each time through you’ll discover things missed previously. It all depends on how the game is played; by rushing through, you’ll miss a lot of key items and get a bad ending. If proper effort is taken and exploration and thinking is practiced, the reward will be much greater. Adding incentive to the replay value, there are subtle changes when replaying it (different events and weapons).

The only time Silent Hill stumbles is in the controls department. While not terrible, it will take some time getting used to Harry’s movements. He moves around like a truck; this doesn’t help when running from enemies. Some of the camera angles are a bit iffy, but fortunately, there is a “search” view that allows you to manipulate it a bit.

In the end though, Silent Hill is a truly magnificent work of art. Some Resident Evil fans may be turned off by the persistent 3D world and naturally slower-paced action and gameplay, but for anyone looking for a genuinely terrifying experience combined with a unique, gripping story and immersive atmosphere, this is the game for you.

Graphics

While the texturing is a bit grainy, the dynamic lighting and fog effects, enemy and character animations, and general atmosphere are gorgeously detailed and realistic. The in-game mapping system is also quite good and offers players a good feel of where they are.

Sound

The soundtrack features some really ambient selections as well as some strait-up noise tracks. It is some of the best sounding material I have ever heard in a video game of this caliber (survival horror). The sound effects are also quite impressive and dynamic.

Enjoyment

Silent Hill is a highly enjoyable game thanks to realistic character interaction, depth and creepy atmosphere and imagery. The controls can be a pain sometimes but it’s not enough to spoil the experience.

Replay Value

Because there are over four different endings depending on how you play the game, there is quite a bit of replay value. Also, it’s a wise decision to replay the game again to patch up any rough spots of the story you may have missed the first time through.

Documentation

The manual covers everything from the back-story and characters to how to play the game.

Blue Stinger Review

Mixing the elements of Tomb Raider and Resident Evil, Blue Stinger represents the first action-adventure game for the 128-bit Dreamcast – something many looked forward to, and as a launch title for a 128-bit system, increased its chance of success.

Beginning with a long cinematic display, Blue Stinger immediately jumps out at you with crisp music and incredible graphics. The full motion video is top notch and a joy to witness. Most of the in-game graphics are equally appealing, with the exception of character detail sub-par for the Dreamcast. However, all of the backgrounds are superb, creating a great game environment.
The cinematic displays blend nicely with the actual game. Bosses often first appear in a cinematic display, then quickly shift to the in-game graphics. With so many unique environments, it’s refreshing to see the detail consistently above average. Most of the objects in the background can be interacted with, increasing Blue Stinger’s appeal.

By combining elements of Metal Gear Solid and Resident Evil, Blue Stinger provides a gripping storyline. Well-choreographed cinematic displays add a movie-like quality. Entering different rooms invokes different background tunes, each suited to creating an eerie ambiance to add tension and enjoyment. Voice acting and sound effects are as much part of the game as its background tracks. The sound effects, voice-overs, and music come together, except that the voice-acting and cinematic displays move along at quite a slow pace. There is also very foul language spewing from the characters’ mouths, something that most will smile at first, but frequency and use becomes irritating. Parents buying this game for their child should be forewarned: the graphic language pushes the limit. Another major problem is that characters move too slowly. Even when running, most gamers will wish their character would pick up the pace. Because there is reason to backtrack quite often, it gets a bit re petitive running at such a slow pace. Other than that, most controls are tight and concise.

Firing weapons is almost identical to Resident Evil — characters will automatically take aim at the nearest enemy, which limits the frustration factor quite a bit. Weapons and power-ups are found in many areas and once again resemble the type of interface we’re used to seeing in survival horror games. The difference here is that money, collected by destroying enemies buys firearms and ammunition from vending machines. That’s right, not only are hotdogs and hamburgers available from the vending machines, but also shotgun shells as well. After spending $130 dollars on a hotdog, most will be relieved that a case of shotgun shells runs at a mere $20.

Two characters are playable and you may toggle between them at any time during the game. Since each has his own strengths and weaknesses, it takes a bit of thinking when it comes to deciding when to use what character. Both characters control identically and react similarly when prompted. The main difference is their speed and weapons carried.

Most enemies are relatively easy to beat and offer no real challenge, while solving the puzzles is easy as well. Much of the difficulty comes from not knowing what to do or becoming disoriented. However, disorientation is kept to a minimum and only shows its face when entering a small room and trying to look around. Occasionally your exact short-term objective can be difficult to understand due to the technical words that are often used by computers and comrades. Once realized, each task is fairly logical and only novice gamers will find themselves stuck for any length of time.

Unfortunately, Blue Stinger offers very little replay value once the game is completed, although there are several cheats (such as unlimited ammunition) obtained by beating the game a second and third time. After completing the game, it should take you no longer than four hours to complete it again and this is due to the slow speed.

While not thoroughly disappointing, Blue Stinger doesn’t overly impress either. The lack of originality and slow game speed threaten boredom, but Blue Stinger makes a save with great graphics, above average voice-acting and excellent music. Unless you’re a huge fan of the genre, looking for a Dreamcast launch title, I wouldn’t suggest buying Blue Stinger. Better to spend your money on Resident Evil — CODE: Veronica.

Graphics

Intensely decorated backgrounds and environments make up for the slight lack of character detail. Cinematic displays resemble the CGI of Toy Story and show off the power of the Dreamcast.

Sound

Graphic language is used when it’s not needed, but sounds, music, and decent voice- acting aid to the cinematic presence of the game.

Enjoyment

While Blue Stinger finds itself right in the middle of the pack, neither shining brightly nor completely failing, it’s not up to par with popular survival horror games for the 32-bit PlayStation, and most will be better off avoiding the $50 price tag Blue Stinger carries. However, huge fans of the genre might want to rent before buying. All others should simply pass.

Replay Value

The genre doesn’t lend itself well to any sort of replay value. Once completing the game most will not see a reason to pick it up again. Without any outside aid, the game should be finished within thirty hours.

Documentation

The manual does a nice job explaining the details, yet doesn’t offer any information about solving the game’s puzzles.

Rating: 75/100

Resident Evil 2 Review

When Resident Evil debuted back in 1996 it was one of the most innovative games around. Circa, February of 1998, Resident Evil 2 is unveiled to the United States. While its not as innovative as its predecessor it’s still a great scare. The first thing that you’ll notice about Resident Evil 2 are the backgrounds. They are rendered to perfection offering even more attention to detail and realism than Final Fantasy VII’s. To look at any of the rendered scenes is to see a whole story unto itself.

This time around you’ve got a vast town, police station, underground lab, sewers, and more to explore with enemies to maim, people to interact with, puzzles to solve, and plenty of weapons with which to mow down the living undead! Also impressive are the high quality character animations. Leon and Claire, as well as the many mutations you’ll encounter all animate beautifully. If you get badly injured you’ll find yourself limping to your destinations, barely escaping even the slow moving zombies.

The control is easy to pick up and play even if you missed the original Resident Evil. Type C allows you to target enemies that sometimes are off screen or are hard to line up in your sights. There are plenty of weapons to find as well as weapon parts for upgrading to even more power. Of course, this isn’t just an action game, this is survival horror and blasting everything in your path won’t get you very far. You’ve got to weigh each situation and decide if you have to fight to get by or if you can just sneak by an enemey.

The sound effects and music are spot on perfect. Every sound, every hiss, every moan, it’s all crisp and clear and sends shivers down your spine. The music is lethargic at times as it broods in the background, waiting for something to attack and then jumping into a fear inducing score to accompany the action. Suffice it to say, it’s a great soundtrack.

The only real shortcoming that Resident Evil 2 has is that it can be beaten by an average gamer in less than a day. There are 3 different versions to each character’s missions but are essentially the same. So, for all of it’s action and nerve wracking moments, if you only play games to beat them the first time through, I’d suggest renting Resident Evil 2. Now, if you’re hardcore and have to have all the secrets, RE2 will last you a good long while.

Graphics

The backgrounds are to die for, the cinemas are a work of art, and the animation is fluid and eerie

Sound

Varied and crips sounds and voices. The soundtrack is perfectly composed for this game

Enjoyment

While it’s not a long ride, this game will throw you for several heart-stopping scares

Replay Value

Only hardcore gamers will complete all six mission variations

Documentation

Helpful but not revealing. It’ll get you started fill you in on the basics

Rating: 90/100

Resident Evil 1 Review

Games that provide a bit of a scare were far and few between previous to the development of the Resident Evil series. Although Alone in the Dark is probably the first game that can be called a survival horror game, Resident Evil is the game that really led to the creation of the genre. Once Resident Evil became a hit, survival horror games began to grow in number quite rapidly. What is it about Resident Evil that makes it so good? Aside from the high quality graphics, it is the fear factor.

Resident Evil’s storyline is not completely original as it is not unlike that of a horror movie. At its heart, Resident Evil really is just a horror movie that allows players to control the action. This is certainly apparent after the live-action video opening followed by the introduction of the cast of characters using actors. Just as in many movies of this type, the good guys go to investigate a strange occurrence and find themselves in the middle of danger. Most of the enemies here are zombies but there are some other creatures like a large worm-like beast, some killer undead dogs, poisonous snakes and even sharks. Although the story is nothing that has not been done in a movie, it is rather original for a console videogame and it is good enough to keep you playing as you begin to anticipate what is around the next corner and just who is behind all of this.


Action is viewed from a third-person view while the viewing angle jumps between fixed cameras as you move. A majority of the time the camera angle is sufficient and allows for easy movement. Controls are not complicated but moving your character will take a little time to get used to. Since you cannot move and shoot at the same time you will need to get a pattern down of running, then stopping, turning and shooting.

Resident Evil moves along at a fairly slow pace as the game has to stop and quickly load the next location every time you advance through a door. The slow advance through each door is actually a good thing as the anticipation builds and you become more tense knowing that a zombie may be ready to grab a hold of you and eat your flesh before you can react. Another reason the game moves at a slow pace is that players will need to spend more time solving puzzles than fighting the bad guys. Puzzles are fairly easy to solve but may not be obvious right away. Usually you will find an item but won’t yet have found the place where it must go. Also, the main characters can only hold so many items and because you won’t know what item you will need next, you will have to retrace your steps quite a few times. However, you do not need to remember where you found an object as you can store any of your items in a storage box located in the mansion.

The graphics lend themselves to the spooky feeling as well. After all, you’re not exactly going to be scared if the game is bright and filled with color. Most of the game takes place inside of the mansion while some of the action takes place just outside of it. Despite the outdoors being darker, inside is just as creepy as outside. The mansion has an old, early 1900s feel to it and everything in it looks great. Everything is detailed, from the floors to the wallpaper to the antiques located in each room.

Sounds are another extremely important feature to a horror movie as well as a game. Resident Evil does not disappoint in effects and music. When walking from a carpet to a tile floor or to a wood floor, you will notice the different sounds your footsteps make. Most of the time the game will be fairly quiet which only adds to the mysteries located around each corner. Music will play in the background at times and fits the pace of the game perfectly. One area where the game does fail is in the character dialogue. The voice acting is bad while the lines are even worse. Perhaps the characters would not have sounded so bad if their lines were written better but it does not hurt the game too much.

While some players will think the game is not scary at all, most should jump out of their seat a few times their first time through the game. There are many events that you just can’t anticipate happening. Replay value does drop significantly after you play through the game though as nothing will catch you by surprise. However, there are two playable characters that do cause the story to vary slightly at times. If you like horror movies then you really can’t go wrong with Resident Evil. Even if you don’t like horror movies you should probably check this game out just so that you can experience a truly original title.

Graphics graphics
The dark and eerie settings fit the game perfectly. Everything is very detailed as well. In comparison to the PlayStation version, it looks almost identical while just slightly not as sharp.

Sound sound
Sound effects and music set the atmosphere well but the dialogue is very weak.

Enjoyment enjoyment
Overall the game is quite original and will keep you attached to your controller until the end.

Replay Value replay
While the game will have you hooked the first time through, the second time is not nearly as much fun since you know where all of the creatures are at.

Documentation documentation
Explains everything that you should need to know. Some color and more artwork would have been nice.

Rating: 83/100

Alone in the Dark Review [DOS]

Based on the writings of the popular H. P. Lovecraft, I-Motion’s Alone in the Dark stands as a classic horror title that is certain to please PC fans.

Alone in the Dark presents players with a choice of two characters to select, namely, the respected Edward Carnby or Emily Hartwood, niece of the deceased Jeremy Hartwood. The game takes place in the Hartwood mansion, Derceto, a large and grand mansion that houses the many tales of horror that have taken place within. As one of the characters, players are given the task of investigating the mansion to uncover what really happened to Hartwood and to uncover the secrets that lie deep within Derceto.

The cinematic camera angles provide an intense sense of suspense in the game. There are up to nine different camera angles in each room which switch at random. However, as in most action/adventure titles, the “fixed” camera can more times than not lead to some incredibly irritating angles that hinder you from being able to fully enjoy the game. Players will be blinded by an object that will block an oncoming monster and so forth. This is easily the biggest problem with Alone in the Dark.

Graphically, the game is a gem. Full polygonal players and environments provide a sense of realism that adds to the serious theme of the game. The player models are a bit chunky and seem mis-proportioned but this is a minor complaint.

As to sound, the game is very moody. The music changes as the situation does and adds that slight feel of suspense that adds a great deal to the title. The creepy sound effects will have you looking over your own shoulder at times to see what’s behind you. The main thing that detracts from the sound is the voices. They seem to lack emotion and when the game needs emotion the most, the characters seem to let us down.

All in all, this title is a classic. With a deep plot and gameplay to boot, I-Motion’s Alone in the Dark is one title every PC gamer should have.

Rating: 70/100