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Aug 12, 2006

Ratchet and Clank

game review: Flying through the air on a winged beast, soaring through the clouds ? ok, so we?ve all played games like this a thousand times before, that doesn?t stop Insomniac Games, creators of the Spyro the Dragon series, from adding another amazing title to the roster. Originally announced a few months ago for PlayStation 2, Ratchet & Clank has players assume the role of Ratchet, a small batlike creature, or Clank, a robot that?s always on Ratchet?s back (literally). Using flamethrowers, bomb gloves, wrenches and 35 other weapons, Ratchet & Clank must venture through a strange and exciting world.
Publisher: Sony Computer Entertainment
Developer: Insomniac Games
Platform: PlayStation 2 · Genre: Platformer
Release Date: 11/06/02 · Origin: U.S.
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CHEATING DEATH Just Cause: Not your everyday GTA knockoff

Gamener Game Preview
Eidos Interactive DEVELOPER: Avalanche Studios GENRE: Action-adventure RELEASE DATE: September 2006

PREVIEW game review

game to Grand Theft Auto, it conjures up images of clunky, half-assed third-person action games that go for the quick and desperate buck by catering to the lowest common
denominator (developers, apparently, maintain akeen awareness that the weekend stoner crowd doesn’t devote too many brain cycles to selective shopping while browsing the shelves at the local EB). But indulge us a moment as we make

this very same comparison about Just Cause—a
game that, unlike the Total Overdoses and Driver
3s (pardon us, “DRIV3Rs”) of the world, looks
like it just might provide substantial entertainment
value in lieu of mindless, derivative drivel.
Developer Avalanche Studios spent the last
three years creating and polishing this game
(allegedly due this fall), which puts you
into the shoes of Rico Rodriguez,
a Latin superspy who specializes
in counterrevolution. His
latest assignment takes him
to the spacious tropical
island of San Esperito,
the backdrop for Just
Cause. Think of Rico in a James-Bond-asportrayed- by-Antonio- Banderas light—a man who makes the impossible look anything but. “You can do pretty much do anything you want,” says Avalanche creative director Christofer Sundberg, speaking about the game’s vehicle- and environmentbased feats. “Skydive from a plane or helicopter, BASE jump from a cliff or tower, paraglide over the beautiful oceans or the cities, jump between cars and hijack them…or between aircraft, kicking out the pilot midair.”

These sorts of stunts form the backbone of Just Cause’s action, effectively separating it from everyday GTA-inspired hack jobs. Rico’s death-defying exploits provide a tangible sense of gratifi cation and tense excitement, especially since it ostensibly takes but mere moments to grasp all but the most complex. “Some stunts require certain skills to perform,” Sundberg points out, “like jumping between cars is something you’ll have to practice. [But] it pays off, as some cars are more diffi cult than others to [commandeer].” Also worth noting: the game’s world (“very varied and complex, with an area of 1,024 square kilometers,” says Sundberg), which exhibits the expected abundance of freeroaming action-adventure trappings—missions to complete, places to explore, and side quests to discover. Even with a few obvious…“tributes”…to GTA in place (San Andreas déjà vu: “It makes no difference if you destroy a coca field by using a box of matches or a jumbo jet to burn it,” Sundberg explains), our gut says Just Cause isn’t just another prototypical cash-in. One more eye toward quality: Expect lots the PC version to match its Xbox 360 counterpart for visual oomph. Just Cause remains an inexplicably low-key game in the enthusiast press and otherwise—but if you ask us, it stands a fair chance of surpassing the myriad copycats its genre cultivates. And for that, we salute it.


Aug 11, 2006

SolSuite 2006 v6.8

Game review: SolSuite 2006 is a high-quality collection of 461 solitaire games. All your favorite games are implemented: Spider, Klondike, FreeCell, Pyramid, Golf, Busy Aces, Canfield, Forty Thieves, Four Seasons, Carpet, Flower Garden, Rouge et Noir, Monte Carlo... and original solitaires that you cannot find elsewhere.

Each solitaire has more than nine trillion possible shuffles to play, so the game remains fresh no matter how many times you play. Enjoy the detailed statistics of each game with graphs, 3D charts (pies and bars) and tables to estimate your skill level (by total, current session, series of wins and losses, players' games won, players' score, hi-scores...), statistics for All Games, Won games, Not Won games, Over Average, Under Average, Not Played...

For solitaire lovers, SolSuite 2006 is a guaranteed pleasure. Each of the games is fun and exciting and will keep you entertained for hours. If you like solitaire games, then you'll want to add SolSuite 2006 to your collection!download rapidshare megaupload sendspace torrent oxyshare megashares uploadport badongo ftp

Resident Evil - CODE: Veronica X

Platform Ps2- Playable on PC Genre Adventure Styles Survival Horror Developer Capcom Co., Ltd. Publisher Capcom USA, Inc. Release Date August 23, 2001 Controls Keyboard /Joystick/Gamepad
Rating: 4/5
PS2 to PC Emulator 60 Fps
This game is so_Atmospheric...If this is the_future of gaming I'm hangin _n for the ride!

System Requirements
Intel Pentium Dual Core Processors or Amd 5600
Geforce 8500gt or ATI 1600PRO

Big Mutha Truckers 2

game review: Big Mutha Truckers 2 begins with Ma Jackson, the proprietor of Big Mutha Truckers Haulage, being taken into police custody for tax evasion. The only way she can win her case is by hiring Cousin Jacob, the most "fancy-talkin' legal fella" this side of Booger's Canyon. It's up to you to raise the cash needed to bribe jurors to let Ma off by trucking, trading, wheeling and dealing. The go-anywhere, any-time philosophy that was utilized in the original Big Mutha Truckers is expanded for Big Mutha Truckers 2 with additional routes, hidden shortcuts, and the ability to drive numerous vehicles. In addition, the trading process has been extremely streamlined, with more focus on the on-road action.
Publisher: THQ
Developer: Eutechnyx
Platform: PlayStation 2 · Genre: Racing
Release Date: 08/23/05 · Origin: Europe
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Ape Escape 3 (ps2)

game review: In Ape Escape 3, you can try to thwart another attempt by Specter and his evil monkeys to rule the world. Take control of Kei, or his sister Yumi, and use nets and other weapons to capture the meddlesome monkeys. The game also features transformations, which allow you to morph into different characters to complete parts of the game or to defeat bosses. In addition to story mode, you can play multiplayer minigames or play "Mesal Gear Solid," a parody of the Metal Gear Solid franchise.
Publisher: Sony Computer Entertainment
Developer: SCE Studios Japan
Platform: PlayStation 2 · Genre: Action Adventure
Release Date: 01/17/06 · Origin: Japan
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Grand Theft Auto: San Andreas (ps2)

game review: Five years ago Carl Johnson escaped from the pressures of life in Los Santos, San Andreas -- a city tearing itself apart with gang trouble, drugs, and corruption. Now, it's the early 1990s and Carl's got to go home: his mother has been killed and his family has been torn apart. And so begins the third PlayStation 2 chapter of the multi-million unit selling franchise, Grand Theft Auto: San Andreas. Boasting a world that five times larger than Vice City, San Andreas introduces a host of new features that including eating food to survive, the freedom to completely customize your character with tattoos, clothing, and haircuts, a brand new vehicle physics engine, the long-wanted ability to swim, and overhauled graphical presentation. ps2
Publisher: Rockstar Games
Developer: Rockstar North
Platform: PlayStation 2 · Genre: Third-Person Action Adventure
Release Date: 10/25/04 · Origin: U.K.
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Aug 10, 2006

Toca Race Driver 3

Game review:
Race drivers will be competing in a massive variety of the world’s most aggressive motorsports, complete with explosive damage effects, head-to-head online multiplayer racing and a game engine rebuilt for a greater degree of simulation in the third edition of the Race Driver series. The new edition accurately simulates full tire wear, tire and engine temperatures, fuel consumption affecting weight distribution, and real world engine inertia. Featuring an incredible 35 different motorsport disciplines, including British GT (BGTC), Muscle Cars, V8 Supercars, DTM, Monster Trucks, Baja Motocross, Formula Palmer Audi, Historic Grand Prix, Touring Sports Cars, Formula 3, BMW WilliamsF1 Team and many more specialised championships, complete with race rules including flags, warm up laps and full car set up.
Publisher: Codemasters
Developer: Codemasters
Platform: PC · Genre: Racing
Release Date: 02/24/06 · Origin: U.K.
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Worms Forts Under Siege

Game review: pc games , ps2 game
Worms Forts Under Siege puts players in command of a crack team of up to four fort-dwelling worms. Set in the cartoon environments that will be very familiar to Worms fans, players direct their worm garrison to construct defenses to maximize strategic advantages, expand castles, seize valuable victory locations and of course, build massively destructive weapons to eliminate their opponents' fortifications. Players can test their mettle in a single-player game by battling through the 20 missions, or they can take on up to four friends in the frenzy of destruction that is Fort vs. Fort mode. You'll need skill, strategy and a healthy dose of Worms attitude if you want to master all 30 different weapons, and unlock the huge array of hidden maps, speech banks, missions, and challenges.
Publisher: SEGA
Developer: Team17 Software
Platform: PC · Genre: Turn-Based Strategy
Release Date: 11/29/04 · Origin: Europe
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Aug 9, 2006


Game review: Three distinct races have converged in a virtual Eden, in the outermost reaches of the galaxy, each with a unique reason for settling this new world. Conflict is inevitable, victory is not. WarPath is a fast-paced FPS game featuring a unique single player mode that allows gamers to battle for control of different territories, with each providing distinct strategic advantages. Once players have honed their skills in the single player missions, they can jump online and let the real action begin. pc game info
Publisher: Groove Games
Developer: Digital Extremes
Platform: PC · Genre: First-Person Shooter
Release Date: 07/24/06 · Origin: U.S.
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Post Mortem

Game review: Paris in the 20's. A retired American private detective, MacPherson, is hired by a mysterious yet sensuous lady, Sophia Blake, to find out who murdered her sister and her brother-in-law, the Whytes. The beheaded couple were killed in a mysterious ritual way in one of Paris most luxurious hotel. In this rich and intriguing adventure, MacPherson will soon discover a world where bloody murders are committed according to ancestral mystic beliefs. It will be his most mysterious case yet. pc game
Publisher: DreamCatcher Interactive
Developer: Microids
Platform: PC · Genre: Adventure
Release Date: 02/28/03 · Origin: Europe
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Knights of Honor

PC game
Game review: Knights of Honor is a Bulgarian Empire Conquering Simulation strategy RPG game. As King, it is your duty to lead your people in their struggle to raise your kingdom from its humble beginnings to a position of power and prestige. War, diplomacy and a burgeoning economy are the means by which you increase your power and expand your influence. A unique Knight-management system will offer you brand new possibilities to enhance your personal strategy in this strategy game.
Publisher: Paradox Interactive
Developer: Black Sea Studios
Platform: PC · Genre: Real-Time Strategy
Release Date: 05/10/05 · Origin: Europe
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Air Conflicts the aces of the skies

Pc Game
Game review
Special features of the game
- 10 nonlinear campaigns, which contain are more than 200 combat operations. For you be in prospect hot air battles and patrolling, the risky departures of bombers into the rear of enemy and the support of ground forces, landing, delivery it is cargo and much other.
- 12 aircraft, which completely correspond to the real combat vehicles: Spitfire, the Mosquito system, Avro Lancaster, Heinkel -111, Junkers -.87B-2 piece, Messerschmitt Bf-109, Gloucester meteor, IL-2, caress and others. Battle in composition To lyuftvaffe, VVS of Great Britain or Soviet Union.
- each of the campaigns - this yr of war. Traverse all glorious battles of the second world and lead your country to the victory.
- achieve success, and advance on the service awaits you. Titles and rewards completely correspond to historical realias.
- only for the real aces: if you do not fear difficulties, try to pass game on the maximum complexity. To each task - only one attempt. This no longer of toy - this is war.
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HALF-LIFE 2: EPISODE TWO game preview

Valve spills (and hides) more on the next installment

David Speyrer is tightest-lipped about the Episode Two teasers we most want him to talk about. Combine Advisors (those pupaelike pods that ultimately escape the Citadel) are the “host bodies” Dr. Breen refers to, aren’t they? And his brain/mind is now among them, no? Neither hot nor cold. Drop us a hint as to the nature of the Dr. Kleiner’s “secret technological advances,” we say. And is this the same project Mossman refers to from the Arctic? Nada. G-Man’s signature briefcase is missing in the mystery fi gure’s one and only appearance. What gives? Stone-faced again, Speyrer isn’t saying, isn’t insinuating, isn’t even smirking. And perhaps appropriately so, since Half-Life 2’s episodic packets play relatively stingy with anything in the way of real plot developments (better to veil what little is there until later than blow the lid now). We do know this, though: Episode Two introduces one new weapon (the so-called Strider Buster), a single new foe (the tiny tripod Hunter pictured here), and one set of wheels (a self-propelled battering ram). Speyrer, however, is happy to talk around the episode’s
hot-button topics….

CGW: Any design elements introduced in Episode One that you intend to elaborate on in
the second episode? David Speyrer: We think of the episodes as adding tools to our game-design toolbox, so each episode draws from an ever-larger set of gameplay tools and mechanics. It’s cool torealize that so many of the elements that we take for granted today, like the gravity gun or our companion A.I., were risky R&D projects during the development of Half-Life 2 or Episode One. Continuing at that rate as we release more episodes is pretty exciting for us as designers, and for our customers. We’ll bring many elements from Episode One forward into Episode Two, but we expect to use dynamic scripted sequences extensively. They allow close interaction between NPCs during combat—such as Alyx wrestling with zombies in Episode One—and because they happen spontaneously, every player will see different interactions at different moments in the game. We see lots of possibilities for this with respect to Hunters and citizens, for example.

CGW: Granted, you’re still working this out, but what would you say an episodic game needs to do in order to ensure the attractiveness of subsequent installments? Making us care for a character and then setting us up for her seemingly impending death seems like a start….
DS: The main thing we want to do is move the Half-Life story forward meaningfully. We want
our customers to realize that these episodes are the continuation of Half-Life and Half-Life 2
rather than optional detours from the main story line. Character and story are fundamental to the franchise, and we intend to keep pushing on those in every episode. Of course, we’ll always
keep the gameplay fresh and fun by introducing new NPCs, settings, and game mechanics.

CGW: In a previous interview with CGW, Valve managing director Gabe Newell explained that
“in Episode Two, there are areas and vehicles that we saw potential in and wanted to push
forward.” Any chance we’ll commandeer a Hunter, à la Battlestar Galactica’s Cylon Raider?
DS: Sounds cool—I’ll have to watch that episode.

CGW: Episode One continues to establish Alyx as a character, and yet, the more life we see there, the less alive Gordon seems—an autistic weapon whose only actions, as Dr. Breen argues, are destructive. Perhaps part of that stems from the decision to avoid putting words in the player’s mouth or implement a clumsy “give hug” key—does this sort of assessment concern
you going ahead? DS: Having the player be mute is definitely a design constraint that we struggle with at times, but the benefits far outweigh the drawbacks. We worked hard to immerse players in our universe, and hearing Gordon speak would just remind players that they’re playing a game. Despite the design difficulties, we still think that Gordon needs to be an empty vessel for the player’s personality and emotions.

CGW: When we last talked, you dismissed the desire to learn about new weapons and levels as somewhat pedestrian, at least next to meatier matters like motivation. And yet, from the gravity gun to ant lions, headcrabs to snarks, Half-Life’s weapons locker and monster menagerie have helped make the series what it is. Wasn’t Episode One a little light on both?

DS: The gravity gun in HL2 redefined for us the notion of “weapon” in the franchise. So we think that things like flares and saw blades are as important, if not more important, than traditional FPS weapons.

CGW: Valve intensively tracks and iterates in response to tester feedback. We can imagine a
designer groaning at a player’s seeming naiveté in the face of a challenge and cynically deciding
to simply mark out a path or puzzle with a flashing icon—in the way certain other mass-market
titles have—instead of continuing to tweak less obvious cues. How integral to the success of
your games has this philosophy proven?

DS: I can’t imagine shipping a game without putting it through our playtesting process. So
many of our scenarios, especially our puzzles, went through many rounds of catastrophic
failure in playtests. In many cases, there was no way to foresee those failures, much less imagine possible solutions. Because we refine incrementally, we always try the most subtle solution that we think will work and test that before resorting to more heavy-handed solutions. So, yes, I’d say the process is very integral to our games’ success.


Aug 8, 2006

Tomb Raider: The Angel of Darkness

Platform PC Genre Adventure Styles Action-Adventure Developer Core Design Ltd. Publisher Eidos Interactive Release Date June 30, 2003 Controls Keyboard /Joystick/Gamepad
Rating: 2/5

Not much nevv from_the old games, just tarted up graphics & annoying_controls, pick up a key, open a door, collect a bullets, nothing_original, just the_usual, great graphics.. vvell thats it.

Dogfight: Battle for the Pacific

Battle at 10,000 feet through 50 arcade-style missions as either an American or Japanese fighter pilot. Fight for air superiority at the controls of the SBD Dauntless, the F6F Hellcat, the Japanese B5N2 and A6M3. Only your skill can keep you alive as you strafe over the war torn islands of the Pacific.
Publisher: ValuSoft
Developer: Interactive Vision
Platform: PC · Genre: Flight Action
Release Date: 08/06/03
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144 Gamehouse Games

Super Bounce Out!
Super TextTwist
Super Gem Drop
Super 5-Line Slots
Super Nisqually
Super Candy Cruncher
Super Mah Jong
Super Glinx!
Super Collapse! II
Super Letter Linker
Super PileUp!
Ricochet Xtreme
Super Black Jack
Super Jigsaw Medley
Super Jigsaw Landscapes
Super Fruit Frolic
Super Jigsaw Pets
Super GameHouse Solitaire Vol. 1
Super Jigsaw USA Starter
Lemonade Tycoon
Super Jigsaw Wyland
Super Rumble Cube
Tap a Jam
Super Pop & Drop
Super Pool
Super WHATword?
Puzzle Inlay
Super Jigsaw Blue's Clues
Super Jigsaw SpongeBob SquarePants
Super Jigsaw Dora the Explorer
Super Jigsaw Fairly OddParents
Super Jigsaw Jimmy Neutron: Boy Genius
SpongeBob Collapse
Combo Chaos!
Wild Wild Words
Super GameHouse Solitaire Vol. 2
Super GameHouse Solitaire Vol. 3
Ultimate Dominoes
Magic Inlay
Feeding Frenzy

Bounce Out Blitz
Inspector Parker
Shape Shifter
Super Jigsaw
Collapse! Crunch
Ricochet Lost Worlds
Charm Tale
Boggle Supreme
Spring Sprang Sprung
Poker Superstars
Tennis Titans
WordJong To Go
Chuzzle Deluxe
Mahjong Garden To Go
Maui Wowee
Digby's Donuts
Super Collapse! II Platinum
Aloha Solitaire
Wheel of Fortune
Flying Leo
Fortune Tiles Gold
Roller Rush
Luxor: Amun Rising
Mah Jong Adventures
Rainbow Web
Adventure Ball
Flip Words
Walls of Jericho
Super Jigsaw Great Art
Turtle Bay
Jewel Quest
Magic Ball
Ancient Tripeaks
Slingo Deluxe
Pin High Country Club Golf
Puzzle Express
Word Jolt
Super Jigsaw Butterflies
Spelvin Deluxe
Fiber Twig
Insaniquarium Deluxe
Mah Jong Medley

Mad Caps
Gutterball 2
Super Jigsaw Flowers
Incredible Ink
Bejeweled 2
Iggle Pop
Holiday Express
Trivia Machine
Adventure Inlay
Magic Ball 2
Crystal Path
Word Slinger
Big Kahuna Reef
Pizza Frenzy
Cubis 2
Ricochet Recharged
Mah Jong Quest
Air Strike 3D
Alien Sky
Hamster Ball
Ten Pin Championship Bowling Pro
Puzzle Solitaire
Word Harmony
Tropical Swaps
Diner Dash
Magic Ball 2 New Worlds
Charm Solitaire
Casino Island To Go
Adventure Inlay Safari Edition
Saints & Sinners Bingo
Tradewinds 2
Super Jigsaw Medley 2
Chainz 2: Relinked
Aloha TriPeaks
Reader's Digest Super Word Power
Ancient Tri-Jong
Academy of Magic
Five Card Deluxe
Fresco Wizard
Phlinx To Go
Granny in Paradise
GameHouse Sudoku!

God of War

Similar to franchises like Devil May Cry, Rygar, and Castlevania, the game draws its inspiration from ancient Greek mythology and boasts a heavy emphasis on exploration and battle strategy. Broken into three to four acts, the game also has a strong focus on story-telling and boast tons of magic spells and abilities. Described as "Clash of the Titans meets Heavy Metal", God of War equips its hero with a pair of sword-like chain weapons that can grab enemies, perform multi-hit combos, and pull off a variety of different aerial attacks. Slight platforming elements and an energy collection system similar to that of Onimusha have been incorporated as well, and players are even able to use certain elements of their fallen enemies as a weapon (re: Medusa's head, for instance, can be used to turn enemies to stone after you've defeated her).
Publisher: Sony Computer Entertainment
Developer: SCE Studios Santa Monica
Platform: PlayStation 2 · Genre: Third-Person Action Adventure
Release Date: 03/22/05 · Origin: U.S.
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Aug 7, 2006

Ultimate Spider-Man

game review: Based on the comic book of the same name, Ultimate Spider-Man lets you play as either the hero Spider-Man or his arch-nemesis, Venom. . . Use the unique combat techniques of either Spider-Man or Venom to battle a host of Spider-Man characters. Artistic contributions by the creators of the series make for an authentic Spider-Man experience.
Publisher: Activision
Developer: Treyarch
Platform: PC · Genre: Third-Person Action
Release Date: 09/22/05 · Origin: U.S.
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Medal Of Honor : Night Commando

The developer: EA GAMES
Publishing house: GAMER
Platform: windows
System requirements: WINDOWS 98/ME/2000/XP.PENTIUM 3 750 MHz. DIRECTX COMPATIBLE With 64 MB RAM.
Language of the interface: English - Russian

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Crown Of Glory Europe In The Age Of Napoleon

game review: In Crown of Glory: Europe in the Age of Napoleon, the player controls one of the crowned potentates of Europe in the Napoleonic Era, wielding authority over his nation's military strategy, economic development, diplomatic relations, and social organization. It is a very thorough simulation of the entire Napoleonic Era - spanning from 1792 to 1820, from the dockyards in Lisbon to the frozen wastes of Holy Mother Russia.
Publisher: Matrix Games
Developer: Western Civilization Software
Platform: PC · Genre: Turn-Based Strategy
Release Date: 06/30/05 · Origin: Europe
Original Rating - the rating the source gave this game as originally published on their site and/or publication. Adjusted Rating - the rating the source gave this game, adjusted for the GameStats rating scale. (0.0 to 10.0). 07/11/2005 8.0 /10 8.0

Average Press Score:

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Aug 6, 2006

Prisoner of War

Games for Windows Genre Action Styles Third-Person 3D Stealth-Action Developer Wide Games Publisher Codemasters Release Date 2002 Controls Keyboard /Joystick/Gamepad
Rating: 3,7/5
Excellent sound, Excellent idea and a good game. M0use sensetitwity can be ann0ying, & enemy A.I is generally great. The graphics_meet the average t0 good standard.

Duke Nukem 2

Review: The sequel to Duke Nukem and the game that leads to the classic game Duke Nukem 3D. Enjoy this classic 2d game and you go through exciting levels.ftp
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