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Aug 26, 2006

GTI Racing

game info: GTI Racing uniquely blends a realistic and highly detailed car physics simulation with the pure fun of driving. Enjoy the greatest collection of the legendary European Volkswagen Golf series cars, representing all five generations from its original heritage through to the current day. Try out the GTI, G60 and the outstanding R32! Check out Volkswagens concept cars plus the classics.
Publisher: *TBA
Developer: Techland (Poland)
Platform: PC · Genre: Racing
Release Date: 12/31/06 · Origin: Europe
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Aug 25, 2006


Game Description: Pathologic is a unique example of a dramatic game, which directly affects the player’s state of mind. …In the depths of the Ancient Steppe appeared a weird town. Once a small drover settlement scattered around the monstrous Abattoir, it unexpectedly developed into a mysterious, isolated establishment with an odd social structure. This odd society has managed to survive for several generations. It could have continued to aspire, were it not for a sudden outbreak of some enigmatic, lethal and inescapable disease, which begins to mercilessly slaughter the denizens inhabiting the area. Even science has proven helpless in finding a cure, or at least providing some explanation.

Publisher: Buka Entertainment Company
Publisher 2: GMX Media
Developer: Ice-pick Lodge
Category: Adventure
system requiements:
Windows 98/2000/XP Pentium III 800 MHz (Pentium 4 1.4 GHz recommended)1,2 Gb HDD space (1,5 Gb recommended)384 Mb RAM (512 Mb RAM recommended)Geforce2 (Geforce3 or higher recommended)Direct Sound compatible sound card 8x CD-ROM mouse, keyboarddownload rapidshare megaupload sendspace torrent oxyshare megashares uploadport badongo ftp

Mahjongg Artifacts

game info: Mahjongg Artifacts will open a new door to the ancient world and its secrets. As a brave archeologist, you'll pass through the exotic countries of Egypt, China and Greece, and unravel your way through Mayan and Aztec lands to find and collect artifacts that lead to the lost continent of rapidshare megaupload sendspace torrent oxyshare megashares uploadport badongo ftp


PUBLISHER: Microsoft Game Studios DEVELOPER: Ensemble Studios GENRE: Real-Time Strategy RELEASE DATE: October 2006

III was so much as a twinkle in your local game shop’s endcap display, Ensemble was already plotting the expansion for the same reasons you can bet Batman Begins wasn’t titled Batman’s Only Encore. Consistently in the top fi ve best-selling U.S. PC games (and on plenty most-wanted lists before release), AOE III can certainly claim parity with its franchise brethren. Now with two Native American civilizations—the Iroquois and Sioux—nailed down for The WarChiefs expansion, about half of you message-board pundits can take a bow: That’s right, meet civilization numero three, aka the Aztecs v2.0.

Making their encore appearance after a brief stint in Age of Empires II: The Conquerors, these Aztecs are defi nitely not your papa’s pre-Columbian Mesoamericans. “The version of the Aztecs we had in The Conquerors really had just three unusual units,” admits War- Chiefs lead designer Sandy Petersen, referring to the Eagle Warrior (cavalry), Aztec Priest (infl uence), and Jaguar Warrior (infantry). “Everything else was an ordinary Old World–style unit—arbalests, halberdiers, and so on. The Aztecs even had trebuchets. In The WarChiefs, every Aztec unit is unique. Instead of trying to model them after Old World civilizations, we get to treat them as Native Americans, which is, of course, what they were.”

Dominating central Mexico during the European Renaissance, the Aztecs were a technologically
and culturally advanced civilization usually remembered for being subjugated by Spanish conquistador Hernando Cort├ęs, but perhaps more salaciously for their practice of human sacrifi ce. With The WarChiefs, Ensemble is defi nitely aiming for greater cultural fi delity, but don’t look for bloody kill pits anytime soon. “Human sacrifi ce wasn’t really a military or economic aspect of their society,” says Petersen, pointing out that, likewise, the game doesn’t have Sunday Mass for the Roman Catholic European civs. “Human sacrifi ce does make a sort of cameo appearance in that the A.I. for the Aztec player is pretty ferocious, and the WarChief for the Aztecs provides double bounty for the soldiers under his command, rendering the Aztecs in general a pretty bloodthirsty lot when played right.” Since the Aztecs didn’t evolve along European lines or adopt European tech (as the Iroquois and Sioux did), they lack mounted and
gunpowder troops, but Ensemble promises a wide assortment of interesting infantry and technologies. “The Aztecs get two basic groups of units,” explains Petersen. “The War
Hut units are cheap, weak, and available early in the game, whereas the Nobles Hut is a
unique Aztec building similar to a more powerful War Hut, or perhaps even a mini-Fort.

It produces the various Aztec nobles or Knights.” War Hut units include the Macehualtin (an
inexpensive skirmisher armed with a sling), the Coyote Runner (a fast-racing footman who acts as a sort of cavalry substitute), and the Puma Spearman (heavy infantry with a good bonus against buildings). Nobles Hut units get the famous Jaguar Warriors (now renamed the Jaguar Prowl Knights), Arrow Knights (long-range archers armed with flaming arrows), and Eagle Runner Knights (fastmoving infantry armed with atlatls, a sort of dart-throwing device). In addition, the Aztecs get Skull Knights, elite warriors who move slowly but pack a killer punch. “You can’t train Skull Knights,” adds Petersen, alluding to their extra bang in a battle. “You only get them via shipments or technologies.”

The Aztecs’ main civilization bonus lets their priests contribute directly to Firepit ceremonies, allowing players to free up villagers from the dances to enhance production. “The natives in general tend to have powerful early attacks,” explains Petersen, adding that the Aztecs in particular are mighty late-age players. “Their warrior priests are able to dance at the Firepit and count as two settlers while doing so, which means the Aztecs have potentially the most powerful Firepit in the game.” The longer the game lasts, the more important and powerful
the Firepit gets.

Compared to those of the Sioux and Iroquois, your main challenges when mastering the Aztecs will unsurprisingly hinge on early- vs. late-game timing. “The Aztecs have a strong economy but aren’t as deadly in the early game as the Sioux or Iroquois,” says Petersen. “But they have a very strong late game and can hold up to a fourth-age european civilization quite effectively.” What’s stronger than a fourth-age European civ? Your expectations. See if they hold up in a few
short months.


"Unlike the Iroquois and Sioux, the Aztecs lived in sprawling urban areas similar to European cities. “We feature such a metropolis in the view of the Aztec ‘Tribal Council,’” says Petersen. “So you don’t actually see the Messenger or Wise Woman in the city view. However, they still control which shipments you receive, and the politicians controlling your rise through the Ages.”

"A number of infi nitely repeatable fourth-age home-city shipments help support the Aztec bounty bonus. “You can use all the extra shipments that are generated,” says Petersen, “and you don’t run out of shipments in the way that some other civs tend to.”

Aug 24, 2006

Ninjabread Man

Action game Metro3D Developer: Data Design Category: Actiondownload rapidshare megaupload sendspace torrent oxyshare megashares uploadport badongo ftp

Victory Road

game review: For those who had a chance to play Daytona USA in the arcades, this game will likely look very familiar. In fact much of the early level graphics and music appear to have been lifted directly from that game. There are very few sports games that are created by independent developers, making the few that do come out, such as Victory Road, must try-out material for sport fans. Victory Road will immediately gain further interest with its price tag...the game is entirely free. However, the 30+ MB download will likely scare more than a few people away from giving it a run.

Still this is a fun trip down memory lane even if it might be as much a testament to how far graphics have come since the mid 90s. The music is fantastic, as was the case with Daytona USA, though I ran into some distortion of sound on my computer. While you won't be able to play with your friends in the arcade, an online high score list has been added so you can show off your skills to the world. With plenty of cars and tracks to unlock, Victory Road is a very good amateur effort that is a good game to waste an afternoon rapidshare megaupload sendspace torrent oxyshare megashares uploadport badongo ftp

Aug 23, 2006

GTR - FIA GT Racing Game

game description: GTR is t.he most realistic racing sim ever. Experience t.he original FIA GT Championship first.hand on our PC as u pit our skills against over 70 different opponents on all ten legendary race courses such as Magny.Cours, Barcelona, & Monza
game features: Featuring t.he real GT racing teams, u can race t.he Chrysler Viper GTS.R, Porsche 996 GT3, Ferrari 575 Maranello, Corvette C5-R and many more cars in t.he original FIA GT Championship first.hand on our PC. Pit our skills against over 70 different opponents on legendary racecourses such as Monza, Donington Park, Magny.Cours & Barcelona.

system requirements: Windows ME/2000/XP 1.2 GHz CPU (AMD/Intel), 384 MB RAM DirectX 8.1 compatible graphics card with 32 MB 4x CD-ROM, 1 GB free hard disk spacedownload rapidshare megaupload sendspace torrent oxyshare megashares uploadport badongo ftp

Deer Avenger

game info: It's payback time and deer hunters everywhere are going to get what's coming. With special weapons, hunter stalking devices, and favorite hunting locations you are the meanest stag in the rapidshare megaupload sendspace torrent oxyshare megashares uploadport badongo ftp
Styles: Hunting

Aug 22, 2006

Championship Bass

game info:Take PC fishing to new depths with Championship Bass™, a highly realistic bass fishing simulation that’s a boatload of fun to play!download rapidshare megaupload sendspace torrent oxyshare megashares uploadport badongo ftp

Madden NFL 07

game review: With the exclusive video game license of the NFL and its players, Madden NFL 07 continues to be the #1 football franchise in history with more than 51 million copies sold. In its 17th installment, you control the running game like never before. For the first time ever, step up as the lead blocker to create a hole, and then take control of the tailback and smash through, overpower, or slash away from would-be tacklers as you fight for every yard. Innovative rushing controls give you a game-breaking ground attack featuring all-new jukes, cutbacks, and the distinct running styles of your favorite rapidshare megaupload sendspace torrent oxyshare megashares uploadport badongo ftp

Hidden And Dangerous 2: Sabre Squadron

game review: Sabre Squadron features nine new single-player campaign missions in four new locations plus the added ability to play all of these nine missions cooperatively over the Internet. In addition, Sabre Squadron features three new deathmatches, three new occupations and two new objective multiplayer missions for up to 32 players, enhanced, more realistic AI, and new weapons such as the German Panzershreck, SAS flare gun, German G43 rifle and the PAK40 rapidshare megaupload sendspace torrent oxyshare megashares uploadport badongo ftp

Winning Eleven 7

game review: The world's most popular soccer game returns to America! With its pure soccer approach, Winning Eleven has become the clear favorite of soccer fans everywhere and is widely regarded as the definitive soccer gaming experience. The series returns to North America with Winning Eleven 7, representing a mammoth step forward over its predecessor. Every element of the game has been tweaked, reworked and enhanced resulting in the most realistic and pure soccer experience available.

System Requirements
Windows 98SE, Me Pentium 1GHz 128MB RAM 5GB hard drive space nVidia GeForce 3 video card DirectX 8.1-compatible sound card DVD-ROM

Aug 21, 2006

Battlefield 2142

Making Battlefield 2142 fair and fun

of its clusterfrag ilk, fair is fun. Tick your firstperson shooter of tomorrow’s feature boxes from top to bottom, battle walkers to Titan hovercarriers, persistent ranking systems to friends-list functionality, and crickets still chirp in those 64-man servers if the give and take aren’t balanced. We grill senior producer Marcus Nilsson on what developer DICE is doing to equalize the easy-to-tip scales of Battlefield 2142’s revamped class system and Titan mode.

>“In the best of worlds, your antivehicle weapon would take out a battle walker with a single shot,” says Nilsson, “but sitting in one of the most powerful monsters on the battlefield and suddenly exploding without a warning is far from fun. We solved the problem by implementing a warning mechanism and skill-based shielding system.”


fi xed classes for a more modular solution: four fl exible base kits, each comprising two categories of specialization (paired sniper and spec-ops slots, for instance). Crackerjack play nets access to a pool of kitspecifi c, persistent upgrades—40 to 45 varieties of guns and gear that, when combined and
recombined, magnify the infantryman’s means to the enemy’s end.

“The rationale behind the system is simple,” says Nilsson. “Conforming to a small selection
of prefab kits is somewhat limiting, and this way we can make sure things feel fresh month
in, month out. Starting with four core classes establishes a stable, fl exible foundation. Trust
me—a completely wide open, customizable system with no classes doesn’t work. But
beyond that core, we’re handing the customization over to the gamers. Our job behind the
scenes is to make sure that every possible custom outcome is balanced against every
other possible outcome…no problem, right?”

That Nilsson leans more toward tonguein- cheek than cocksure is encouraging, as anyone with experience knows better than to believe in absolutes when teeter-tottering checks and balances.
“Balance is a delicate matter, and we’ve made our share of mistakes. Battlefi eld Vietnam’s
M60/LAV combination made the support soldier totally overpowered; in a split second,
it became the only class people played. Obviously, that isn’t fun. Imagine yourself shouting
for a medic, but fi nding only assault soldiers because their kit is the best.” Nor does variety
in principle guarantee the same in practice. Think Diablo II’s googolplex skills, which promised “unpredictable” PVP contests—in which everyone was either a meteorb sorceress or whirlwind barbarian.

“Nothing substitutes experience,” Nilsson says, “and we’ve gathered info about how people play our games over the years. Our software determines where people play, spawn, die, and what they’re doing during sessions. After we have an alpha version, DICE plays for 12 hours a day to fi nd potential exploits and errors. And again, it demands iteration, as all items are interconnected in ways impossible to assess without plenty of time to play-test and tweak.” Finally, DICE enlists fans to ferret out the unexpected in beta tests. (Now if only they’d meter and curb possibilities for antisocial practices such as forced teamkills in addition to unfair play.)
2142’s mix-and-matchable gear not only offers ongoing incentive to rise through the ranks
(a much more rapid process here than in BF2), but for players to work with one another, too.

Sustained commitment to a single squad (and adherence to its leader’s commands) generates
points for the group, which members can then spend on equipment otherwise accessible only
to those of higher rank. And while access lasts only as long as you stay in one squad (perks
persist across map changes so long as you’re in the same server), the feature insures against
buyer’s remorse, doubling as an opportunity to test-drive before signing on the dotted line.
Suspect the EMP mine, which cripples vehicles and confuses turret traversal, is more your
style? Try it and see.

predictably channel player activity, especially where public players aren’t always tuned into the strategic and tactical value of specifi c targets. Instead of seizing capture points and sapping “tickets,” you sink the other side’s commander-controlled airborne warship—fi rst nuking its shields Death Star–style, and then boarding the craft in pods before mushroom-clouding
its reactor core.

“While Titan mode makes people think more about the end objective and the importance of controlling sectors,” Nilsson says, “the sandbox experience is still central. We still aren’t forcing players down a particular path; we want to fi ne-tune environments and scenarios that naturally
attract action, while assuring no two games are ever the same. It’s a fi ne line, but one that we’ve focused on nailing throughout the history of the franchise.”

“Taking out a Titan is tough,” he continues, “and we’ve designed it so teams need to spread resources around the battlefield to assure victory. For example, after taking the opposition’s shields down, you still have to think about its strategically placed missile silos that can attack your Titan, quickly turning the tide. Then, Titans are huge maps-within-a-map with multiple choke points, so fi ghting is frantic without feeling forced with overt objectives.”

Gotcha! The Game - NOGRP

game review: You have the flag and the opposing team are going to hunt you down until they get it!
You're going to have to dodge a barrage of exploding coloured pellets to make,
you're only a step away from victory!
Select your team, gather your equipment and get ready to lift the International Marker League Cup.
Top underground players trained in illegal duelling will help you fight your way to the top of the world.
Defeat 28 teams in the single player campaign, then prepare yourself
for even more exhilarating multi-player battles on the Internet and your local network.

- Team sport in Ego Perspective.
- League mode with 28 teams.
- Illegal duels against 6 top underground players.
- 17 playgrounds all over the world.
- 12 high-tech markers: Compressed air weapons with coloured pellets.
- Coloured grenades.
- 12 male and 6 female characters.
- "Capture the Flag" and other playing modes.
- Perfect physical simulation.
- Multiplayer mode on the Internet and your local network.
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Aug 20, 2006

WCW Nitro

Game review: WCW Nitro from THQ and Inland Productions pits you, as one of 16 wrestlers, fighting for the ultimate prize: The WCW Heavyweight Belt. Run-in fighters, ring-out fights, surprise attacks and 6 real venues make Nitro as electric as the real thing.
Publisher: THQ
Developer: Inland Productions
Platform: PC · Genre: Wrestling
Release Date: 12/20/99 · Origin: U.S.
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