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May 12, 2007

Two Worlds

Genre Role-Playing Styles Third-Person 3D Action RPG Developer Reality Pump Studios Publisher TopWare Interactive
Minimum Requirements: 2Ghz Cpu, 512 ram, 5gb hard drive space, 128mb videocard Multiplayer: 2-8 Players

pc game/Gargantuan game worlds are big in fantasy-RPGs. But bigger doesn't necessarily Irump belter, as evidenced by Two Worlds—a game doomed to endure countless unfavorable comparisons to The Elder Scrolls IV: Oblivion and regrettably too dependent on cliche and convention to qualify as unique in its own right It's an admirable endeavor, but it's undone by its scope: Sprawling and overlong. it feels bloated rather than epic, with glimmers of brilliance insufficient to dispel the sense that developer Reality Pump bit off a bit too much.
Missing siblings. Ores, imprisoned deities, magical artifacts cut into pieces and scattered across the land—Two Worlds is like a fantasy Mad Lib. You're a mercenary (male only...sorry, ladies) seeking his kidnapped sister and acting as the unwilling pawn in a saw-that-coming plot to resurrect the evil Ore god, Aziraal As in other open-wodd games, you're free to follow or ignore this banal storyline, with its absurdly pompous Olde Englishe script and atrocious voice acting.
NPCs prithee and forsooth you into hundreds of inventive side quests, so players who elect to leave Sis to her fate still find themselves plenty busy in the extravagantly beautiful and monster-infested world of Antaloor. Given the priority of combat in Two Worlds, the developers blew the opportunity to make it great it's clickeentric to the point of boredom. A few Prince of Persio-esque combos would help enliven the sadly u nre-markable battle system.
Two Worlds does keep you entertained most of the time, thanks to some clever ideas like the Voltron-style ability to stack identical weapons and armor into more powerful wholes. When Ax plus Ax equals Better Ax. you have reason to gather even random corpsejunk throughout the game. Collectible, interchangeable cards drive the magic system, encouraging customization with rare boosters thai enhance the core spells of your growing deck. And easy teleportation makes globetrotting a snap without breaking up the flow as Oblivion's fast travel did. You can even pay to "regress" your character—freeing up skill points earned when leveling, should you decide to change specialties or drop an unused talent. But every innovation is countered with something unnecessary or obtuse, from the deliberately clumsy inventory and interface to the pointless alchemy system to uncontrollable and exasperating mounts. Most irrelevant of all: two multiplayer modes, offering player versus player arena combat and limited party-based questing. These options are briefly entertaining, but the sparse online population and shall cu amusemeni level render multiplayer a diversion at best What it really demonstrates is how awesome a full-story cooperative mode would've been.

If you relish level grinding and clickalicious combat you'll find enjoyment in Two Worlds—a couple hundred hours' worth of play for those willing to overlook small but numerous flaws. It's stable. attractive, and engaging enough to keep you coming back But the game kitchen-sinks itself. Had the developers made it about 30 percent smaller, cut the fat, and tightened its assorted good quali -ties, they may have realized its true potential and produced something special. As is, nothing's intrinsically bad about Two Worlds—but neither is anything memorably good.

WWE SmackDown vs. Raw 2010 Wrestling PC Game

Game info: WWE SmackDown vs. Raw 2010 (also shortened to WWE SvR 2010), is a professional wrestling video game developed by Yuke's.
Playable on PC by emulator
Review: This is a good game if you are into WWE. Graphics are awesome, gameplay is amazing. The new Royal Rumble mini-games are wonderful. The only not positive thing I have to say about this game is, there are a lot of wierd glitches. For example, when you irish whip your opponent into the ropes, the ropes move up and down strangely. All in all, cool game.


PC game / Updated 15 degrees of freedom physics engine
Advanced tire modeling -Support for 4-link rear suspension -Engine boost modeling -
Complex aerodynamics Head physics, cockpit vibrations, detailed bump modeling - All-new track-specific terrain data file system
Completely new multiplayer engine Built in race statistics reporting to web based RaceCast system -Built in friends list - Server bookmarks - Dedicated server, including single click option
Native voting system - Add AI to multiplayer games - Built in IRC chat - Boot and ban player lists that can be passed around - Security checks to combat potential cheating

PC Games of the 90's

May 10, 2007

Sword of the Stars

PC game - year 06/ It is the 25th century and Humans are now exploring space and discovering they are not alone. In Sword of the Stars, players will colonize space as one of four races: Humans, Hivers, Tarkas, and Liir, each with their own language, ships, and technologies to guide them through the adventure. For example, the Hivers travel the galaxy through Teleport Gates, and Liir use light drives for their own space journeys.

The four have a basic technology tree to follow, and options to research over 150 upgrades. However, the tree will change slightly each time a new game is started, so there will be no exploitation of a favorite skill. The game can be played alone, or with up to eight friends through the Internet or a LAN. Players will begin a custom game by organizing a variety of options including the number of stars present in the galaxy, number of players, beginning resources and technology, and the amount of time given for strategic and tactical gameplay. Scenarios such as "Hungry Children," where players hold off an invasion of Hivers, and "Holy Lands," a situation where gamers will attempt to capture and hold five holy planets for five turns, are included with the initial release of the game.

Ships are fully customizable, and players can research and create their own ships using the included designer. Three ship types, destroyer, cruiser, and dreadnaught, are the basis for all ship designs. Players can mix and match command, mission, and engine sections, then add armor and a few of over 40 weapon choices.

PC Games by Year 1995

Batman Forever

Super Star Wars: Return of the Jedi

Earthworm Jim

The Dig

Command & Conquer
Command & Conquer is a pc game franchise, mostly of the real-time strategy style as well as a first-person shooter game based on the former. The Command & Conquer series was initially developed by Westwood Studios between 1995 and 2003, with development being taken over by Electronic Arts with the liquidation of Westwood Studios in 2003.

the Daedalus Encounter

Lighthouse: The Dark Being


May 9, 2007

1990 PC Games

Paharaoh's Tomb

Metal Gear 2 Solid Snake

Super Mario World

Game is a platform video game, selling over 20 million copies worldwide.

Super Mario Bros. 3

Super Mario Bros. 3 was well received by critics and has been included in numerous lists of top 100 video games.

May 8, 2007

Half-Life 2

Platform PC Genre Shooter Styles First-Person Shooter Developer Valve Software Publisher Sierra Entertainment, Inc. Release Date November 16, 2004 Controls Keyboard /Mouse
Rating: 4,4/5

This game is very good. If there vvasn't puzzles the game could be_completed in any time. This game does_not just require a monkey_to play. It requires a human vvith a brain to play. The graphics are_nice, especially vvhen it vvas released in 2004. It beated every_other game. VVhen Half Life 3 arrives, the vvorld of gaming vvill get a nevv

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