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Jun 8, 2007

Star Wolves 2

PC game / Welcome to a world of space battles and political intrigue. Here, the spirit
of knighthood competes with the lust for profit, danger lurks behind every corner, and sometimes, everything depends on a single choice. Welcome to a world where only a true STAR WOLF can survive.

It is 2232. Nearly seven years have passed since the time of the first Star Wolves. Unable to withstand the military onslaught of the Empire, the oncepowerful transgalactic corporations were forced to fall back to the far frontiers of the explored space, where the ruling hand of the Empire had no influence. There, they formed the Independent Corporations Union. They dream of the day when they will be able to return to their former power and influence.

Jun 6, 2007

Surfs Up

PC game / When the Surf's Up, Cody Maverick comes running to hit the tubes with his board. Based on the 2007 film, Surf's Up follows the story of a young penguin surfer from Shiverpool Antarctica who enters the Big Z Memorial Surf Off on the island of Pen Gu. Single gamers may select from ten playable characters and then work their way through several environments including Shiverpool, Pen Gu, and the volcanic area. With friends, players may compete in a variety of competitions with such characters as Tank, Big Z, and Cody.

Wonderland Adventures

PC game / Explore a world filled with puzzles, adventure and a bunch of little Stinkers! Join Stinky, Loof and all of your Wonderland friends to help unravel a mystery that is threatening Wonderland's existence! Meet and interact with tons of new creatures and characters to solve a variety of challenges. Follow the interactive story that is split into 100 mini-adventures, so you can enjoy the game, one coffee break at a time! It's a charming puzzle quest for all ages! It's Wonderland Adventures!

Jun 5, 2007

GrimGrimoire PC

Playable on PC

I truly enjoyed_this title. The plot, vvhile certainly influenced by Harry Potter, vvas original in its execution and tvvists. I loved the dark tones to the characters, and the_story vvas a "page turner" until the very end. As a 2-D RTS, you vvon't find another game quite like this. The difficulty_isn't high, but there vvill be some stages that vvill require you to try a different strategy. Overall I'm glad to see this_breath of fresh air from Vanillaware (along with Odin Sphere), and am eagerly avvaiting their next game (though I'd love to see the original Princess Crown). 9/10


Solve puzzles and obtain new clues by using memories from previous days at the academy
Uncover the mystery behind the missing people
Lead Lillet through a variety of environments found at her magic school

Jun 3, 2007



It's one of the most protracted tutorials you'll ever play, but ifs also one of the most promising: regenerative golden trees straight from an Aronofsky film; magic-sucking grenades that weaken minds and Trolls' armored hides; energy monsters summoned from the place between worlds; brain gear that lets you spot enemies behind walls—and juju that lets you teleport through those walls. Work your way through Shodowrun's offline training missions, and youll begin to believe its tagline's bold claim that by gum, the rules of engagement have been rewritten.


But. as with most magic tricks. Shadowrun turns from *Ooh!" to "Oh' once you spot the ace tucked up the prestidigitator's sleeve. That summoned beast from beyond? Well, he's pretty much a turret The noble Tree of Life? A health dispenser placed by another game's medic. Enhanced Vision? Teleport? Developer-sanctioned wall hacks. Derivation is no sin by default of course—so why does this shooter wear out its welcome so quickly?
Maybe it's the game types: You basically get only two versions of Capture the Rag and one version of Deathmatch. and that's it Maybe it's the waiting; Click "Play," and it can take up to five minutes to find your first game, assuming you haven't messed with your game-type preferences (to be fair, once you're hooked up with a party, play moves smoothly from match to match...unless a server goes down; then it's back to square one).
Maybe it's the maps—complex anthills of zigzagging corridors and crisscrossing ramps, with multiple high roads for gliding types, underground tunnels for folks who prefer to crawl up ladders the old-fashioned way, and compound layers to mitigate the tactical trump card of X-ray vision and teleponation. The magical backdrops hang together belter—both structurally and thematkally—than the unappealing shantytowns and warehouses, and so only half of the nine maps really qualify as much fun. Maybe it's the overall lack of variety: Many single-player shooters (or their free mods) have more multiplayer content than this stand-alone game.
Or maybe it's Shadownjn's ultimate solution to cross-platform play. Depending on how you look at it FASA has either given Xbox 360 players luxurious aim assistance (get your enemy in the big pizza-sized targeting circle and you're set—or purchase Smartlink technology for even more tracking help), or they've gimped PC players by eliminating the advantage of pixel precision. As in some other tactical shooters, moving temporarily widens your cone of spray, which would be fine if most weapons weren't hugely inaccurate even when you're crouched and statue-still. Only the sniper rifle takes much advantage of the mouse. Even hotkeys are gimped—you can purchase a large number of powers over the course of a game, but you can map only three at a time (exactly the right number to fit on the 360 controller's bumpers and triggers). PC shooter buffs will rightly resent this—and FASA's succeeded in making a PC FPS that will appeal mostly to people who don't like FPSes. That kind of paradox would normally stop a game's development cold on day one.
This is also the first time I've seen Live Achievements actively work against a game. In public matches, team tactics vanish as folks spam Trees of life ("I'm trying to get my Healing Achievement'") or run rampant with swords simply so they can finish up their MMORPG-ish quota of 100 katana kills. I know this because people announce these intentions over Live chat as often as they yell, "Rez me! Rez me! Rez me!'


The PC version of Shadowrun does come with its own unique joy: Your rare arnval in a game lobby is treated like the return of a lost astronaut, the discovery of the last unicorn, or the birth of a messiah. The heavens open; the fatted calf is slaughtered Achievements unlock in your wake. The Live voices stop jabbenng and whisper, awed. "The Vista player...he is here'
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