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Jan 26, 2008

Curse: The Eye of Isis

year:03 Genre Action Styles Third-Person 3D Action Developer Asylum Entertainment Publisher DreamCatcher Interactive, Inc.

PC game / An Egyptian artifact protected by a deadly curse has been abducted from a museum in Curse: The Eye of Isis. As archaeologist Darien Dane, players must recover the statuette and return it to its original resting place in Egypt. Together with his assistant Verity, Dane must travel by train, cargo steamship, and through an ancient pyramid to break the evil curse once and for all. Until the statuette is returned, players must be prepared to battle mummies and other creatures while solving a variety of puzzles. A number of 3D animated cut-scenes further the story as players encounter an assortment of characters during the perilous journey.

Jan 25, 2008

Glory of the Roman Empire

Genre Strategy Styles Empire-Building Developer Haemimont Games
Publisher CDV Software Entertainment USA

PC game / In the spirit of classics such as Pharaoh and (especially) Caesar, Glory of the Roman Empire is a city-building game set in ancient times. Beginning with limited resources and a very small population, players develop their city by adding new buildings. These offerings attract new citizens, just as they require more workers. Eventually, an infrastructure of realistically interrelated facilities covers the landscape, requiring careful management to keep balanced. Even still, it will take more than fancy bread and circuses to keep citizens content, as they must feel safe from the barbarians who lurk on the outskirts of civilization. Some may find success through diplomacy and trade with the northern tribes, but wise governors may also want to train military forces in their cities, to fend off raiding savages.

Jan 23, 2008

Crayon Physics

year: 07 Genre: Puzzle
PC game /
* Greatly improved physics (you can draw what ever you want)
* Huge number of new levels
* Easy to use level editor

Game Play Video

Jan 21, 2008

Tron 2.0

Genre Action Styles First-Person Action Developer Monolith Productions, Inc. Publisher Buena Vista Games Inc.

PC game / Four "primitive" weapons - disk, rod, ball, and mesh - are encountered in the computer world, though the disk is the only weapon that can be used both offensively and defensively. Jet will also ride light-cycles, both the classic cycle from the 1982 film and a new "experimental" update from designer Syd Mead (also responsible for the original light-cycle design). Up to 16 people can participate in team-based multiplayer mayhem.


The single-player campaign takes place entirely inside the computer's world (though some cutscenes are shown of the ENCOM research laboratory). The goal of each level is generally to complete tasks and find keys ("permission bits") which allow access to the next level.

The design of the game's levels is linear; there are no choices about how to proceed or of what to say during the interactions with other characters. The levels feature energy bridges and gates, neon-glowing contours, vibrant colors, floating boxes and tiles, teleports and deep chasms. Jet will be harmed if he falls from a height (or killed if the height is great enough), or be crushed by certain moving objects in the digital world.

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